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Commit Graph

5 Commits

Author SHA1 Message Date
Jonathan Coates
846f9dff03 Update to latest NeoForge
Welllll, latest when I wrote the code, not at actual time of writing.
2025-06-24 22:59:44 +01:00
Jonathan Coates
acafc06449 Make turtle upgrade models data driven
It's ItemModel, but for upgrades!
2025-05-11 09:17:54 +01:00
Jonathan Coates
a1df196673 Update to Minecraft 1.21.5
0/10, would not recommend. Though increasingly feeling that about
modding as a whole — really not feeling as emotionally rewarding as it
once did.

Server-side changes are well, not simple, but relatively straightforward:

 - Block removal code is now called before the BE is removed, not after.

   - Monitors now need to track if they've being removed or not again.

   - Turtle drop consuming code no longer tries to insert items into
     the turtle immediately, instead waiting 'til the action is
     complete. Otherwise if the turtle gets destroyed mid-action
     (e.g. the block explodes), then it tries to insert its drops into
     itself!

     We previously guarded against this by checking if the turtle BE had
     been removed, but obviously this no longer works, so just easier to
     shift the insertion.

  - The interface for reading/writing NBT has been overhauled. It has
    native "getOr" and codec support (nice!) but also has been changed
    again in the latest snapshot (less nice!).

 - The dye item component no longer has a "hide tooltip" flag. We now
   hide the tooltip with a default component instead.

 - Related to the above, we can now do all the tooltip-related things we
   needed to do with vanilla's TooltipProvider. This did require
   splitting NonNegativeId into subclasses for disk/computer, but
   otherwise is quite nice.

 - Some changes to model datagen. Annoying, but boring.

 - Game tests got a complete overhaul. I'm keeping the interface the
   same for now (@GameTest), because I'm blowed if I'm datagenning test
   instances :p. If it's any consolation, both NF and Fabric are doing
   this too.

Client changes are a bit more involved though:

 - VertexBuffer has been entirely removed. We now construct the
   GpuBuffer directly.

 - BakedModel is gone! Oh this caused so much suffering for turtle
   models. I ended up rewriting the whole system in processes (which
   then involved PRs to NF and Fabric). Rather than returning a
   TransformedModel, turtle models are now responsible for rendering the
   model.

   This may see another rewrite in the future. I'd like to switch to
   JSON-based turtle models (like item models), but that's blocked on
   some changes to NF right now.

   Sorry to all add-on devs, I know this is a big change.
2025-04-30 22:31:30 +01:00
Jonathan Coates
7337b91692 Merge branch 'mc-1.20.x' into mc-1.21.x
Oh, I'm sure I missed something here. This was a nasty merge, has the
docs have changed so much in each version.
2025-01-11 17:54:15 +00:00
Jonathan Coates
3c46b8acd7 Clean up Javadocs a little
I've no motivation for modding right now, but always got time for build
system busywork!

CC:T (and CC before that) has always published its API docs. However,
they're not always the most helpful — they're useful if you know what
you're looking for, but aren't a good getting-started guide.

Part of the issue here is there's no examples, and everything is
described pretty abstractly. I have occasionally tried to improve this
(e.g. the peripheral docs in bdffabc08e),
but it's a long road.

This commit adds a new example mod, which registers peripherals, an API
and a turtle upgrade. While the mod itself isn't exported as part of the
docs, we reference blocks of it using Java's new {@snippet} tag.

 - Switch the Forge project to use NeoForge's new Legacy MDG plugin. We
   don't *need* to do this, but it means the build logic for Forge and
   NeoForge is more closely aligned.

 - Add a new SnippetTaglet, which is a partial backport of Java 18+'s
   {@snippet}.

 - Add an example mod. This is a working multi-loader mod, complete with
   datagen (albeit with no good multi-loader abstractions).

 - Move our existing <pre>{@code ...}</pre> blocks into the example mod,
   replacing them with {@snippet}s.

 - Add a new overview page to the docs, providing some getting-started
   information. We had this already in the dan200.computercraft.api
   package docs, but it's not especially visible there.
2025-01-09 20:47:51 +00:00