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Commit Graph

209 Commits

Author SHA1 Message Date
Jonathan Coates
5502412181
Improve display of runtime errors (#1320)
- Bump Cobalt to 0.6.0. We now track both line and column numbers of
   each bytecode instruction, allowing us to map an error to a concrete
   position.

 - `loadfile` (and similar functions) now use the full path, rather than
   the file name. Cobalt truncates this to 30 characters (rather than
   the previous 60) so this should be less noisy.

 - The shell, edit and Lua REPL now display the corresponding source
   code alongside an error.

   Note this is incredibly limited right now - it won't cope with errors
   which cross coroutine boundaries. Supporting this is on the roadmap,
   but requires some careful API design.
2023-02-09 20:53:50 +00:00
Jonathan Coates
62e3c5f9aa
Queue key presses for a short period after pressing a computer shortcut
Fixes #1326
2023-02-09 20:10:20 +00:00
Jonathan Coates
7e54a40fa9
Add a couple of missing version annotations 2023-02-09 20:09:57 +00:00
Jonathan Coates
8ac42566ec
Be a little more robust in turtle item rendering
See #1328. Also some holiday cleanup, because my commit discipline is
terrible.
2023-02-09 20:07:55 +00:00
Jonathan Coates
66b20d2bdb
Don't dye/undye turtles when right clicked
While it's a nice immersive interaction, it's far too easy to trigger by
accident. Dying/undying can now only be done via crafting and the
cauldron.

Closes #1321
2023-02-08 20:14:07 +00:00
Jonathan Coates
81dad421d5
Allow undying items using a sponge
It's much less aggressive than dunking it in a cauldron, so won't damage
any of your precious electronics.

I had this idea back in 2017 (dan200/ComputerCraft#230). Can't believe
it took me almost 6 years to implement.
2023-02-08 20:13:58 +00:00
Jonathan Coates
3075d3cea8
Fxi teh spolling of handshakder 2023-02-07 20:59:45 +00:00
Jonathan Coates
cdab8f429e
Clarify Minecraft' shift+right click behaviour
Closes #1323
2023-02-07 08:45:17 +00:00
Jonathan Coates
2e5cd29e12
Use tags to what items turtle.place() can .use()
In older versions we just used a hard-coded list of items and
superclasses. This was somewhat ugly, and so in 1.19.3 I tried to make
this code more generic.

However, this has a lot of unintended consequences - for instance
turtles can now throw ender pearls, which is definitely not intended!

By using a tag, we can emulate the old behaviour, while still allowing
modders and pack devs to add additional items if needed.
2023-02-04 18:14:18 +00:00
Jonathan Coates
22cadd6730
Various improvements to our Lua parser
- Encode the DFA as a virtual machine (identical to lrgrep) rather than
   compiling it to a series of Lua functions. While this is a little
   slower and uglier, it's much more space efficient, shaving off 16Kb.

 - Minimise the DFA properly. This only shaves off a few states, but
   every little helps.

 - Run the error handling code from a non-reduced parser stack. This was
   incredibly nasty to get right (and positions are still not correctly
   handled), but it fixes several broken error messages.
2023-02-04 12:46:51 +00:00
Jonathan Coates
366052ec48
Merge pull request #1316 from LelouBil/patch-1
Fix word error in rednet documentation
2023-02-03 19:39:13 +00:00
Jonathan Coates
3224e0bf8b
Fix a few typos in the documentation
- Move modem recipes out of the usage section.
 - Add missing argument names to BinaryWriableHandle.write. Illuaminate
   really should catch this, but for now I did a grep and couldn't find
   any more instances of this.
2023-02-03 19:29:16 +00:00
Weblate
fb4b097a66 Translations for Toki Pona
Co-authored-by: wackbyte <wackbyte@protonmail.com>
2023-02-03 04:55:48 +00:00
Bilel MEDIMEGH
67f3d91850
Fix word error in rednet documentation
Replaced "The name this protocol exposes for the given protocol" into "The name this **computer** exposes for the given protocol"
2023-01-30 18:19:06 +01:00
Jonathan Coates
1e3a930543
Copy pocket upgrades items before dropping them
We were modifying the stack, meaning the crafting item would end up
empty!
2023-01-26 22:40:03 +00:00
Jonathan Coates
a12b405acf
Custom parse errors for Lua (#1298)
- Add several (internal) modules for lexing and parsing Lua code. These
   allow us to provide (hopefully) higher quality error messages than
   Lua's built-in messages.

