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Commit Graph

1325 Commits

Author SHA1 Message Date
Drew Lemmy
a565a571f9
Return the peripheral name when wrapping (#436) 2020-05-03 06:53:42 +01:00
SquidDev
fb64b6017b Add shell.execute
This functions the same as shell.run, but does not tokenise the
arguments. This allows us to pass command line arguments through to
another program without having to re-quote them.

Closes #417
2020-05-02 11:05:09 +01:00
SquidDev
ed4229ab70 Keep ids of unlabelled computers and turtles 2020-05-02 10:38:18 +01:00
SquidDev
3fb906ef6c Show computer/disk ids in the tool tip more often
- Remove the parenthesis around the text (so it's now
   "Computer ID: 12"), rather than "(Computer ID: 12").
 - Show the tooltip if the computer has an ID and no label (as well as
   when in advanced mode).
2020-05-02 10:38:17 +01:00
Jonathan Coates
e1663f3df0
Fix malformed doc comments 2020-05-01 08:50:44 +01:00
SquidDev
52c6584c81 Fix treasure disk colour handler 2020-04-30 11:33:31 +01:00
SquidDev
9f87eda5de Load treasure disks from various loot tables 2020-04-30 11:19:46 +01:00
SquidDev
697e9449cf Delete existing treasure disks 2020-04-30 10:59:55 +01:00
SquidDev
76c3e4c155 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-29 17:37:53 +01:00
SquidDev
358289b5f9 Merge branch 'master' into mc-1.14.x 2020-04-29 17:37:36 +01:00
SquidDev
5eec24676f Prevent computers scanning peripherals twice 2020-04-29 17:37:02 +01:00
SquidDev
f52b8fa2de Bump mappings version 2020-04-29 16:23:18 +01:00
Jonathan Coates
447c3ab125
Clean up dance.lua
Not sure what keys.escape was doing there. That's very old.
2020-04-28 09:51:06 +01:00
Jonathan Coates
8fac68386e
Fix usages of global variables
- Lint references to unknown fields of modules, excluding the keys and
   colours modules. This caught several silly errors in our stub files,
   but nothing else.
 - Lint on using unknown globals. This highlighted a couple of really
   silly mistakes. Fixes #427.
 - Add documentation for fs.attributes, fs.getCapacity and pocket, as
   they were not defined before.

Co-authored-by: JackMacWindows <jackmacwindowslinux@gmail.com>
2020-04-28 09:42:34 +01:00
SquidDev
a3021c4697 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-24 18:44:29 +01:00
SquidDev
b7c61f9c6d Bump version 2020-04-24 18:34:01 +01:00
SquidDev
08a0342618 Fix block drop data being generated in the incorrect place
Fixes half of #421
2020-04-24 16:41:46 +01:00
SquidDev
3d7a81696d Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-23 10:58:30 +01:00
SquidDev
48cb032ddf Also publish on releases
This'll probably break. Let's see :)
2020-04-23 10:54:12 +01:00
SquidDev
33260a7747 Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-23 10:04:37 +01:00
SquidDev
a049502d12 Merge branch 'master' into mc-1.14.x 2020-04-23 10:03:45 +01:00
SquidDev
ae7ef66dfa Bump version
Oh no. I don't want to have to beta test this :D:.
2020-04-23 09:56:56 +01:00
JakobDev
9748679484
Add mouse support for the menu in edit and paint (#419) 2020-04-23 09:33:35 +01:00
SquidDev
da419b24e7 Enable motd on non-pocket and command computers
- I'm excluding pocket computers, as they have such a tiny screen I'm
   not sure the screen estate is worth it.
   Pocket computers /generally/ aren't people's starter machine, so I
   think this is fine.
 - Prune the motd list, and try to make them a little shorter. I think
   this list is more of the interesting ones. We can modify this list in
   the future, as we get more feedback.[^1]
 - Also fix paint/edit not adding an extension when they should. This
   was caused by the settings rewrite, as the explicitly provided
   default shadowed the one provided by bios.lua.

[^1]: ~5 months ago I asked for some feedback about enabling motds by
      default. I only got something constructive back today >_>.
2020-04-22 17:45:06 +01:00
Jonathan Coates
7f57a977a1
Make the CF link https on tweaked.cc
It doesn't play nice on GH, but we need it on our actual website.
2020-04-22 14:48:42 +01:00
Jonathan Coates
2f42a4e85b
Add documentation for shell and multishell
Heh, one place we're more complete than cc.cc :p.
2020-04-22 14:39:39 +01:00
SquidDev
af40f5ae5c Add back CraftTweaker integration 2020-04-22 11:11:02 +01:00
SquidDev
759d02a249 Some post-merge cleanup 2020-04-22 11:04:29 +01:00
SquidDev
d7729337ac Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-22 10:39:00 +01:00
SquidDev
ee391ae9ea Register a fake renderer for turtle players
Fixes #383, probably.
2020-04-22 10:17:31 +01:00
SquidDev
4ed4a6409b Skip the src/generated file in check-lines 2020-04-22 10:07:43 +01:00
SquidDev
e5cc345f49 Some cleanup to the Lua programs 2020-04-22 10:00:43 +01:00
SquidDev
d847a4d9e0 Merge branch 'master' into mc-1.14.x
This also deletes display list support - MC 1.14 now requires VBOs to be
supported in some capacity.
2020-04-22 09:45:23 +01:00
Jonathan Coates
f106733d71
Redo how http block/allow lists are stored. (#396)
This replaces the allow/block lists with a series of rules. Each rule
takes the form

    [[http.rules]]
    host = "127.0.0.0/8"
    action = "block"

