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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-26 09:54:49 +00:00
Commit Graph

17 Commits

Author SHA1 Message Date
Devan-Kerman
621bc526be remap 2020-08-29 18:01:01 -05:00
Alex Evelyn
605e1f6b9b Started work on upgrading to 1.16.1. Not in a compilable state yet 2020-07-07 13:27:13 -04:00
SquidDev
55a7ee4acf Initial update to Fabric 2019-04-03 23:27:10 +01:00
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev
1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev
2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
Wojbie
47f470910e Fix to getPalletteColour
Done as @dan200 specified in #287. Closes #287.
2017-05-28 14:08:15 +02:00
SquidDev
971c719a9f Add some sanity checks to Palette.readFromNBT
Printers use a Terminal to store the page currently being printed.
Printers saved in an older version of ComputerCraft would be missing the
term_palette field, resulting in an NPE when loading the tile.
2017-05-19 11:47:27 +01:00
Lignum
54273fc6e5 Add Palette.DEFAULT 2017-05-07 12:51:06 +02:00
Lignum
287c6f172c Allow passing RGB8 hex values to term.setColour 2017-05-07 01:16:48 +02:00
Lignum
3de674dfb1 Simplify the palette payload to an int array 2017-05-05 18:47:43 +02:00
Lignum
39a56c8e55 Get rid of the PaletteColour class
It just took up a bunch of space. We're storing an array of float[3] now.
2017-05-05 18:22:48 +02:00
Lignum
6997471280 Add palette functions to monitor peripheral 2017-05-05 18:12:33 +02:00
Lignum
088dab799e Network the colour palette
Which means it actually has a visible effect! 🎉
2017-05-05 17:21:53 +02:00
Lignum
b0f0d8fd71 Add getColour/setColour to the window api 2017-05-05 16:14:13 +02:00
Lignum
56c9dec687 Add term.setColour/term.getColour 2017-05-05 15:52:21 +02:00
Lignum
936a531cd5 Add a palette class and use it for rendering 2017-05-05 15:24:29 +02:00