- Makes ITurtleItem implement IColourableItem
- Only cache one turtle item model for all colours, rather than one for
each colour.
- Allow ITurtleAccess to set an arbitrary colour.
- Make InventoryUtil deal with item handlers instead. This
significantly simplifies the implementation, the interface now
does most of the hard work.
- Add InvWrapper item handlers to printers, disk drives and turtles
- Add IItemHandlerModifiable accessor to ITurtleAccess
- Migrate all other inventory code (mostly turtle commands) to use
item handlers instead.
Awfully sorry about this. It appears that Minecraft's annotations are
occasionally wrong. IntelliJ will automatically add "not-null" checks on
these annotations, resulting in crashes when they are actually null.
There was a crash in RedstoneUtil when redstone state was changing next
to a full block due to the incorrect state being passed. By using
IBlockState methods we ensure that this cannot happen again.
The old IBlockState methods were also deprecated, so this reduces the
warning count a little. I've also moved string translation into
StringUtils, to reduce the number of deprecation warnings from there.
As of 8abff95441b87df733df839eca6c373513e0487b, peripherals no longer
block redstone input. As this is no longer the case, redstone levels
should not be reset.
This may be useful when you want your tool to also provide additional
methods. For instance, a pickaxe could provide methods to check whether
it can break the block in front.
Packets will be discarded if the sending player is not currently
interacting with the appropriate computer. This ensures players cannot
control other people's computers.
This is enforced by checking if the current container is a "computer
container", and this container holds the correct computer.
We now listen to neighborChanged instead of onNeighborChange. This means
computers correctly detect redstone updates.
However, this leads to issues when moving turtles, so we defer the block
update until the turtle has finished moving.
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.