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Commit Graph

6 Commits

Author SHA1 Message Date
Jonathan Coates
663eecff0c Relocate our existing web code to subdirectories
- Move the frontend code into src/frontend
 - Move our custom element SSR system into src/htmlTransform.

This is mostly in prep for merging in copy-cat's core, as that's a whole
bunch of extra code.
2023-09-28 21:00:07 +01:00
Erlend
eef05b9854
Add dark-mode compatible logo to README (#1521) 2023-07-18 19:26:45 +00:00
Jonathan Coates
cab9c9772a
Add some tests for new turtle tool functionality
- Normalise upgrade keys, to be "allowEnchantments" and
   "consumeDurability". We were previously inconsistent with
   allow/allows and consumes.
 - Add tests for durability and enchantments of pickaxes.
 - Fix a couple of issues with the original upgrade NBT being modified.
 - Now store the item's tag under a separate key rather than on the
   root. This makes syncing the NBT between the two much nicer.
2023-07-06 22:28:56 +01:00
Jonathan Coates
9d16fda266
Fix image links in Modrinth description
Modrinth proxies images hosted on non-trusted domains through wsrv.nl,
for understandable reasons. However, wsrv.nl blocks tweaked.cc - I'm not
sure why. Instead we reference the image on GH directly, which works!

Also:
 - Fix the modrinthSyncBody task pointing to a missing file.
 - Update the licenses of a few files, post getting permission from
   people. <3 all.
2023-05-24 22:35:45 +01:00
Jonathan Coates
a9547d1d6f
Further licensing work
- Fix several inaccuracies with several files not marking Dan's
   authorship. Most of these are new files, where the code was moved from
   somewhere else:
   - In the public API:  IDynamicLuaObject, ILuaAPI, TaskCallbakc,
     IDynamicPeripheral, UpgradeBase
   - In the ROM: fs, http, require

 - Do not mark Dan as an author for entirely new code. This affects
   DetailHelpers, DropConsumer, FluidData, InventoryMethods, ItemDetails,
   MonitorRenderState, NoTermComputerScreen, Palette, PlatformHelperImpl,
   UploadFileMessage, the Terminal tests, and any speaker-related files.

 - Relicence many files under the MPL where we have permission to do
   so. See #1339 for further details.

Thank you to everyone who has contributed so far! Cannot overstate how
appreciated it is <3.
2023-03-29 23:00:18 +01:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00