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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-26 07:03:22 +00:00
Commit Graph

6 Commits

Author SHA1 Message Date
Jonathan Coates
6b83c63991
Switch to our own Gradle plugin for vanilla Minecraft
I didn't make a new years resolution to stop writing build tooling, but
maybe I should have.

This replaces our use of VanillaGradle with a new project,
VanillaExtract. This offers a couple of useful features for multi-loader
dev, including Parchment and Unpick support, both of which we now use in
CC:T.
2024-01-29 20:59:16 +00:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00
Jonathan Coates
1d335f7290
Add a couple of errorprone plugins
- Check that common code does not reference client-only classes.
 - Check that @ForgeOverride really overrides a method in Forge
   projects.
2022-11-10 08:54:09 +00:00
Jonathan Coates
b36b96e0bc
Make the main mod non-null by default
This was actually much more work than I thought it would be. Tests pass,
but I'm sure there's some regressions in here.
2022-11-09 18:59:51 +00:00
Jonathan Coates
955b9c7d28
Default Forge/Common API to non-null 2022-11-06 15:50:24 +00:00
Jonathan Coates
76710eec9d
Move our public API into separate modules
This adds two new modules: common-api and forge-api, which contain the
common and Forge-specific interfaces for CC's Minecraft-specific API.

We add a new PlatformHelper interface, which abstracts over some of the
loader-specific functionality, such as reading registries[^1] or calling
Forge-specific methods. This interface is then implemented in the main
mod, and loaded via ServiceLoaders.

Some other notes on this:

 - We now split shared and client-specific source code into separate
   modules. This is to make it harder to reference client code on the
   server, thus crashing the game.

   Eventually we'll split the main mod up too into separate source sets
   - this is, of course, a much bigger problem!

 - There's currently some nastiness here due to wanting to preserve
   binary compatibility of the API. We'll hopefully be able to remove
   this when 1.19.3 releases.

 - In order to build a separate Forge-specific API jar, we compile the
   common sources twice: once for the common jar and once for the Forge
   jar.

   Getting this to play nicely with IDEs is a little tricky and so we
   provide a cct.inlineProject(...) helper to handle everything.

[^1]: We /can/ do this with vanilla's APIs, but it gives a lot of
deprecation warnings. It just ends up being nicer to abstract over it.
2022-11-06 15:07:13 +00:00