 - `shell.run`, `edit` and `lua` now use this parser when fed invalid
   code. This allows us to provide better syntax errors, while not
   having any impact on the happy path.

   Note this does not affect any other mechanism for loading code 
   (`load`, `require`, `dofile`).

There's still a lot of work to do here in improving error message
quality, but hopefully this provides a good starting point.
2023-01-25 20:35:43 +00:00
Jonathan Coates
e076818b29
Bump Cobalt for even more verbose VM logging
See #1307
2023-01-25 18:47:27 +00:00
Jonathan Coates
1554c7b397
Always expose nbt from turtle.getItemDetail
- Document the thread safety of DetailRegistry a little better.

 - Turtles now duplicate their inventory to the "previous
   inventory" (now called inventorySnapshot) immediately, rather than
   when the block is ticked.

   This is slightly more resource intensive, but I don't think it's so
   bad we need to worry.

 - As this snapshot is now always up-to-date, we can read it from the
   computer thread. Given the item is immutable, it's safe to read NBT
   from it.

   _Technically_ this is not safe under the Java memory model, but in
   practice I don't think we'll observe the wrong value.

Closes #1306
2023-01-25 18:37:14 +00:00
Jonathan Coates
6cd32a6368
Fix a few typos
Just ran[^1] over the codebase. Turns out we'd duplicated one of the
changelog entries entirely - I suspect due to a version merge gone
wrong!

[^1]: https://github.com/crate-ci/typos/
2023-01-24 18:47:29 +00:00
Jonathan Coates
7335a892b5
Expose test methods to required libraries
This allows us to use stub everywhere, rather than having to pass it
around as an argument.
2023-01-24 18:27:30 +00:00
Weblate
83eddc6636 Translations for Toki Pona
Translations for Italian

Co-authored-by: Alessandro <ale.proto00@gmail.com>
Co-authored-by: wackbyte <wackbyte@protonmail.com>
2023-01-24 05:55:48 +00:00
Jonathan Coates
d066d175bf
Attach a speaker peripheral inside its docs
This required a version bump to cct-javadoc to allow using attributes
inside <pre> blocks.
2023-01-22 12:24:36 +00:00
Jonathan Coates
9873ccfa0d
Send the original rednet message to the current computer
We were incorrectly enquing the modem payload, not the underlying rednet
message.

Closes #1308.
2023-01-21 08:23:00 +00:00
Weblate
da7a50368d Added translation for Toki Pona
Co-authored-by: wackbyte <wackbyte@protonmail.com>
2023-01-18 14:59:35 +00:00
Jonathan Coates
8cfbfe7ceb
Make errors messages in edit more obvious
See #1222.
2023-01-17 21:43:26 +00:00
Jonathan Coates
9e1de23f4a
Log internal Cobalt VM errors
See #1307
2023-01-17 20:37:16 +00:00
Jonathan Coates
86b60855d6
Enforce version bounds for the Kotlin stdlib
We were pulling in an ancient version of the jdk8 stdlib via
kotlinx.coroutines, hence the conflict in versions.
2023-01-17 20:28:31 +00:00
Jonathan Coates
2014e9527e
Some event typo fixes 2023-01-16 22:53:58 +00:00
Emma
f43b839056
Add support for shebangs (#1273) 2023-01-14 22:12:04 +00:00
Jonathan Coates
f561572509
Bump CC:T to 1.102.2 2023-01-14 20:07:01 +00:00
Jonathan Coates
edb21f33be
Mount drives on the main thread
When the peripheral is attached, we add the computer to the map and
queue the actual disk to be mounted next tick. This avoids the
thread-safety issues with mutating the item (and creating disk ids) that
might be caused by doing it on the computer thread.

The mount is now also managed separately to the MediaStack, as that was
meant to be an immutable snapshot of the item!

