This will hopefully make it easier to track down various issues which
might otherwise go unnoticed or provide little information.
The main areas modified are those that external APIs may provide values
for or interact with: various providers and ILuaObject/IPeripheral
implementations. However, we do also log in a couple of other places
which indicate a problem with this, or another, mod.
- Makes ITurtleItem implement IColourableItem
- Only cache one turtle item model for all colours, rather than one for
each colour.
- Allow ITurtleAccess to set an arbitrary colour.
This allows for other items, such as turtles, to be dyed in the future.
This also adds support for the ore dictionary, meaning you can use other
mod's dyes to colour items.
- Make InventoryUtil deal with item handlers instead. This
significantly simplifies the implementation, the interface now
does most of the hard work.
- Add InvWrapper item handlers to printers, disk drives and turtles
- Add IItemHandlerModifiable accessor to ITurtleAccess
- Migrate all other inventory code (mostly turtle commands) to use
item handlers instead.
There was a crash in RedstoneUtil when redstone state was changing next
to a full block due to the incorrect state being passed. By using
IBlockState methods we ensure that this cannot happen again.
The old IBlockState methods were also deprecated, so this reduces the
warning count a little. I've also moved string translation into
StringUtils, to reduce the number of deprecation warnings from there.
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.