Daniel Ratcliffe
7f365c5102
Merge pull request #232 from SquidDev-CC/feature/remove-duplicate-history
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Do not insert empty or duplicate entries into shell history
2017-05-15 14:00:15 +01:00
Daniel Ratcliffe
42874073e9
Merge pull request #230 from SquidDev-CC/feature/dye-improvements
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Dye improvements
2017-05-14 21:45:33 +01:00
SquidDev
63cdc7a72e
Replace reflection with access transformers
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This makes the code slightly neater and allows us to catch places where
the variable/function has been renamed between versions.
2017-05-14 17:01:14 +01:00
SquidDev
cf7308dbc8
Fix holes appearing in coloured turtles
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There was a very small gap between the turtle frame and the top of the
turtle body. This increases the height of the body by one pixel, adding
a little bit of overlap and ensuring the frame renders on top fixes
this issue.
2017-05-14 16:02:15 +01:00
SquidDev
b37dbbd0af
Allow dying pocket computers too
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This splits up the pocket computer textures and models into the frame
(off, on, blinking), colour layer (normal, advanced, custom) and modem
light.
2017-05-14 15:02:56 +01:00
SquidDev
a6b870dfbb
Expand IPocketAccess.getLight/setLight to use RGB colours
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This allows us to restore the modem light to its original colour.
2017-05-14 14:22:20 +01:00
SquidDev
6426255bd4
Remove getColour and setColour methods from ITurtleAccess
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This allows us to remove the m_Colour field from TurtleBrain
2017-05-14 14:17:55 +01:00
SquidDev
8c36eccfef
Allow dying turtles arbitrary colours
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- Makes ITurtleItem implement IColourableItem
- Only cache one turtle item model for all colours, rather than one for
each colour.
- Allow ITurtleAccess to set an arbitrary colour.
2017-05-14 14:17:55 +01:00
SquidDev
88de097c1c
Add more general item colouring system
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This allows for other items, such as turtles, to be dyed in the future.
This also adds support for the ore dictionary, meaning you can use other
mod's dyes to colour items.
2017-05-14 14:17:54 +01:00
SquidDev
6ccffe9742
Refactor the filesystem and HTTP code
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- Move the encoding/decoding from the Filesystem implementation to the
individual handles.
- Move each handle into an core.apis.handles package from the main fs
API.
- Move the HTTP response to inherit from these handles.
- Allow binary handles' read function to accept a number, specifying
how many characters to read - these will be returned as a Lua string.
- Add readAll to binary handles
- Allow binary handles' write function to accept a string which is
decoded into the individual bytes.
- Add "binary" argument to http.request and friends in order to return
a binary handle.
- Ensure file handles are open when reading from/writing to them.
- Return the error message when opening a file fails.
2017-05-13 22:47:28 +01:00
Daniel Ratcliffe
2fd01b2adf
Merge pull request #233 from SquidDev-CC/feature/file-handle-errors
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Provide various error messages for file handles
2017-05-13 21:55:37 +01:00
Daniel Ratcliffe
ea0d688345
Merge pull request #234 from SquidDev-CC/feature/remap-ids
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Remap all blocks and items to underscore_case
2017-05-13 21:44:10 +01:00
Daniel Ratcliffe
891666c8bf
Merge pull request #220 from SquidDev-CC/feature/item-handler
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Replace most inventory handling code with IItemHandlers
2017-05-13 21:31:58 +01:00
ObloxCC
7f754f33bb
Updated (C) from 2016 to 2017 ( #229 )
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* Updated (C)
* Fixed Whitespace
bugs, bugs, and more bugs
* Fixed Whitespaces 1/2
* Fixed Whitespaces 2/2
* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
Wilma456
516bd8cf03
Make shell.programs filter .lua extension
2017-05-13 13:37:18 +02:00
SquidDev
add046cbda
Remap all blocks and items to underscore_case
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This makes block/model names a little mode consistent and should help
with porting to 1.11.2.
- Prefix all tile entities with "computercraft:".
- Change all "pascalCase" and "CC-*" items to use underscore_case
- Listen to the missing mappings event and gracefully convert
blocks/items.
2017-05-12 13:29:56 +01:00
SquidDev
9908f8c289
Do not insert empty or duplicate entries into shell history
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If a string is empty or the same as the previous command then it will
not be inserted into history.
2017-05-11 21:01:23 +01:00
Lignum
259fe4b6b4
Remove unnecessary shell.resolveProgram call
2017-05-11 18:12:58 +02:00
SquidDev
b07f28c30c
Replace most inventory handling code with IItemHandlers
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- Make InventoryUtil deal with item handlers instead. This
significantly simplifies the implementation, the interface now
does most of the hard work.
- Add InvWrapper item handlers to printers, disk drives and turtles
- Add IItemHandlerModifiable accessor to ITurtleAccess
- Migrate all other inventory code (mostly turtle commands) to use
item handlers instead.
2017-05-11 00:00:10 +01:00
Lignum
8acf43256c
Don't sort startup files
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fs.list is already sorted, making this unnecessary.