Fixes #1282
2023-01-14 17:51:49 +00:00
Jonathan Coates
02b68b259e
Correctly track coverage for startup.lua too 2023-01-12 22:26:39 +00:00
Jonathan Coates
28a55349a9
Move coverage to the Java side
While slightly irritating (requires Cobalt magic), it's much, much
faster.
2023-01-12 21:02:33 +00:00
Jonathan Coates
2457a31728
Fix printouts crashing in item frames 2023-01-09 18:28:44 +00:00
Jonathan Coates
cdc91a8e5d
Fix stack overflow in logging code 2023-01-08 18:29:36 +00:00
Jonathan Coates
8024017f53
Bump CC:T to 1.102.1
There's still some remaining bugs (#1282), but I think worth getting the
fixes for the worst issues out first.
2023-01-08 18:21:10 +00:00
Jonathan Coates
592ff84aea
Read computer threads directly from the config object (#1295)
This gives us slightly better guarantees that the config has actually
been loaded. This, along with a FCAP bump, fixes this config option
not doing anything on Fabric.
2023-01-07 22:16:06 +00:00
Jonathan Coates
4360458416
Attempt to reduce test flakiness
I'm really not sure why the modem one fails. I can't reproduce outside
of CI, so quite hard to debug :/.
2023-01-07 15:05:21 +00:00
Jonathan Coates
717e096b94
Include the licences of our dependencies in the credits
I feel like we should have been doing this from the beginning. Love to
uncompliant for 11 years :/.
2023-01-06 09:34:07 +00:00
Jonathan Coates
34a31abd9c
Move our internal module into the main package path
I originally put cc.import in a separate directory from the main
modules. This means that programs must extend the package path in order
to import these modules.

However, this ends up being a mixed blessing: while it makes it much
harder for users to accidentally require user code, it also means we
can't expose a public interface which wraps a private module.

Instead, cc.import now lives on the main package path, but lives under
the cc.internal namespace and is not documented anywhere. Hopefully this
should be enough of a clue that one shouldn't use it :p.
2023-01-05 21:55:08 +00:00
Jonathan Coates
bdecb88cca
Support resource conditions in upgrade JSON 2023-01-02 15:56:01 +00:00
Weblate
af15030fa4 Translations for Italian
Co-authored-by: Trenord <luca.ilari@gmail.com>
2023-01-01 20:55:45 +00:00
Jonathan Coates
3a883db49e
Test that wired modems form networks
See #1278
2023-01-01 17:57:53 +00:00
Jonathan Coates
7b6caf76e4
Increase the distance from which we drop items
I was having issues where dropped items would clip into blocks when
dropped, and then phase upwards through the turtle instead. This makes
things a little more consistent with dispenser behaviour.
2023-01-01 14:51:47 +00:00
Jonathan Coates
230c7ee904
Clamp speaker volume again
Looks like this was removed in b048b6666d.
2023-01-01 08:51:07 +00:00
Jonathan Coates
aa203802c6
Fix search tab showing up in itemGroups 2022-12-31 16:24:19 +00:00
Jonathan Coates
1259e29f21
Fix full-block wired modems not connecting
Closes #1278.
2022-12-29 22:30:09 +00:00
Jonathan Coates
77f62dac94
Fix mouse_up not being fired on Fabric 2022-12-29 22:16:36 +00:00
Jonathan Coates
7f34aff6bb
Correctly handle double chests on Fabric
Closes #1279. The perils of ignoring the transfer API :(.
2022-12-29 21:48:59 +00:00
Jonathan Coates
3047e3cdf4
Simplify cable/modem block breaking code
Instead of taking control of the breaking logic in all cases, we now
only do so when we have both a cable and modem. This allows us to fall
back to default vanilla behaviour and so correctly drop the modem/cable
item.
2022-12-29 12:21:10 +00:00
Emma
7a83a403f0
Fix OOB when item insertion wraps around (#1277)
Co-authored-by: Jonathan Coates <git@squiddev.cc>
2022-12-29 11:26:25 +00:00
Jonathan Coates
a1d5c76d00
Test for moving into a rotated container
Similar to the test in #1277. The duplication here is a little
irritating, but don't think we can avoid that.
2022-12-29 11:11:26 +00:00
Emma
bcdfa7c5ff
Fix bug where turtle drops inventory when moving (#1276) 2022-12-29 09:02:02 +00:00
Jonathan Coates
2c59b9122b
Set location when creating a pocket modem
We now call getLevel() when attaching the peripheral, so need the
position to be available immediately. Fixes #1274.