This is pretty much the same as the previous config style, in that hosts
may be domains, wildcards or in CIDR notation. However, they may also be
mixed, so you could allow a specific IP, and then block all others.
2020-04-22 08:58:21 +01:00
JakobDev
f3de97d67f
Remove / and \ at the start of shell.setDir() (#410)
Uses fs.combine to normalise the file path. This removes leading/trailing
slashes, as well as any redundant "../"s within the path.
2020-04-22 06:30:49 +01:00
Jonathan Coates
544f276ff0
Merge pull request #418 from Wojbie/settings-save-fix
Fix settings.save() sPath param.
2020-04-21 17:52:10 +01:00
Wojbie
463635a459
Fix save() sPath param. 2020-04-21 18:28:55 +02:00
SquidDev
3b7b845930 Some tiny bits of documentation cleanup
I'm really good at this English lark :D:.
2020-04-21 12:12:44 +01:00
Jonathan Coates
1fc0214857
Some redesigning of the settings API (#408)
- The store is now split into two sections:
   - A list of possible options, with some metadata about them.
   - A list of values which have been changed.
 - settings.define can be used to register a new option. We have
   migrated all existing options over to use it. This can be used to
   define a default value, description, and a type the setting must have
   (such as `string` or `boolean).

 - settings.{set,unset,clear,load,store} operate using this value list.
   This means that only values which have been changed are stored to
   disk.
   Furthermore, clearing/unsetting will reset to the /default/ value,
   rather than removing entirely.

 - The set program will now display descriptions.

 - settings.{load,save} now default to `.settings` if no path is given.
2020-04-21 11:37:56 +01:00
Jonathan Coates
11bf601db9
Backport 1.15's terminal rendering code (#412)
This is a backport of 1.15's terminal rendering code with some further
improvements. This duplicates a fair bit of code, and is much more
efficient.

I expect the work done in #409 will supersede this, but that's unlikely
to make its way into the next release so it's worth getting this in for
now.

 - Refactor a lot of common terminal code into
   `FixedWithFontRenderer`. This shouldn't change any behaviour, but
   makes a lot of our terminal renderers (printed pages, terminals,
   monitors) a lot cleaner.

 - Terminal rendering is done using a single mode/vertex format. Rather
   than drawing an untextured quad for the background colours, we use an
   entirely white piece of the terminal font. This allows us to batch
   draws together more elegantly.

 - Some minor optimisations:
   - Skip rendering `"\0"` and `" "` characters. These characters occur
     pretty often, especially on blank monitors and, as the font is empty
     here, it is safe to skip them.
   - Batch together adjacent background cells of the same colour. Again,
     most terminals will have large runs of the same colour, so this is a
     worthwhile optimisation.

   These optimisations do mean that terminal performance is no longer
   consistent as "noisy" terminals will have worse performance. This is
   annoying, but still worthwhile.

 - Switch monitor rendering over to use VBOs.

   We also add a config option to switch between rendering backends. By
   default we'll choose the best one compatible with your GPU, but there
   is a config option to switch between VBOS (reasonable performance) and
   display lists (bad).

When benchmarking 30 full-sized monitors rendering a static image, this
improves my FPS[^1] from 7 to 95. This is obviously an extreme case -
monitor updates are still slow, and so more frequently updating screens
will still be less than stellar.

[^1]: My graphics card is an Intel HD Graphics 520. Obviously numbers
      will vary.
2020-04-21 10:43:26 +01:00
SquidDev
7c1154ddfc Avoid shadowing of names in peripheral.isPresent
Fixes #415
2020-04-21 08:51:49 +01:00
SquidDev
df557e03fa Fix turtles incorrectly handling waterlogged blocks
This would return true for any block with a fluid in it, including
waterlogged blocks. This resulted in much broken behaviour

 - Turtles cannot place blocks when waterlogged (fixedd #385)
 - Turtles could move into waterlogged blocks (such as fences),
   replacing them.
2020-04-20 20:25:09 +01:00
SquidDev
524b6f1d8a Make a bunch of config fields private 2020-04-20 20:24:16 +01:00
SquidDev
cea8be7efa Fix terrible grammar in the README 2020-04-20 12:01:44 +01:00
SquidDev
c5f918ad95 Increase the maximum limit for websocket messages
The constructor for the websocket handshaker has a default
maxFramePayloadLength of 64kb, hence me being confused.

Closes #376
2020-04-19 21:29:39 +01:00
Jonathan Coates
b14c7842fc
Add textutils.unserialiseJSON (#407)
This is relatively unoptimised right now, but should be efficient enough
for most practical applications.

 - Add textutils.json_null. This will be serialized into a literal
   `null`. When deserializing, and parse_null is true, this will be
   returned instead of a nil.

 - Add textutils.unserializeJSON (and textutils.unserializeJSON). This
   is a standard compliant JSON parser (hopefully).

 - Passing in nbt_style to textutils.unserializeJSON will handle
   stringified NBT (no quotes around object keys, numeric suffices). We
   don't currently support byte/long/int arrays - something to add in
   a future commit.
2020-04-19 15:08:46 +01:00
SquidDev
eead8b5755 A small amount of Lua documentation
I'd forgotten how tedious this was. I can't say any of these docs are
especially good, but it's something.
2020-04-18 21:42:59 +01:00
SquidDev
10a27a7a25 Add utility to check table keys
expect.field acts very similarly to expect.expect, though checks a
specific table key rather than a function argument.
2020-04-18 14:38:20 +01:00
SquidDev
865fc239a0 Reformat bracketed expressions in Lua
- Parenthesised expressions (function calls, arguments, etc...) should
   never have spaces in them.
 - Tables always will have spaces inside.
2020-04-18 10:09:40 +01:00
SquidDev
f9f94b8304 Rewrite our documentation index
We're going to flesh this out a lot in the future, but this'll have to
do for now.
2020-04-16 18:18:36 +01:00