1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-27 18:40:30 +00:00
Commit Graph

126 Commits

Author SHA1 Message Date
Jonathan Coates
34a31abd9c
Move our internal module into the main package path
I originally put cc.import in a separate directory from the main
modules. This means that programs must extend the package path in order
to import these modules.

However, this ends up being a mixed blessing: while it makes it much
harder for users to accidentally require user code, it also means we
can't expose a public interface which wraps a private module.

Instead, cc.import now lives on the main package path, but lives under
the cc.internal namespace and is not documented anywhere. Hopefully this
should be enough of a clue that one shouldn't use it :p.
2023-01-05 21:55:08 +00:00
Jonathan Coates
e241575329
Prepare for 1.102.0
This is a stupid tradition.
2022-12-24 10:51:54 +00:00
Jonathan Coates
4fa7f50534
Time fs and peripheral operations 2022-12-15 22:12:53 +00:00
Jonathan Coates
e7fe22d4f8
Don't round trip values in executeMainThreadTask
I've been meaning to fix this for over 6 years, and just kept
forgetting.

Previously ILuaContext.executeMainThreadTask worked by running
ILuaContext.issueMainThreadTask, pulling task_complete events, and then
returning the results.

While this makes the implementation simple, it means that the task's
results were converted into Lua values (in order to queue the event) and
then back into Java ones (when the event was pulled), before eventually
being converted into Lua once more.

Not only is this inefficient, as roundtripping isn't lossless, you
couldn't return functions or rich objects from main thread functions
(see https://github.com/dan200/ComputerCraft/issues/125).

We now store the return value on the Java side and then return that when
the receiving the task_complete event - the event no longer carries the
result. Note this does not affect methods using issueMainThreadTask!
2022-12-15 20:19:28 +00:00
Jonathan Coates
2b237332ce
Update to latest Forge
This fixes the issue with DeferredRegister crashing on non-wrapped
registries.
2022-12-15 17:53:50 +00:00
Jonathan Coates
1276478deb
Use the correct import path in import.lua
Think this is worth backporting to 1.16.5. Ughr.
2022-12-14 21:29:38 +00:00
Jonathan Coates
551f6ba60c
Fix out-of-bounds read in ByteBufferChannel
Introduced in fa122a56cf by the looks of
it, so shouldn't have ever made it into a release.
2022-12-14 21:21:47 +00:00
Jonathan Coates
0787e17ebe
Use git shortlog for gathering contributors 2022-12-13 20:31:59 +00:00
Jonathan Coates
18fbd96c10
Some further improvemnets to mount error handling
- Correctly handle FileOperationExceptions for the root mount.
 - Remove some checks from MountWrapper: Mount/WritableMount should do
   these already!
 - Normalise file paths, always using a '/'.
2022-12-10 12:54:49 +00:00
Jonathan Coates
367773e173
Some refactoring of mounts
- Separate FileMount into separate FileMount and WritableFileMount
   classes. This separates the (relatively simple) read-only code from
   the (soon to be even more complex) read/write code.

   It also allows you to create read-only mounts which don't bother with
   filesystem accounting, which is nice.

 - Make openForWrite/openForAppend always return a SeekableFileHandle.
   Appendable files still cannot be seeked within, but that check is now
   done on the FS side.

 - Refactor the various mount tests to live in test contract interfaces,
   allowing us to reuse them between mounts.

 - Clean up our error handling a little better. (Most) file-specific code
   has been moved to FileMount, and ArchiveMount-derived classes now
   throw correct path-localised exceptions.
2022-12-09 22:02:31 +00:00
Jonathan Coates
3b42f22a4f
A couple of fixes to the HTTP API
- Flip http.websocket and http.websocketAsync docs (fixes #1244)

 - Fix http.request queuing a http_failure event with no URL when
   passing a malformed URL

 - Fix http.websocketAsync not queuing websocket_failure events on
   immediate failure.
2022-12-07 21:14:33 +00:00
Jonathan Coates
9f48395596
Correctly format 12AM/PM with %I
Fixes #1243
2022-12-06 21:50:28 +00:00
Jonathan Coates
020c5cd2d3
Support renaming files directly without copying/deleting
In classic squid tradition: 20% code, and 80% test logic.