I /think/ the entity should always be present, as peripherals are
only created on startup or when calling pocket.equipBack, both of which
require a player.[^1]

I suspect this was a little broken before (the level wouldn't be
available if a modem received a message before the position had
been set), but that would be much rarer.

I'm not 100% convinced about the thread-safety of this code (the writes
to level may not be immediately visible on other threads), so may need
to think about that.

[^1]: Note that when peripherals come to be /attached/ they may no
longer have a player (as there's a gap between turning a computer on and
it actually starting). However, the level/position will have been
initialised by then, so this isn't a problem.
2022-12-29 08:52:28 +00:00
Emma
d2c7b944ab
Fix crash on Fabric when attempting to use a non-fuel item as fuel. (#1275)
Co-authored-by: Jonathan Coates <git@squiddev.cc>
2022-12-29 08:22:09 +00:00
Jonathan Coates
e241575329
Prepare for 1.102.0
This is a stupid tradition.
2022-12-24 10:51:54 +00:00
emmachase
172d1824fc Fix duplicated swing animations on high-ping servers
Use `InteractionResult.sidedSuccess` / `.CONSUME` where applicable instead of `.SUCCESS`. This prevents the server from sending an additional swing animation packet to the client. Normally this isn't a problem, since the client will de-duplicate swing packets if they are within the animation duration of the currently playing swing; however, when connected to a server with a high ping the packet is sent after the animation is already finished on the client, resulting in a duplicate animation.
2022-12-19 19:53:41 -08:00
Jonathan Coates
27b732f835
Make the turtle label move with the turtle
We now perform movement translations before rendering the label, rather
than afterwards. This means the label moves smoothly(ish), rather than
jumping from block to block.
2022-12-15 22:25:14 +00:00
Jonathan Coates
4fa7f50534
Time fs and peripheral operations 2022-12-15 22:12:53 +00:00
Jonathan Coates
eeac86b07c
Satiate the demons of checkstyle
I was sure I'd run pre-commit, but clearly not!
2022-12-15 21:42:18 +00:00
Jonathan Coates
36ce490566
Use RenderSystem for setting polygon offsets 2022-12-15 21:24:38 +00:00
Jonathan Coates
e7fe22d4f8
Don't round trip values in executeMainThreadTask
I've been meaning to fix this for over 6 years, and just kept
forgetting.

Previously ILuaContext.executeMainThreadTask worked by running
ILuaContext.issueMainThreadTask, pulling task_complete events, and then
returning the results.

While this makes the implementation simple, it means that the task's
results were converted into Lua values (in order to queue the event) and
then back into Java ones (when the event was pulled), before eventually
being converted into Lua once more.

Not only is this inefficient, as roundtripping isn't lossless, you
couldn't return functions or rich objects from main thread functions
(see https://github.com/dan200/ComputerCraft/issues/125).

We now store the return value on the Java side and then return that when
the receiving the task_complete event - the event no longer carries the
result. Note this does not affect methods using issueMainThreadTask!
2022-12-15 20:19:28 +00:00
Jonathan Coates
2b237332ce
Update to latest Forge
This fixes the issue with DeferredRegister crashing on non-wrapped
registries.
2022-12-15 17:53:50 +00:00
Jonathan Coates
1276478deb
Use the correct import path in import.lua
Think this is worth backporting to 1.16.5. Ughr.
2022-12-14 21:29:38 +00:00
Jonathan Coates
551f6ba60c
Fix out-of-bounds read in ByteBufferChannel
Introduced in fa122a56cf by the looks of
it, so shouldn't have ever made it into a release.
2022-12-14 21:21:47 +00:00
Jonathan Coates
99a2b26fc5
Fix some typos in ARCHITECTURE.md
Mostly just relics of the old multi-loader branch.
2022-12-14 18:49:06 +00:00
Jonathan Coates
0787e17ebe
Use git shortlog for gathering contributors 2022-12-13 20:31:59 +00:00
Jonathan Coates
06163e4f25
Fix a couple of packaging issues
- Fix client classes not being included in Forge.
 - Only remap Nettty's HTTP classes, not all of them. This feels a
   little more error prone - maybe we should jar-in-jar this in the
   future.
 - Use the correct refmaps on Forge.
 - Prevent the Fabric jar pulling in some other mods.