2017-05-10 23:27:07 +02:00
Lignum
962e419098
Allow having a startup directory and a startup.lua file simultaneously
2017-05-10 23:21:04 +02:00
Lignum
2e7c9b163d
Enable the use of startup directories
2017-05-10 23:02:08 +02:00
SquidDev
2c63a5f9a3
Provide various error messages for file handles
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- fs.open will return an error message if the handle cannot be read
- fs and http handles will error when reading from a closed file
2017-05-10 10:52:35 +01:00
Daniel Ratcliffe
25128dfb66
Merge pull request #224 from SquidDev-CC/feature/lowercase-models
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Lower case most resource names
2017-05-09 20:31:24 +01:00
Daniel Ratcliffe
c049de6939
Merge pull request #221 from SquidDev-CC/feature/nullable-annotations
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Fix several crashes caused by incorrect NonNull annotations.
2017-05-09 20:00:02 +01:00
SquidDev
82dbaece41
Lower case all resource names
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- Lower case all model and texture names
- Move model registration code into preInit - this ensures we don't
get texture/model errors in the preInit stage.
2017-05-09 16:37:32 +01:00
Daniel Ratcliffe
8e3badf4f7
Merge pull request #222 from SquidDev-CC/feature/register-player
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Register TurtlePlayer in the entity registry
2017-05-09 14:00:39 +01:00
SquidDev
dd63fac8af
Register TurtlePlayer in the entity registry
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Fixes #143
2017-05-09 12:16:32 +01:00
SquidDev
8b411387f1
Fix several craches caused by incorrect NonNull annotations.
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Awfully sorry about this. It appears that Minecraft's annotations are
occasionally wrong. IntelliJ will automatically add "not-null" checks on
these annotations, resulting in crashes when they are actually null.
2017-05-09 00:54:15 +01:00
ObloxCC
922818dfa5
Add setPaletteColor and rgb8 to help files ( #214 )
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* Added rgb8 help
* Update colours
* Added rgb8 help
* Added setPaletteColor help
* Added setPaletteColor help
* Added setColorPalette and rgb8 to change log
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Added changes to change log
* Added changes to whatsnew
* Fixed changelog
* Fixed whatsnew
* Added setPalatteColor
* Fixed Palette spelling
* Added space after 'b'
* Added getPaletteColor
* Ddded getPaletteColor
* Added getPaletteColor()
* Added getPaletteColor
* Update changelog
* Added getPaletteColor
2017-05-07 22:24:32 +01:00
Daniel Ratcliffe
0308ec555a
Merge pull request #207 from SquidDev-CC/feature/cleanup
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Fix a couple of warnings
2017-05-07 18:26:07 +01:00
Daniel Ratcliffe
008663c0e1
Lua fix
2017-05-07 17:42:39 +01:00
Daniel Ratcliffe
38e09920fa
Lua fix
2017-05-07 17:40:23 +01:00
Daniel Ratcliffe
6fba381a4e
Merge pull request #211 from Lignum/shell-run-lua
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Make shell.resolveProgram pick up on *.lua files
2017-05-07 17:33:44 +01:00
Daniel Ratcliffe
e063f5a6b8
Merge pull request #197 from Lignum/colour-palettes
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Modifiable terminal colour palette
2017-05-07 17:31:14 +01:00
Daniel Ratcliffe
0b8b39ced0
colours.rgb8(r,g,b) and colours.rgb8(c) are now the inverse of each other
2017-05-07 17:29:59 +01:00
Daniel Ratcliffe
5f22d8bac6
Enabled setTextColour/setBackgroundColour with all colours on greyscale monitors
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It's fine, now that we have greyscale rendering
2017-05-07 17:24:45 +01:00
Daniel Ratcliffe
a5e1dad5fc
Enabled term.setText/BackgroundColour with non grey colours on greyscale monitors
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As rendering is greyscale now, this is fine.
2017-05-07 17:22:49 +01:00
Daniel Ratcliffe
ebb7d7a8d9
Enabled window.setText/BackgroundColour with no grey colours. Some small optimisations
2017-05-07 17:19:21 +01:00
Lignum
c6abf0b890
Make shell.resolveProgram pick up on *.lua files
2017-05-07 16:21:15 +02:00
Lignum
c10e1ba78c
Get rid of setPaletteColour table overload
2017-05-07 15:04:09 +02:00
SquidDev
2e901a063d
Remove accessibility modifiers from all enums and interfaces
2017-05-07 13:35:18 +01:00
SquidDev
5a60818c99
Make many fields final
2017-05-07 13:35:18 +01:00
SquidDev
a3400ecf26
Fix all the deprecated warnings
2017-05-07 13:35:05 +01:00
SquidDev
a2fd0b1f7f
Use block comment instead of Javadoc for license
2017-05-07 13:30:10 +01:00
SquidDev
db9cd15fb3
Remove most raw types
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This means we can remove even more casts and what not.
2017-05-07 13:30:05 +01:00
SquidDev
9af15d1e30
Remove some unnecessary constructs
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- Replace for and while loops with for iterators
- Remove unused casts
2017-05-07 13:29:52 +01:00
SquidDev
dc5517303f
Add @Nullable and @NonNull annotations
2017-05-07 13:29:49 +01:00
Lignum
941d47908f
Oh bother
2017-05-07 13:09:51 +02:00
Lignum
0164032a4a
Allow greyscale palettes on basic computers
2017-05-07 13:04:54 +02:00