- Remove the two redstone commands. These are not used (maybe only by
CCEdu), and so are somewhat redundant.
- Inline the select command, converting it to a lambda.
- Inline the attack/dig commands, as they did little more than wrap the
tool command.
As CCEdu has not been updated, and is unlikely to be updated as Dan does
not have the rights to open source it, we're removing explicit support
for now.
If an alternative arises in the future, it would be good to support, but
in a way which requires less workarounds in CC's core.
Most upgrades provides a couple of constant getters (upgrade ID,
adjective, crafting item). We move the getters into a parent class and
pass the values in via the constructor instead.
Also do a tiny bit of cleanup to the upgrades. Mostly just reducing
nesting, renaming fields, etc...
- Only generate resource pack mounts if the desired directory exists.
- Allow mounting files, as well as directories (fixes#90).
As always, also a wee bit of cleanup to some of the surrounding code.
This is implemented in a rather ugly way: we register a client command
(/computercraft_copy) which updates the clipboard, and run that via a
click handler on the chat message.
This hopefully makes wired modems a little easier to use. We'll see.
I don't think anyone has actually ended up using this, so it's unlikely
to break anything (though do tell me if this is the case). On the flip
side, this allows us to queue events on multiple computers, and means
we can provide a little more documentation.
Using turtle.suck on an inventory filled with tools would fill the
entire chest with said item, rather than extracting a single item. In
order to avoid that, we clamp the extract limit to the max stack size
when first extracting an item.
This also inlines the makeSlotList logic, which means we can avoid
creating an array for each inventory operation. This probably won't
have any meaninful performance impact (even on large inventories), but
is a nice optimisation to make.
- Remove a redundant logger
- Provide a getter for the ComputerCraft thread group. This allows us
to monitor child threads within prometheus.
- Replace a deprecated call with a fastutils alternative.
- Introduce a ModemState, which shares the open channels across all
modem instances of a wired modem.
- Keep a set of computers for all modem peripherals.
- Keep a map of computers -> (string, peripheral) for wired modem
peripherals. We shouldn't need this one, as you cannot attach one
modem to another, but it's good to be consistent.
One major change here is that modems will continue to be "on", even if
no computers are attached. This would substantially increase
implementation complexity, so I think this is an acceptable compromise
for now.
Should fix#74
We'd somehow added spaces, which means they weren't registered under the
computercraft domain (rather, the "computercraft " one). We also create
a datafixer to ensure old worlds are handled correctly.
The method to register new SoundEvents is private, which means that few
(if any) mods actually register them. Consequently, one could not use
the speaker to play any modded sound, as they weren't registered on the
server side.
Using SPacketCustomSound does mean we can no longer determine if a sound
exists or not, but I think a price I'm willing to pay in order to allow
playing modded sounds.
A lot of these don't actually have any effect as they'll only be called
on the main thread or they are getters where the state is guaranteed to
be consistent whenever it is accessed.
Hopefully this'll reduce the chance of world updates being blocked by
waiting for peripheral locks to be released.
- Bump MinecraftForge version so we don't crash on load. Oh boy, all
the deprecation warnings.
- Inject IBundledEmitter and IBundledReceiver capabilities onto all
TileGenerics.
- Register a IBundledRedstoneProvider instance for IBundledEmitter.
This is a preliminary for updating to 1.13, as many of the name changes
apply to both. This will make it harder to remain consistent with
actual CC, though that will be less of a consideration when 1.13 hits.
When placing a sign against a tile entity (such as a turtle or chest),
we would consider that block the "placed" one instead, meaning the text
was never set. This solution isn't entirely ideal either, but short of
capturing block snapshots I'm not sure of a better solution.
Fixes#552
Effectively shift extracting the computer away from Plethora into CC:T.
Ideally we wouldn't need this at all, but Plethora does some funky
things with tick timings.
See SquidDev-CC/plethora#125
Player construction can get a little expensive, and this is exacerbated
by Sponge. We now cache a turtle's fake player (updating the position
every time it is requested) in order to reduce this overhead.
- Try to make drop capturing a little more generic. This now allows for
capturing a block's drop at a given position, as well as any drop
within a bounding box (for things which don't play nicely).
- Use as much of Minecraft's block breaking logic as possible,
hopefully simplifying things and making it more consistent with other
mods.
As we only send the terminal to players using the GUI, the map interface
was never updated. We now will also send the terminal state to whoever
has the computer in their inventory.
This also marks the terminal as dirty when a new player picks the pocket
computer up, hopefully preventing any desync issues which might occur
then.
Fixes#42.
- Fix text table only showing the first row (fixes#40)
- Do not emit alignment characters in monospace environments
- Reduce padding in monospace environments
Also make the output of dump consistent with that of the profiler: we
provide tp and view shortcuts for each computer.
This uses a custom ComputerCraft packet to send chat messages to the
client. When received, we delete all messages of the same category
before sending the new ones.
This avoids cluttering the chat with near-identical messages, and helps
make working with the "individual dump" command easier, as the previous
computer's dump output is deleted.
Also change the max height of the TextTable to 18, so it fits within
Minecraft's default chat limit.
Whilst the legacy ones are important for backwards compatibility, they
cannot have an ID of 0, which introduces issues when they are the first
disk created in the world.
- Add additional maven metadata and strip dependencies
- Shift ICommand registration into the proxy, to avoid class loading
issues. This is probably rather temperamental, but classloading
always is.
- Trackers are created per-user, meaning multiple people can run
/computercraft track at once.
- Allow sorting the tracking information by arbitrary fields.
- Add support for tracking arbitrary fields (though none are currently
implemented).
- Abstract peripheral ID and type checking into separate class
- Update peripherals directly rather than marking as invalid then
fetching from the network.
- Update peripherals when adjacent tiles change
This does result in a slightly more ugly interface, but reduces the
amount of work needed to perform partial updates of peripherals, such as
those done by neighbouring tile updates.