Historically CC has supported two modes when working with file handles
(and HTTP requests):
- Text mode, which reads/write using UTF-8.
- Binary mode, which reads/writes the raw bytes.
However, this can be confusing at times. CC/Lua doesn't actually support
unicode, so any characters beyond the 0.255 range were replaced with
'?'. This meant that most of the time you were better off just using
binary mode.
This commit unifies text and binary mode - we now /always/ read the raw
bytes of the file, rather than converting to/from UTF-8. Binary mode now
only specifies whether handle.read() returns a number (and .write(123)
writes a byte rather than coercing to a string).
- Refactor the entire handle hierarchy. We now have an AbstractMount
base class, which has the concrete implementation of all methods. The
public-facing classes then re-export these methods by annotating
them with @LuaFunction.
These implementations are based on the
Binary{Readable,Writable}Handle classes. The Encoded{..}Handle
versions are now entirely removed.
- As we no longer need to use BufferedReader/BufferedWriter, we can
remove quite a lot of logic in Filesystem to handle wrapping
closeable objects.
- Add a new WritableMount.openFile method, which generalises
openForWrite/openForAppend to accept OpenOptions. This allows us to
support update mode (r+, w+) in fs.open.
- fs.open now uses the new handle types, and supports update (r+, w+)
mode.
- http.request now uses the new readable handle type. We no longer
encode the request body to UTF-8, nor decode the response from UTF-8.
- Websockets now return text frame's contents directly, rather than
converting it from UTF-8. Sending text frames now attempts to treat
the passed string as UTF-8, rather than treating it as latin1.
- Update Cobalt to 0.8.0, switching our Lua version to 5.2(ish).
- Remove our `load` wrapper, as we no longer need to inject _ENV into
the enviroment table.
- Update the parser to handle labels and goto. This doesn't check that
gotos are well formed, but at least means the parser doesn't fall
over on them.
- Update our docs to reflect the changes to Cobalt.
This is largely based on our existing wiki page. I've pruned out a
couple of entries which I think are largely irrelevant (config file
splitting, Java API changes).
10/10 job by me of changing nothing since 1.13. Shame to break that
streak really.
- Several files where @MCJack123 is the exclusive contributor. He has
signed over all contributions to "any OSI-approved license". Thank
you!
- Various the file handle classes: Looking at these again, I don't
think they contain any of the original code.
- Timeouts are now driven by an interrupt system, rather than polling.
While we do not impose memory limits, this should close#1333.
- Update the table library to largely match Lua 5.4:
- Add table.move
- Table methods (with the exception of foreach/foreachi) now use
metamethods (closes#1088).
There's still some remaining quirks (for instance, table.insert
accepts values out-of-bounds), but I think that's fine.
- Cobalt's threaded-coroutine system is gone (load now supports
yielding), so we no longer track coroutine metrics.
- Type errors now use __name. See #1355, though this does not apply to
CC methods (either on the Java or CraftOS side), so is not enough to
resolve it.
See https://github.com/SquidDev/Cobalt/compare/v0.6.0...v0.7.0 for the
full delta.
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.
[1]: https://reuse.software/
- Add a TOC to the Local IPs page.
- Increase the echo delay in our speaker audio page to 1.5s. This
sounds much better and is less clashy than 1s. Also add a
sleep(0) (eww, I know) to fix timeouts on some browsers/computers.
- Move Lua feature compat to a new "reference" section. Still haven't
figured out how to structure these docs - open to any ideas really.
- Mention FFmpeg as an option for converting to DFPWM (closes#1075).
- Allow data-mount to override built-in files. See my comment in #1069.