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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-14 12:10:30 +00:00
Commit Graph

18 Commits

Author SHA1 Message Date
Jonathan Coates
76710eec9d
Move our public API into separate modules
This adds two new modules: common-api and forge-api, which contain the
common and Forge-specific interfaces for CC's Minecraft-specific API.

We add a new PlatformHelper interface, which abstracts over some of the
loader-specific functionality, such as reading registries[^1] or calling
Forge-specific methods. This interface is then implemented in the main
mod, and loaded via ServiceLoaders.

Some other notes on this:

 - We now split shared and client-specific source code into separate
   modules. This is to make it harder to reference client code on the
   server, thus crashing the game.

   Eventually we'll split the main mod up too into separate source sets
   - this is, of course, a much bigger problem!

 - There's currently some nastiness here due to wanting to preserve
   binary compatibility of the API. We'll hopefully be able to remove
   this when 1.19.3 releases.

 - In order to build a separate Forge-specific API jar, we compile the
   common sources twice: once for the common jar and once for the Forge
   jar.

   Getting this to play nicely with IDEs is a little tricky and so we
   provide a cct.inlineProject(...) helper to handle everything.

[^1]: We /can/ do this with vanilla's APIs, but it gives a lot of
deprecation warnings. It just ends up being nicer to abstract over it.
2022-11-06 15:07:13 +00:00
Jonathan Coates
c8c128d335
Switch the core-api to be non-null by default
We'll do this everywhere eventually, but much easier to do it
incrementally:

 - Use checker framework to default all field/methods/parameters to
   @Nonnull.

 - Start using ErrorProne[1] and NullAway[2] to check for possible null
   pointer issues. I did look into using CheckerFramework, but it's much
   stricter (i.e. it's actually Correct). This is technically good, but
   is a much steeper migration path, which I'm not sure we're prepared
   for yet!

[1]: https://github.com/google/error-prone
[2]: https://github.com/uber/NullAway
2022-11-06 10:28:49 +00:00
Jonathan Coates
a17b001950
Move the core API into a separate module
It should be possible to consume the ComputerCraft's core (i.e.
non-Minecraft code) in other projects, such as emulators.  While this
has been possible for years, it's somewhat tricky from a maintenance
perspective - it's very easy to accidentally add an MC dependency
somewhere!

By publishing a separate "core" jar, we can better distinguish the
boundaries between our Lua runtime and the Minecraft-specific code.

Ideally we could have one core project (rather than separate core and
core-api modules), and publish a separate "api" jar, like we do for the
main mod. However, this isn't really possible to express using Maven
dependencies, and so we must resort to this system.

Of course, this is kinda what the Java module system is meant to solve,
but unfortunately getting that working with Minecraft is infeasible.
2022-11-04 21:41:59 +00:00
Jonathan Coates
629abb65e3
Merge branch 'mc-1.18.x' into mc-1.19.x 2022-11-01 20:11:36 +00:00
Jonathan Coates
5d4c34fbac
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-10-31 18:03:39 +00:00
Jonathan Coates
1490ca8624
Bump Cobalt version
Adds debug.getregistry() support
2022-10-30 16:39:25 +00:00
Jonathan Coates
b5056fc3b8
Merge branch 'mc-1.18.x' into mc-1.19.x 2022-10-30 09:06:40 +00:00
Jonathan Coates
38b2c944f3
Merge branch 'mc-1.16.x' into mc-1.18.x 2022-10-30 08:49:52 +00:00
Jonathan Coates
71f81e1201
Move some test support code into testFixtues
This offers very few advantages now, but helps support the following in
the future:

 - Reuse test support code across multiple projects (useful for
   multi-loader).
 - Allow using test fixture code in testMod. We've got a version of our
   gametest which use Kotlin instead of Lua for asserting computer
   behaviour.

We can't use java-test-fixtures here for Forge reasons, so have to roll
our own version. Alas.

 - Add an ILuaMachine implementation which runs Kotlin coroutines
   instead. We can use this for testing asynchronous APIs. This also
   replaces the FakeComputerManager.

 - Move most things in the .support module to .test.core. We need to use
   a separate package in order to cope with Java 9 modules (again,
   thanks Forge).
2022-10-29 18:17:02 +01:00
Jonathan Coates
97387556fe
Handle file transfers inside CraftOS (#1190)
- Add a new file_transfer event. This has the signature
   "file_transfer", TransferredFiles.

   TransferredFiles has a single method getFiles(), which returns a list
   of all transferred files.

 - Add a new "import" program which waits for a file_transfer event and
   writes files to the current directory.

 - If a file_transfer event is not handled (i.e. its getFiles() method
   is not called) within 5 seconds on the client, we display a toast
   informing the user on how to upload a file.
2022-10-29 12:01:23 +01:00
Jonathan Coates
a2911038c5
Merge branch 'mc-1.18.x' into mc-1.19.x 2022-10-26 09:53:32 +01:00
Jonathan Coates
be827a21db
Merge branch 'mc-1.16.x' into mc-1.18.x
I dare say there's going to be some bugs with this. I was as careful as
I could be, but yikes it was nasty.
2022-10-25 22:38:26 +01:00
Jonathan Coates
f45614175a
Some improvements to Javadoc publishing
- Use <p> everywhere. This is uglier, but also technically more
   correct. This requires a version bump to cct-javadoc, and will give
   me a massive headache when merging.

 - Link against the existing OpenJDK docs.
2022-10-25 19:17:55 +01:00
Jonathan Coates
6ab90dc30d
Convert build script to Kotlin
- Add a new Node plugin. This automatically installs npm dependencies
   and provides a "NpxExecToDir" to dir task. This allows us to make the
   doc website task dependencies a little nicer, by simply chaining
   tasks together, rather than doing dependsOn + `input.files(the other
   task output)`.

 - Switch over to CurseForgeGradle from CurseGradle. The latter is
   super clunky to use in non-Groovy languages.

 - Copy our Modrinth description body to our repo, and add support for
   syncing it. We'll still have to do CF manually I think.
2022-10-22 21:09:08 +01:00
Jonathan Coates
0cfdd7b5e9
Move some more build logic to buildSrc
Look, I don't enjoy having 600 LOC long build.gradle files, it's just
very easy to do! This at least moves some of the complexity elsewhere,
so the build script is a little more declarative.
2022-10-22 20:47:47 +01:00
Jonathan Coates
af5d816798
Use spotless for enforcing licenses
It's more verbose as the default license plugin doesn't support multiple
license headers. However, it also gives us some other goodies (namely
formatting Kotlin and removing unused imports), so worth doing.
2022-10-22 18:19:51 +01:00
Jonathan Coates
9db3e6d2a0
Load the CC API with services loaders
This is a little odd (it's more complex for one!), but means we can
reuse the internal API interface in other classes, which is useful for
the data provider refactor I'm about to do.

This is much nicer in Java 17 :D (records, ServiceLoader.stream()),
but such is the perils of still targetting 1.16.
2022-10-21 23:50:44 +01:00
Jonathan Coates
1e703f1b07
Fix several off-by-one issues in UploadFileMessage
We now fuzz UploadFileMessage, generating random files and checking they
round-trip correctly.

The joy of having a long-lasting refactor branch with an absolutely
massive diff, is that you end up spotting bugs, and then it's a massive
pain to merge the fix back into trunk!
2022-10-21 23:10:18 +01:00