Closes #1247
2022-12-12 20:28:18 +00:00
Jonathan Coates
18fbd96c10
Some further improvemnets to mount error handling
- Correctly handle FileOperationExceptions for the root mount.
 - Remove some checks from MountWrapper: Mount/WritableMount should do
   these already!
 - Normalise file paths, always using a '/'.
2022-12-10 12:54:49 +00:00
Jonathan Coates
367773e173
Some refactoring of mounts
- Separate FileMount into separate FileMount and WritableFileMount
   classes. This separates the (relatively simple) read-only code from
   the (soon to be even more complex) read/write code.

   It also allows you to create read-only mounts which don't bother with
   filesystem accounting, which is nice.

 - Make openForWrite/openForAppend always return a SeekableFileHandle.
   Appendable files still cannot be seeked within, but that check is now
   done on the FS side.

 - Refactor the various mount tests to live in test contract interfaces,
   allowing us to reuse them between mounts.

 - Clean up our error handling a little better. (Most) file-specific code
   has been moved to FileMount, and ArchiveMount-derived classes now
   throw correct path-localised exceptions.
2022-12-09 22:02:31 +00:00
Jonathan Coates
c3fe9f00d4
Update to Minecraft 1.19.3
Lots of minor changes, but nothing too nasty - just tedious.

Known bugs/issues:
 - REI and JEI haven't been updated at the time of writing, so our usage
   of their APIs may be incompatible.

 - Crash when opening the config UI in Fabric, as forgeconfigapi-port
   hasn't been updated yet.

Will hold off on doing a release until those mods have updated.
2022-12-08 19:45:02 +00:00
Jonathan Coates
3b42f22a4f
A couple of fixes to the HTTP API
- Flip http.websocket and http.websocketAsync docs (fixes #1244)

 - Fix http.request queuing a http_failure event with no URL when
   passing a malformed URL

 - Fix http.websocketAsync not queuing websocket_failure events on
   immediate failure.
2022-12-07 21:14:33 +00:00
Jonathan Coates
9962ce1a5c
Finish a sentence
Folks have been waiting 2 years for this, it's time to end the suspense.
2022-12-07 09:53:16 +00:00
Jonathan Coates
9f48395596
Correctly format 12AM/PM with %I
Fixes #1243
2022-12-06 21:50:28 +00:00
Jonathan Coates
020c5cd2d3
Support renaming files directly without copying/deleting
In classic squid tradition: 20% code, and 80% test logic.

Closes #962. Alas, whoever reported this has deleted their account, so
they can't even be happy about it :(.
2022-12-04 21:59:30 +00:00
Jonathan Coates
fc5f296eeb
Make Mount.openForRead always return a SeekableByteChannel
I want to make some further changes to Mount here, but this helps
simplify BinaryReadableHandle a little.
2022-12-03 18:20:50 +00:00
Jonathan Coates
c96172e78d
Refactor common {Jar,Resource}Mount code into a parent class 2022-12-03 18:02:12 +00:00
Jonathan Coates
fa122a56cf
Resolve a few TODOs
- Update ForgeConfigAPI to the latest version, to fix the race
   condition.
 - Move WirelessNetwork lifecycle management to ServerContext.
 - Some doc fixes.
2022-12-03 15:55:48 +00:00
Jonathan Coates
87c6d3aef6
Initial pass of the API breaking changes for 1.19.3 (#1232)
- Remove deprecated API members in prep for 1.19.3. This allows us to
   remove the mc-stubs and forge-stubs projects.

 - Make several methods take a MinecraftServer instead of a Level (or
   nothing at all).

 - Remove I prefixes from a whole bunch of interfaces, making things a
   little more consistent with Java conventions.

   This avoids touching the "main" interfaces people consume for now. I
   want to do that another Minecraft version, to avoid making the update
   too painful.

