1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-25 01:20:31 +00:00
Commit Graph

1731 Commits

Author SHA1 Message Date
Daniel Ratcliffe
2fd01b2adf Merge pull request #233 from SquidDev-CC/feature/file-handle-errors
Provide various error messages for file handles
2017-05-13 21:55:37 +01:00
Daniel Ratcliffe
ea0d688345 Merge pull request #234 from SquidDev-CC/feature/remap-ids
Remap all blocks and items to underscore_case
2017-05-13 21:44:10 +01:00
Daniel Ratcliffe
891666c8bf Merge pull request #220 from SquidDev-CC/feature/item-handler
Replace most inventory handling code with IItemHandlers
2017-05-13 21:31:58 +01:00
SquidDev
a328308f67 Switch from using INetwork to IPacketNetwork 2017-05-13 20:43:12 +01:00
SquidDev
e6ef1cfadd Add packet network API
This provides a publically accessible way of interacting with wireless
networks, hopefully extending to wired networks in the future.

Unlike the original INetwork/IReceiver system, networked devices listen
on all channels, filtering when they recieve the packet. This allows
other peripheral mods to be more flexible in their packet handling.
2017-05-13 20:43:10 +01:00
ObloxCC
7f754f33bb Updated (C) from 2016 to 2017 (#229)
* Updated (C)

* Fixed Whitespace

bugs, bugs, and more bugs

* Fixed Whitespaces 1/2

* Fixed Whitespaces 2/2

* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
Wilma456
516bd8cf03 Make shell.programs filter .lua extension 2017-05-13 13:37:18 +02:00
SquidDev
add046cbda Remap all blocks and items to underscore_case
This makes block/model names a little mode consistent and should help
with porting to 1.11.2.

 - Prefix all tile entities with "computercraft:".
 - Change all "pascalCase" and "CC-*" items to use underscore_case
 - Listen to the missing mappings event and gracefully convert
   blocks/items.
2017-05-12 13:29:56 +01:00
SquidDev
9908f8c289 Do not insert empty or duplicate entries into shell history
If a string is empty or the same as the previous command then it will
not be inserted into history.
2017-05-11 21:01:23 +01:00
Lignum
259fe4b6b4
Remove unnecessary shell.resolveProgram call 2017-05-11 18:12:58 +02:00
SquidDev
b07f28c30c Replace most inventory handling code with IItemHandlers
- Make InventoryUtil deal with item handlers instead. This
   significantly simplifies the implementation, the interface now
   does most of the hard work.
 - Add InvWrapper item handlers to printers, disk drives and turtles
 - Add IItemHandlerModifiable accessor to ITurtleAccess
 - Migrate all other inventory code (mostly turtle commands) to use
   item handlers instead.
2017-05-11 00:00:10 +01:00
Lignum
8acf43256c
Don't sort startup files
fs.list is already sorted, making this unnecessary.
2017-05-10 23:27:07 +02:00
Lignum
962e419098
Allow having a startup directory and a startup.lua file simultaneously 2017-05-10 23:21:04 +02:00
Lignum
2e7c9b163d
Enable the use of startup directories 2017-05-10 23:02:08 +02:00
SquidDev
2c63a5f9a3 Provide various error messages for file handles
- fs.open will return an error message if the handle cannot be read
 - fs and http handles will error when reading from a closed file
2017-05-10 10:52:35 +01:00
Daniel Ratcliffe
25128dfb66 Merge pull request #224 from SquidDev-CC/feature/lowercase-models
Lower case most resource names
2017-05-09 20:31:24 +01:00
Daniel Ratcliffe
c049de6939 Merge pull request #221 from SquidDev-CC/feature/nullable-annotations
Fix several crashes caused by incorrect NonNull annotations.
2017-05-09 20:00:02 +01:00
SquidDev
82dbaece41 Lower case all resource names
- Lower case all model and texture names
 - Move model registration code into preInit - this ensures we don't
   get texture/model errors in the preInit stage.
2017-05-09 16:37:32 +01:00
Daniel Ratcliffe
8e3badf4f7 Merge pull request #222 from SquidDev-CC/feature/register-player
Register TurtlePlayer in the entity registry
2017-05-09 14:00:39 +01:00
SquidDev
93aea371a7 Shovel upgrade converts grass to path blocks
Using turtle.dig() with a shovel upgrade on a grass block will create a
path block.

