- Add a new Node plugin. This automatically installs npm dependencies
and provides a "NpxExecToDir" to dir task. This allows us to make the
doc website task dependencies a little nicer, by simply chaining
tasks together, rather than doing dependsOn + `input.files(the other
task output)`.
- Switch over to CurseForgeGradle from CurseGradle. The latter is
super clunky to use in non-Groovy languages.
- Copy our Modrinth description body to our repo, and add support for
syncing it. We'll still have to do CF manually I think.
- Switch to plugins { ... } imports for Forge (FG finally supports it!)
- Use FG's new fg.component to clean up our Maven metadata instead. We
also mark JEI as optional (using Gradle's registerFeature), which
means we've no stray deps inside our POM any more.
- Bump Forge version to latest RB.
- Generate an 8-bit audio stream again, as we no longer need to be
compatible with MC's existing streams.
No functionality changes, just mildly less hacky.
Forge 4.0.18 deprecated a lot of methods and moved where
RegistryEvent.NewRegistry lives, so we needed to update. This does break
the CC API a little bit (sorry!) though given Forge 1.18.2 is still in
flux, that's probably inevitable.
We're still a few days away from release, but don't think anything else
is going to change. And I /really/ don't want to have to write this
changelog (and then merge into later versions) on the 25th.
Speakers can now play arbitrary PCM audio, sampled at 48kHz and with a
resolution of 8 bits. Programs can build up buffers of audio locally,
play it using `speaker.playAudio`, where it is encoded to DFPWM, sent
across the network, decoded, and played on the client.
`speaker.playAudio` may return false when a chunk of audio has been
submitted but not yet sent to the client. In this case, the program
should wait for a speaker_audio_empty event and try again, repeating
until it works.
While the API is a little odd, this gives us fantastic flexibility (we
can play arbitrary streams of audio) while still being resilient in the
presence of server lag (either TPS or on the computer thread).
Some other notes:
- There is a significant buffer on both the client and server, which
means that sound take several seconds to finish after playing has
started. One can force it to be stopped playing with the new
`speaker.stop` call.
- This also adds a `cc.audio.dfpwm` module, which allows encoding and
decoding DFPWM1a audio files.
- I spent so long writing the documentation for this. Who knows if it'll
be helpful!
- Build fails right now due to module issues, so this won't be pushed
to GitHub.
- Monitors render transparently when loaded into the world. I don't
think this is a 1.17 bug, so not sure what's going on here!
These are still equivalent to the official mappings but also include
method names and javadoc. Yay!
A bit weird to be on versioned mappings after 8 months of MojMap :).!
- Fix missing shader for printout render type
- Use current buffer provider for pocket computers rather than the
tesselator. This requires us to use a non-depth-writing terminal +
depth blocker, as otherwise one gets z-fighting.
- Thus refactor some of the shaders to be terminal wide, not just for
monitors.
Fixes#894