 - Remove IFileSystem and associated getters. This has never worked very
   well and I don't think has got much (any?) usage.
2022-12-03 15:02:00 +00:00
Jonathan Coates
95c57e843d
Pass project root to cct-javadoc
Fixes #1238
2022-12-02 22:00:00 +00:00
Drew Edwards
47816805fb
Check the filesystem for isReadOnly (#1226) 2022-11-25 20:40:40 +00:00
Jonathan Coates
b8fce1eecc
Trim spaces from filesystem paths
I kinda hate this, but not sure what else to do. It might be worth
rewriting sanitizePath in the future to loop through the string once,
but I think this is good enough for now.
2022-11-25 20:12:10 +00:00
Jonathan Coates
ee2670d53b
Move some functions out of bios into their own APIs
This removes the patching of fs and http, and replaces them with their
own standard Lua APIs. This makes the bios a little simpler, and means
we can move the documentation in line.
2022-11-21 22:47:07 +00:00
Jonathan Coates
3a96aea894
Add a couple of tests for pocket computers
- Ensure they're correctly synced to the client. This definitely isn't
   comprehensive, but doing anything further probably involves multiple
   players, which is tricky.

 - Quick rendering test for in-hand computers.
2022-11-21 21:34:35 +00:00
Jonathan Coates
0fc78acd49
Fix computer upgrade recipes 2022-11-21 19:08:23 +00:00
Jonathan Coates
737d8a2585
Add a couple of tests for inventory transfer
For now this is just a couple of regression tests for a couple of CC:R
bugs.
2022-11-20 19:41:36 +00:00
Jonathan Coates
e2447bb0fd
Fix path to Fabric mod icon
Forge requires the file to be in the root of the jar, hence doing it
this way round. The icon is read using ModContainer.findPath, so this
shouldn't conflict with other mods.
2022-11-20 17:31:14 +00:00
Jonathan Coates
2255d49d16
Update to latest Fabric
Love being on the bleedin' edge. More importantly, this fixes a couple
of issues:
 - Translations are loaded on the server, meaning .getItemDetail
   correctly translates modded items.
 - Shulker boxes cannot be moved inside other shulker boxes using the
   transfer API.
 - Start using Fab API's ItemStack.getRecipeRemainder().
2022-11-20 16:05:28 +00:00
Weblate
3fa39b5f98 Translations for Russian (ru_ru)
Translations for Swedish

Translations for French

Co-authored-by: Naheulf <newheulf@gmail.com>
Co-authored-by: SquidDev <git@squiddev.cc>
Co-authored-by: Алексей <handbrake.mine@gmail.com>
2022-11-20 13:16:06 +00:00
Jonathan Coates
08df68dcc0
Generate en_us.json via datagen
I was originally pretty sceptical about this, but it actually ends up
being useful for the same reason any other form of datagen is: we can
ensure that names are well formed, and that every string is actually
translated.

There's some future work here to go through all the custom translation
keys and move them into constants (maybe also do something with the
/computercraft command?), but that's a separate chunk of work.

The main motivation for this is to add translation keys to our config:
the Fabric version of Forge Config API provides a config UI, so it's
useful to provide user-friendly strings. Our generator also
automatically copies comments over, turning them into tooltips.

This also updates all of the other language files to match en_us.json
again: it's a very noisy diff as the file is now sorted alphabetically.
Hopefully this won't affect weblate though

[^1]: Amusing really that the Fabric port actually is more useful than
the original.
2022-11-20 13:00:43 +00:00
Jonathan Coates
8f92417a2f
Add a system for client-side tests (#1219)
- Add a new ClientJavaExec Gradle task, which is used for client-side
   tests. This:

   - Copies the exec spec from another JavaExec task.
   - Sets some additional system properties to configure on gametest framework.
   - Runs Java inside an X framebuffer (when available), meaning we
     don't need to spin up a new window.

   We also configure this task so that only one instance can run at
   once, meaning we don't spawn multiple MC windows at once!

 - Port our 1.16 client test framework to 1.19. This is mostly the same
   as before, but screenshots no longer do a golden test: they /just/
   write to a folder. Screenshots are compared manually afterwards.

   This is still pretty brittle, and there's a lot of sleeps scattered
   around in the code. It's not clear how well this will play on CI.

 - Roll our own game test loader, rather than relying on the mod loader
   to do it for us. This ensures that loading is consistent between
   platforms (we already had to do some hacks for Forge) and makes it
   easier to provide custom logic for loading client-only tests.

