Commit Graph

15 Commits

Author SHA1 Message Date
SquidDev a0e7c4a74c Add a little bit of source code checking to Gradle
- Adds a CheckStyle configuration which is pretty similar to CC's
   existing one.
 - Add the Gradle license plugin.
 - Ensure the existing source code is compatible with these additional
   checks.

See #239
2019-06-08 00:28:03 +01:00
SquidDev 63dc0daa09 Convert computer sides to an enum
Previously we just relied on magic int values, which was confusing and
potentially error-prone. We could use EnumFacing, but that's a)
dependent on MC and b) incorrect, as we're referring to local
coordinates.
2019-04-09 10:02:54 +01:00
SquidDev 173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00
SquidDev d6e0f368df Handle managing computer inputs/outputs separatly
The Computer class currently has several resposiblities such as storing
id/label, managing redstone/peirpherals, handling management of the
computer (on/off/events) and updating the output.

In order to simplify this a little bit, we move our IAPIEnvironment
implementation into a separate file, and store all "world state"
(redstone + peripherals) in there. While we still need to have some
level of updating them within the main Computer instance, it's
substantially simpler.
2019-02-17 19:48:52 +00:00
SquidDev 1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev 2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
SquidDev 55847460c5 Provide an API for registering custom APIs
ILuaAPI has been moved to dan200.computercraft.api.lua. One creates
a new API by registering an instance of ILuaAPIFactory. This takes an
instance of IComputerSystem and returns such an API.

IComputerSystem is an extension of IComputerAccess, with methods to
access additional information about the the computer, such as its label
and filesystem.
2017-11-19 18:23:38 +00:00
SquidDev d29ffed383 Java 8. Java 8. Does whatever Java 8 can.
Default methods, everywhere.
Arrow types, switch on strings.
Lambdas!
Here comes Java 8.
2017-07-25 21:10:48 +01:00
SquidDev bffc3c18cc Rewrite argument validation
This uses a new utility class ArgumentHelper, which provides convenience
methods for parsing arguments from an array of Objects.

The format of error messages has also changed. It now follows a format
similar to Lua's native error messages - including the invalid argument
index, the expected type and the type actually received.
2017-06-12 10:28:31 +01:00
ObloxCC 7f754f33bb Updated (C) from 2016 to 2017 (#229)
* Updated (C)

* Fixed Whitespace

bugs, bugs, and more bugs

* Fixed Whitespaces 1/2

* Fixed Whitespaces 2/2

* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
SquidDev a2fd0b1f7f Use block comment instead of Javadoc for license 2017-05-07 13:30:10 +01:00
SquidDev 9af15d1e30 Remove some unnecessary constructs
- Replace for and while loops with for iterators
 - Remove unused casts
2017-05-07 13:29:52 +01:00
SquidDev dc5517303f Add @Nullable and @NonNull annotations 2017-05-07 13:29:49 +01:00
Daniel Ratcliffe b202b7b8a5 Converted tabs to spaces throughout 2017-05-01 15:48:44 +01:00
Daniel Ratcliffe e85cdacbc5 ComputerCraft 1.79 initial upload
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00