Opening a screen KeyBinding.releaseAll(), which forces all inputs to be
considered released. However, our init() function then calls
grabMouse(), which calls Keybinding.setAll(), undoing this work.
The fix we're going for here is to call releaseAll() one more time[^1]
after grabbing the mouse. I think if this becomes any more of a problem,
we should roll our own grabMouse which _doesn't_ implement any specific
behaviour.
Fixes#975
[^1]: Obvious problem here is that we do minecraft.screen=xyz rather
than setScreen. We need to - otherwise we'd just hit a stack
overflow - but it's not great.
When placed in the off hand, pocket computers now render a different
screen when opened in the off-hand, just rendering text at the top of
the screen rather than "opening" the whole computer.
This means you can view the world and computer in your hand at the
same time, effectively allowing you to emulate the
Plethora/MoarPeripherals keyboard (and much more).
This currently requires you to move the pocket computer to the other
hand to open it normally. I did look into allowing for shift+right click
to open normally, but this is awkward when you're looking at a something
like a monitor - you need to shift as otherwise you'd click the block!
Plethora hooks into onItemUseFirst instead, and this might be an option
in the future - meaning that right click would always open some computer
GUI and never the blocks. This may be something we change in the future
- let's get some feedback first!
Closes#861. Apologies for this essay, but if you got this far you were
probably interested!