 - Run several client tests (namely those involving monitor rendering)
   against Sodium and Iris too. There's some nastiness here to set up
   new Loom run configurations and automatically configure Iris to use
   Complementary Shaders, but it's not too bad. These tests /don't/ run
   on CI, so it doesn't need to be as reliable.
2022-11-18 23:57:25 +00:00
Jonathan Coates
b58b9b7df3
Fix several issues with the Fabric API jar
- Bundle the core API inside the Fabric API jar for now, to ensure
   that ResourceLocation is remapped.

 - Add a dummy fabric.mod.json file to the API. We'll remove this once
   https://github.com/FabricMC/fabric-loom/pull/749 is released.
2022-11-18 23:21:05 +00:00
Jonathan Coates
8d2e150f05
Various improvements to packaging
This fixes several issues I had with consuming multi-loader CC:T in
various upstream mods.

 - Include /all/ sources in the Forge/Fabric jar. Before it was just the
   common classes, and not the core or API.

 - Use some Gradle magic to remove superfluous dependencies from the POM
   file. Also make sure Cobalt and Netty are present as dependencies.

 - Start using minimize() in our shadow jar config again.
2022-11-17 09:26:57 +00:00
Jonathan Coates
8152f19b6e
Fabric lol
- Add support for Fabric. This is mostly pretty simple, though does
   require a lot more mixins than Forge.

   Half this diff is due to data generators: we run them separately as
   some aspects (recipes mostly) are different between the loaders.

 - Add integration with Iris (same as our Oculus support) and REI
   (mostly the same as our JEI support).

 - Generic peripherals only support inventories (or rather
   InventoryStorage) right now. Supporting more of the Fabric storage
   API is going to be tricky due to the slotted nature of the API: maybe
   something to revisit after Transfer API V3 (V4?, I've lost track).

Note, this does /not/ mean I will be publishing a Fabric version of
CC:T. My plan is to rebase CC:R on top of this, hopefully simplifying
the maintenance work on their end and making the two mods a little more
consistent.
2022-11-10 19:42:34 +00:00
Jonathan Coates
b2b58892e3
Minor fixes and cleanup
My working tree is a mess, so this is not a good commit. I'm making a
bit of a habit of this.

 - Fix UserLevel.OWNER check failing on single player servers.
 - Correctly handle the "open folder" fake command.
 - Some reshuffling of Forge-specific methods to make Fabric slightly
   easier.
2022-11-10 17:15:12 +00:00
Jonathan Coates
8360e8234d
Post multi-loader cleanup
This commit got away from me, okay? No, I'm not proud of it either.

 - Remove our overrides of handleUpdate tag: we now try to detect
   whether we're on the client or server inside BlockEntity.load. Alas,
   this is needed for Fabric.

 - Remove BlockGeneric/TileGeneric entirely: we've slowly whittled this
   down over the years, and nowadays we can get away with putting most
   of its functionality into subclasses.

   This allows us to do some nice things with overriding HorizontalBlock
   (or our new HorizontalContainerBlock class), rather than
   reimplementing functionality in each class. Though it would be nice
   if Java had some sort of trait system :D:

 - Simplify a lot of our container class so it's just defined in terms
   of a NonNullList<ItemStack>. This also includes a total rewrite of
   the disk drive which I'm not ... thrilled about. It ended up being
   easier to copy the code from the mc-next branch :D:.

 - Try to test some of the gnarly bits of this. Still a /lot/ more to be
   done with testing this.

Closes #658
2022-11-10 15:55:34 +00:00
Jonathan Coates
77624fc6fd
Update project paths in our utility build scripts 2022-11-10 09:12:28 +00:00
Jonathan Coates
1d335f7290
Add a couple of errorprone plugins
- Check that common code does not reference client-only classes.
 - Check that @ForgeOverride really overrides a method in Forge
   projects.
2022-11-10 08:54:09 +00:00
Jonathan Coates
f04acdc199
Split CC:T into common and forge projects
After several weeks of carefully arranging ribbons, we pull the string
and end up with, ... a bit of a messy bow. There were still some things
I'd missed.

 - Split the mod into a common (vanilla-only) project and Forge-specific
   project. This gives us room to add Fabric support later on.

 - Split the project into main/client source sets. This is not currently
   statically checked: we'll do that soon.