Closes #962. Alas, whoever reported this has deleted their account, so
they can't even be happy about it :(.
2022-12-04 21:59:30 +00:00
Jonathan Coates
fc5f296eeb
Make Mount.openForRead always return a SeekableByteChannel
I want to make some further changes to Mount here, but this helps
simplify BinaryReadableHandle a little.
2022-12-03 18:20:50 +00:00
Jonathan Coates
c96172e78d
Refactor common {Jar,Resource}Mount code into a parent class 2022-12-03 18:02:12 +00:00
Jonathan Coates
fa122a56cf
Resolve a few TODOs
- Update ForgeConfigAPI to the latest version, to fix the race
   condition.
 - Move WirelessNetwork lifecycle management to ServerContext.
 - Some doc fixes.
2022-12-03 15:55:48 +00:00
Jonathan Coates
87c6d3aef6
Initial pass of the API breaking changes for 1.19.3 (#1232)
- Remove deprecated API members in prep for 1.19.3. This allows us to
   remove the mc-stubs and forge-stubs projects.

 - Make several methods take a MinecraftServer instead of a Level (or
   nothing at all).

 - Remove I prefixes from a whole bunch of interfaces, making things a
   little more consistent with Java conventions.

   This avoids touching the "main" interfaces people consume for now. I
   want to do that another Minecraft version, to avoid making the update
   too painful.

 - Remove IFileSystem and associated getters. This has never worked very
   well and I don't think has got much (any?) usage.
2022-12-03 15:02:00 +00:00
Drew Edwards
47816805fb
Check the filesystem for isReadOnly (#1226) 2022-11-25 20:40:40 +00:00
Jonathan Coates
b8fce1eecc
Trim spaces from filesystem paths
I kinda hate this, but not sure what else to do. It might be worth
rewriting sanitizePath in the future to loop through the string once,
but I think this is good enough for now.
2022-11-25 20:12:10 +00:00
Jonathan Coates
ee2670d53b
Move some functions out of bios into their own APIs
This removes the patching of fs and http, and replaces them with their
own standard Lua APIs. This makes the bios a little simpler, and means
we can move the documentation in line.
2022-11-21 22:47:07 +00:00
Jonathan Coates
8d2e150f05
Various improvements to packaging
This fixes several issues I had with consuming multi-loader CC:T in
various upstream mods.

 - Include /all/ sources in the Forge/Fabric jar. Before it was just the
   common classes, and not the core or API.

 - Use some Gradle magic to remove superfluous dependencies from the POM
   file. Also make sure Cobalt and Netty are present as dependencies.

 - Start using minimize() in our shadow jar config again.
2022-11-17 09:26:57 +00:00
Jonathan Coates
f04acdc199
Split CC:T into common and forge projects
After several weeks of carefully arranging ribbons, we pull the string
and end up with, ... a bit of a messy bow. There were still some things
I'd missed.

 - Split the mod into a common (vanilla-only) project and Forge-specific
   project. This gives us room to add Fabric support later on.

 - Split the project into main/client source sets. This is not currently
   statically checked: we'll do that soon.

 - Rename block/item/tile entities to use suffixes rather than prefixes.
2022-11-10 08:54:09 +00:00
Jonathan Coates
b36b96e0bc
Make the main mod non-null by default
This was actually much more work than I thought it would be. Tests pass,
but I'm sure there's some regressions in here.
2022-11-09 18:59:51 +00:00
Jonathan Coates
c82f37d3bf
Switch the core library to be non-null by default
See comments in c8c128d335 for further
details. This requires /relatively/ few changes - mostly cases we were
missing @Nullable annotations.
2022-11-06 11:55:26 +00:00
Jonathan Coates
c8c128d335
Switch the core-api to be non-null by default
We'll do this everywhere eventually, but much easier to do it
incrementally:

 - Use checker framework to default all field/methods/parameters to
   @Nonnull.

 - Start using ErrorProne[1] and NullAway[2] to check for possible null
   pointer issues. I did look into using CheckerFramework, but it's much
   stricter (i.e. it's actually Correct). This is technically good, but
   is a much steeper migration path, which I'm not sure we're prepared
   for yet!

[1]: https://github.com/google/error-prone
[2]: https://github.com/uber/NullAway
2022-11-06 10:28:49 +00:00
Jonathan Coates
acc254a1ef
Move dan200.computercraft.core into a separate module
This is a very big diff in changed files, but very small in actual
changes.
2022-11-06 10:02:14 +00:00