Closes #127
2017-05-09 13:03:12 +01:00
SquidDev
dd63fac8af Register TurtlePlayer in the entity registry
Fixes #143
2017-05-09 12:16:32 +01:00
SquidDev
8b411387f1 Fix several craches caused by incorrect NonNull annotations.
Awfully sorry about this. It appears that Minecraft's annotations are
occasionally wrong. IntelliJ will automatically add "not-null" checks on
these annotations, resulting in crashes when they are actually null.
2017-05-09 00:54:15 +01:00
ObloxCC
922818dfa5 Add setPaletteColor and rgb8 to help files (#214)
* Added rgb8 help

* Update colours

* Added rgb8 help

* Added setPaletteColor help

* Added setPaletteColor help

* Added setColorPalette and rgb8 to change log

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added changes to change log

* Added changes to whatsnew

* Fixed changelog

* Fixed whatsnew

* Added setPalatteColor

* Fixed Palette spelling

* Added space after 'b'

* Added getPaletteColor

* Ddded getPaletteColor

* Added getPaletteColor()

* Added getPaletteColor

* Update changelog

* Added getPaletteColor
2017-05-07 22:24:32 +01:00
Daniel Ratcliffe
0308ec555a Merge pull request #207 from SquidDev-CC/feature/cleanup
Fix a couple of warnings
2017-05-07 18:26:07 +01:00
Daniel Ratcliffe
008663c0e1 Lua fix 2017-05-07 17:42:39 +01:00
Daniel Ratcliffe
38e09920fa Lua fix 2017-05-07 17:40:23 +01:00
Daniel Ratcliffe
6fba381a4e Merge pull request #211 from Lignum/shell-run-lua
Make shell.resolveProgram pick up on *.lua files
2017-05-07 17:33:44 +01:00
Daniel Ratcliffe
e063f5a6b8 Merge pull request #197 from Lignum/colour-palettes
Modifiable terminal colour palette
2017-05-07 17:31:14 +01:00
Daniel Ratcliffe
0b8b39ced0 colours.rgb8(r,g,b) and colours.rgb8(c) are now the inverse of each other 2017-05-07 17:29:59 +01:00
Daniel Ratcliffe
5f22d8bac6 Enabled setTextColour/setBackgroundColour with all colours on greyscale monitors
It's fine, now that we have greyscale rendering
2017-05-07 17:24:45 +01:00
Daniel Ratcliffe
a5e1dad5fc Enabled term.setText/BackgroundColour with non grey colours on greyscale monitors
As rendering is greyscale now, this is fine.
2017-05-07 17:22:49 +01:00
Daniel Ratcliffe
ebb7d7a8d9 Enabled window.setText/BackgroundColour with no grey colours. Some small optimisations 2017-05-07 17:19:21 +01:00
Lignum
c6abf0b890
Make shell.resolveProgram pick up on *.lua files 2017-05-07 16:21:15 +02:00
Lignum
c10e1ba78c
Get rid of setPaletteColour table overload 2017-05-07 15:04:09 +02:00
SquidDev
2e901a063d Remove accessibility modifiers from all enums and interfaces 2017-05-07 13:35:18 +01:00
SquidDev
5a60818c99 Make many fields final 2017-05-07 13:35:18 +01:00
SquidDev
a3400ecf26 Fix all the deprecated warnings 2017-05-07 13:35:05 +01:00
SquidDev
a2fd0b1f7f Use block comment instead of Javadoc for license 2017-05-07 13:30:10 +01:00
SquidDev
db9cd15fb3 Remove most raw types
This means we can remove even more casts and what not.
2017-05-07 13:30:05 +01:00
SquidDev
9af15d1e30 Remove some unnecessary constructs
- Replace for and while loops with for iterators
 - Remove unused casts
2017-05-07 13:29:52 +01:00
SquidDev
dc5517303f Add @Nullable and @NonNull annotations 2017-05-07 13:29:49 +01:00
Lignum
941d47908f
Oh bother 2017-05-07 13:09:51 +02:00
Lignum
0164032a4a
Allow greyscale palettes on basic computers 2017-05-07 13:04:54 +02:00
Lignum
70c2f50aa8
Un-break the non-table setPaletteColour overload 2017-05-07 12:55:16 +02:00
Lignum
54273fc6e5
Add Palette.DEFAULT 2017-05-07 12:51:06 +02:00
Lignum
4e55e03c8b
Don't sync the whole palette in window.setPaletteColour 2017-05-07 12:46:23 +02:00
Lignum
156e74b69c
setColour -> setPaletteColour 2017-05-07 12:40:31 +02:00
Daniel Ratcliffe
9d1872c948 Merge pull request #172 from SquidDev-CC/feature/pocket-upgrades
Pocket computer upgrades
2017-05-07 10:32:22 +01:00
SquidDev
8ba5edb6e4 Minor cleanup of pocket computer upgrades
- General improvements of the docs.
 - Move all ItemStack code to the ItemPocketComputer class
 - Make PocketAPI execute on the server thread, rather than the computer
   thread
2017-05-07 08:09:36 +01:00
SquidDev
5a4375f6ac Allow changing the colour of the modem light
This now uses an integer between 0 and 15 to represent a colour, rather
than a simple on/off flag.
2017-05-07 08:09:36 +01:00