- Fix client classes not being included in Forge.
- Only remap Nettty's HTTP classes, not all of them. This feels a
little more error prone - maybe we should jar-in-jar this in the
future.
- Use the correct refmaps on Forge.
- Prevent the Fabric jar pulling in some other mods.
Closes#1247
- Separate FileMount into separate FileMount and WritableFileMount
classes. This separates the (relatively simple) read-only code from
the (soon to be even more complex) read/write code.
It also allows you to create read-only mounts which don't bother with
filesystem accounting, which is nice.
- Make openForWrite/openForAppend always return a SeekableFileHandle.
Appendable files still cannot be seeked within, but that check is now
done on the FS side.
- Refactor the various mount tests to live in test contract interfaces,
allowing us to reuse them between mounts.
- Clean up our error handling a little better. (Most) file-specific code
has been moved to FileMount, and ArchiveMount-derived classes now
throw correct path-localised exceptions.
Lots of minor changes, but nothing too nasty - just tedious.
Known bugs/issues:
- REI and JEI haven't been updated at the time of writing, so our usage
of their APIs may be incompatible.
- Crash when opening the config UI in Fabric, as forgeconfigapi-port
hasn't been updated yet.
Will hold off on doing a release until those mods have updated.
- Remove deprecated API members in prep for 1.19.3. This allows us to
remove the mc-stubs and forge-stubs projects.
- Make several methods take a MinecraftServer instead of a Level (or
nothing at all).
- Remove I prefixes from a whole bunch of interfaces, making things a
little more consistent with Java conventions.
This avoids touching the "main" interfaces people consume for now. I
want to do that another Minecraft version, to avoid making the update
too painful.
- Remove IFileSystem and associated getters. This has never worked very
well and I don't think has got much (any?) usage.
Love being on the bleedin' edge. More importantly, this fixes a couple
of issues:
- Translations are loaded on the server, meaning .getItemDetail
correctly translates modded items.
- Shulker boxes cannot be moved inside other shulker boxes using the
transfer API.
- Start using Fab API's ItemStack.getRecipeRemainder().
- Add support for Fabric. This is mostly pretty simple, though does
require a lot more mixins than Forge.
Half this diff is due to data generators: we run them separately as
some aspects (recipes mostly) are different between the loaders.
- Add integration with Iris (same as our Oculus support) and REI
(mostly the same as our JEI support).
- Generic peripherals only support inventories (or rather
InventoryStorage) right now. Supporting more of the Fabric storage
API is going to be tricky due to the slotted nature of the API: maybe
something to revisit after Transfer API V3 (V4?, I've lost track).
Note, this does /not/ mean I will be publishing a Fabric version of
CC:T. My plan is to rebase CC:R on top of this, hopefully simplifying
the maintenance work on their end and making the two mods a little more
consistent.