1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-02-23 22:40:03 +00:00

9 Commits

Author SHA1 Message Date
Jonathan Coates
7337b91692
Merge branch 'mc-1.20.x' into mc-1.21.x
Oh, I'm sure I missed something here. This was a nasty merge, has the
docs have changed so much in each version.
2025-01-11 17:54:15 +00:00
Jonathan Coates
3c46b8acd7
Clean up Javadocs a little
I've no motivation for modding right now, but always got time for build
system busywork!

CC:T (and CC before that) has always published its API docs. However,
they're not always the most helpful — they're useful if you know what
you're looking for, but aren't a good getting-started guide.

Part of the issue here is there's no examples, and everything is
described pretty abstractly. I have occasionally tried to improve this
(e.g. the peripheral docs in bdffabc08e2eb9895f966c949acc8334a2bf4475),
but it's a long road.

This commit adds a new example mod, which registers peripherals, an API
and a turtle upgrade. While the mod itself isn't exported as part of the
docs, we reference blocks of it using Java's new {@snippet} tag.

 - Switch the Forge project to use NeoForge's new Legacy MDG plugin. We
   don't *need* to do this, but it means the build logic for Forge and
   NeoForge is more closely aligned.

 - Add a new SnippetTaglet, which is a partial backport of Java 18+'s
   {@snippet}.

 - Add an example mod. This is a working multi-loader mod, complete with
   datagen (albeit with no good multi-loader abstractions).

 - Move our existing <pre>{@code ...}</pre> blocks into the example mod,
   replacing them with {@snippet}s.

 - Add a new overview page to the docs, providing some getting-started
   information. We had this already in the dan200.computercraft.api
   package docs, but it's not especially visible there.
2025-01-09 20:47:51 +00:00
Jonathan Coates
0056709999
Merge branch 'mc-1.20.x' into mc-1.21.x 2024-11-15 09:25:46 +00:00
Jonathan Coates
bdffabc08e
Clarify docs around registering peripherals 2024-11-13 10:19:10 +00:00
Jonathan Coates
2c0d8263d3
Update to MC 1.20.6
- Update EMI and REI integration, and fix some issues with the upgrade
   crafting hooks.
 - Just use smooth stone for recipes, not #c:stone. We're mirroring
   redstone's crafting recipes here.
 - Some cleanup to printouts.
 - Remote upgrade data generators - these can be replaced with the
   standard registry data generators.
 - Remove the API's PlatformHelper - we no longer have any
   platform-specific code in the API.
2024-05-07 22:59:53 +01:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00
Jonathan Coates
87c6d3aef6
Initial pass of the API breaking changes for 1.19.3 (#1232)
- Remove deprecated API members in prep for 1.19.3. This allows us to
   remove the mc-stubs and forge-stubs projects.

 - Make several methods take a MinecraftServer instead of a Level (or
   nothing at all).

 - Remove I prefixes from a whole bunch of interfaces, making things a
   little more consistent with Java conventions.

   This avoids touching the "main" interfaces people consume for now. I
   want to do that another Minecraft version, to avoid making the update
   too painful.

 - Remove IFileSystem and associated getters. This has never worked very
   well and I don't think has got much (any?) usage.
2022-12-03 15:02:00 +00:00
Jonathan Coates
320007dbc6
Improve packaging of published jars
- Publish javadoc again: for now this is just the common-api

 - Remove all dependencies from the published Forge jar. This is
   technically not needed (fg.deobf does this anyway), but seems
   sensible.
2022-11-08 16:43:27 +00:00
Jonathan Coates
76710eec9d
Move our public API into separate modules
This adds two new modules: common-api and forge-api, which contain the
common and Forge-specific interfaces for CC's Minecraft-specific API.

We add a new PlatformHelper interface, which abstracts over some of the
loader-specific functionality, such as reading registries[^1] or calling
Forge-specific methods. This interface is then implemented in the main
mod, and loaded via ServiceLoaders.

Some other notes on this:

 - We now split shared and client-specific source code into separate
   modules. This is to make it harder to reference client code on the
   server, thus crashing the game.

   Eventually we'll split the main mod up too into separate source sets
   - this is, of course, a much bigger problem!

 - There's currently some nastiness here due to wanting to preserve
   binary compatibility of the API. We'll hopefully be able to remove
   this when 1.19.3 releases.

 - In order to build a separate Forge-specific API jar, we compile the
   common sources twice: once for the common jar and once for the Forge
   jar.

   Getting this to play nicely with IDEs is a little tricky and so we
   provide a cct.inlineProject(...) helper to handle everything.

[^1]: We /can/ do this with vanilla's APIs, but it gives a lot of
deprecation warnings. It just ends up being nicer to abstract over it.
2022-11-06 15:07:13 +00:00