 - Rename block/item/tile entities to use suffixes rather than prefixes.
2022-11-10 08:54:09 +00:00
Jonathan Coates
0c4fd2b29e
Make the shader mod system a little more flexible
Mostly for multi-loader support, but also /technically/ makes it easier
to support multiple loaders in the future.
2022-11-09 21:05:27 +00:00
Jonathan Coates
b36b96e0bc
Make the main mod non-null by default
This was actually much more work than I thought it would be. Tests pass,
but I'm sure there's some regressions in here.
2022-11-09 18:59:51 +00:00
Jonathan Coates
320007dbc6
Improve packaging of published jars
- Publish javadoc again: for now this is just the common-api

 - Remove all dependencies from the published Forge jar. This is
   technically not needed (fg.deobf does this anyway), but seems
   sensible.
2022-11-08 16:43:27 +00:00
Jonathan Coates
955b9c7d28
Default Forge/Common API to non-null 2022-11-06 15:50:24 +00:00
Jonathan Coates
76710eec9d
Move our public API into separate modules
This adds two new modules: common-api and forge-api, which contain the
common and Forge-specific interfaces for CC's Minecraft-specific API.

We add a new PlatformHelper interface, which abstracts over some of the
loader-specific functionality, such as reading registries[^1] or calling
Forge-specific methods. This interface is then implemented in the main
mod, and loaded via ServiceLoaders.

Some other notes on this:

 - We now split shared and client-specific source code into separate
   modules. This is to make it harder to reference client code on the
   server, thus crashing the game.

   Eventually we'll split the main mod up too into separate source sets
   - this is, of course, a much bigger problem!

 - There's currently some nastiness here due to wanting to preserve
   binary compatibility of the API. We'll hopefully be able to remove
   this when 1.19.3 releases.

 - In order to build a separate Forge-specific API jar, we compile the
   common sources twice: once for the common jar and once for the Forge
   jar.

   Getting this to play nicely with IDEs is a little tricky and so we
   provide a cct.inlineProject(...) helper to handle everything.

[^1]: We /can/ do this with vanilla's APIs, but it gives a lot of
deprecation warnings. It just ends up being nicer to abstract over it.
2022-11-06 15:07:13 +00:00
Jonathan Coates
d8e2161f15
Move website source/build logic to projects/web
Mostly useful as it moves some of our build logic out of the main
project, as that's already pretty noisy!
2022-11-06 13:37:07 +00:00
Jonathan Coates
c82f37d3bf
Switch the core library to be non-null by default
See comments in c8c128d335 for further
details. This requires /relatively/ few changes - mostly cases we were
missing @Nullable annotations.
2022-11-06 11:55:26 +00:00
Jonathan Coates
c8c128d335
Switch the core-api to be non-null by default
We'll do this everywhere eventually, but much easier to do it
incrementally:

 - Use checker framework to default all field/methods/parameters to
   @Nonnull.

 - Start using ErrorProne[1] and NullAway[2] to check for possible null
   pointer issues. I did look into using CheckerFramework, but it's much
   stricter (i.e. it's actually Correct). This is technically good, but
   is a much steeper migration path, which I'm not sure we're prepared
   for yet!

[1]: https://github.com/google/error-prone
[2]: https://github.com/uber/NullAway
2022-11-06 10:28:49 +00:00
Jonathan Coates
acc254a1ef
Move dan200.computercraft.core into a separate module
This is a very big diff in changed files, but very small in actual
changes.
2022-11-06 10:02:14 +00:00
Jonathan Coates
a17b001950
Move the core API into a separate module
It should be possible to consume the ComputerCraft's core (i.e.
non-Minecraft code) in other projects, such as emulators.  While this
has been possible for years, it's somewhat tricky from a maintenance
perspective - it's very easy to accidentally add an MC dependency
somewhere!

By publishing a separate "core" jar, we can better distinguish the
boundaries between our Lua runtime and the Minecraft-specific code.

Ideally we could have one core project (rather than separate core and
core-api modules), and publish a separate "api" jar, like we do for the
main mod. However, this isn't really possible to express using Maven
dependencies, and so we must resort to this system.

Of course, this is kinda what the Java module system is meant to solve,
but unfortunately getting that working with Minecraft is infeasible.
2022-11-04 21:41:59 +00:00