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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-11-10 20:09:58 +00:00
Commit Graph

12 Commits

Author SHA1 Message Date
Jonathan Coates
b7df91349a
Rewrite computer selectors
This adds support for computer selectors, in the style of entity
selectors. The long-term goal here is to replace our existing ad-hoc
selectors. However, to aid migration, we currently support both - the
previous one will most likely be removed in MC 1.21.

Computer selectors take the form @c[<key>=<value>,...]. Currently we
support filtering by id, instance id, label, family (as before) and
distance from the player (new!). The code also supports computers within
a bounding box, but there's no parsing support for that yet.

This commit also (finally) documents the /computercraft command. Well,
sort of - it's definitely not my best word, but I couldn't find better
words.
2024-03-12 20:12:13 +00:00
Jonathan Coates
cb25f6c08a
Update Cobalt to 0.9.0
- Debug hooks are now correctly called for every function.
 - Fix several minor inconsistencies with debug.getinfo.
 - Fix Lua tables being sized incorrectly when created from varargs.
2024-01-27 10:04:34 +00:00
Marcus
9d4af07568
fix: breaking_changes flattening link incorrect (#1679) 2024-01-10 22:18:22 +00:00
Jonathan Coates
8be6b1b772
Bump CC:T to 1.109.3 2024-01-03 20:00:52 +00:00
Jonathan Coates
763ba51919
Update Cobalt to 0.8.1 2023-12-16 22:39:48 +00:00
Jonathan Coates
0c0556a5bc
Always use raw bytes in file handles
Historically CC has supported two modes when working with file handles
(and HTTP requests):

 - Text mode, which reads/write using UTF-8.
 - Binary mode, which reads/writes the raw bytes.

However, this can be confusing at times. CC/Lua doesn't actually support
unicode, so any characters beyond the 0.255 range were replaced with
'?'. This meant that most of the time you were better off just using
binary mode.

This commit unifies text and binary mode - we now /always/ read the raw
bytes of the file, rather than converting to/from UTF-8. Binary mode now
only specifies whether handle.read() returns a number (and .write(123)
writes a byte rather than coercing to a string).

 - Refactor the entire handle hierarchy. We now have an AbstractMount
   base class, which has the concrete implementation of all methods. The
   public-facing classes then re-export these methods by annotating
   them with @LuaFunction.

   These implementations are based on the
   Binary{Readable,Writable}Handle classes. The Encoded{..}Handle
   versions are now entirely removed.

 - As we no longer need to use BufferedReader/BufferedWriter, we can
   remove quite a lot of logic in Filesystem to handle wrapping
   closeable objects.

 - Add a new WritableMount.openFile method, which generalises
   openForWrite/openForAppend to accept OpenOptions. This allows us to
   support update mode (r+, w+) in fs.open.

 - fs.open now uses the new handle types, and supports update (r+, w+)
   mode.

 - http.request now uses the new readable handle type. We no longer
   encode the request body to UTF-8, nor decode the response from UTF-8.

 - Websockets now return text frame's contents directly, rather than
   converting it from UTF-8. Sending text frames now attempts to treat
   the passed string as UTF-8, rather than treating it as latin1.
2023-11-08 19:40:14 +00:00
Jonathan Coates
784e623776
Update Cobalt to 0.8.0
- Update Cobalt to 0.8.0, switching our Lua version to 5.2(ish).

 - Remove our `load` wrapper, as we no longer need to inject _ENV into
   the enviroment table.

 - Update the parser to handle labels and goto. This doesn't check that
   gotos are well formed, but at least means the parser doesn't fall
   over on them.

 - Update our docs to reflect the changes to Cobalt.
2023-11-08 18:42:17 +00:00
Jonathan Coates
91c41856c5
Add an "Incompatibilities between versions" page
This is largely based on our existing wiki page. I've pruned out a
couple of entries which I think are largely irrelevant (config file
splitting, Java API changes).

10/10 job by me of changing nothing since 1.13. Shame to break that
streak really.
2023-10-28 20:00:56 +01:00
Jonathan Coates
8a203e7454
Re-license several more files under MPL-2.0
- Several files where @MCJack123 is the exclusive contributor. He has
   signed over all contributions to "any OSI-approved license". Thank
   you!

 - Various the file handle classes: Looking at these again, I don't
   think they contain any of the original code.
2023-03-28 10:28:59 +01:00
Jonathan Coates
5bb2e8e8cd
Update Cobalt to 0.7
- Timeouts are now driven by an interrupt system, rather than polling.
   While we do not impose memory limits, this should close #1333.

 - Update the table library to largely match Lua 5.4:
    - Add table.move
    - Table methods (with the exception of foreach/foreachi) now use
      metamethods (closes #1088).
   There's still some remaining quirks (for instance, table.insert
   accepts values out-of-bounds), but I think that's fine.

 - Cobalt's threaded-coroutine system is gone (load now supports
   yielding), so we no longer track coroutine metrics.

 - Type errors now use __name. See #1355, though this does not apply to
   CC methods (either on the Java or CraftOS side), so is not enough to
   resolve it.

See https://github.com/SquidDev/Cobalt/compare/v0.6.0...v0.7.0 for the
full delta.
2023-03-26 19:42:55 +01:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00
Jonathan Coates
87a1c1a525
Some minor documentation fixes
- Add a TOC to the Local IPs page.
 - Increase the echo delay in our speaker audio page to 1.5s. This
   sounds much better and is less clashy than 1s. Also add a
   sleep(0) (eww, I know) to fix timeouts on some browsers/computers.
 - Move Lua feature compat to a new "reference" section. Still haven't
   figured out how to structure these docs - open to any ideas really.
 - Mention FFmpeg as an option for converting to DFPWM (closes #1075).
 - Allow data-mount to override built-in files. See my comment in #1069.
2022-05-05 13:27:33 +01:00