Historically we've used copy-cat to provide a web-based emulator for
running example code on our documentation site. However, copy-cat is
often out-of-date with CC:T, which means example snippets fail when you
try to run them!
This commit vendors in copy-cat (or rather an updated version of it)
into CC:T itself, allowing us to ensure the emulator is always in sync
with the mod.
While the ARCHITECTURE.md documentation goes into a little bit more
detail here, the general implementation is as follows
- In project/src/main we implement the core of the emulator. This
includes a basic reimplementation of some of CC's classes to work on
the web (mostly the HTTP API and ComputerThread), and some additional
code to expose the computers to Javascript.
- This is all then compiled to Javascript using [TeaVM][1] (we actually
use a [personal fork of it][2] as there's a couple of changes I've
not upstreamed yet).
- The Javascript side then pulls in the these compiled classes (and
the CC ROM) and hooks them up to [cc-web-term][3] to display the
actual computer.
- As we're no longer pulling in copy-cat, we can simplify our bundling
system a little - we now just compile to ESM modules directly.
[1]: https://github.com/konsoletyper/teavm
[2]: https://github.com/SquidDev/teavm/tree/squid-patches
[3]: https://github.com/squiddev-cc/cc-web-term
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.
[1]: https://reuse.software/
- Add a new file_transfer event. This has the signature
"file_transfer", TransferredFiles.
TransferredFiles has a single method getFiles(), which returns a list
of all transferred files.
- Add a new "import" program which waits for a file_transfer event and
writes files to the current directory.
- If a file_transfer event is not handled (i.e. its getFiles() method
is not called) within 5 seconds on the client, we display a toast
informing the user on how to upload a file.