This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.
[1]: https://reuse.software/
This offers very few advantages now, but helps support the following in
the future:
- Reuse test support code across multiple projects (useful for
multi-loader).
- Allow using test fixture code in testMod. We've got a version of our
gametest which use Kotlin instead of Lua for asserting computer
behaviour.
We can't use java-test-fixtures here for Forge reasons, so have to roll
our own version. Alas.
- Add an ILuaMachine implementation which runs Kotlin coroutines
instead. We can use this for testing asynchronous APIs. This also
replaces the FakeComputerManager.
- Move most things in the .support module to .test.core. We need to use
a separate package in order to cope with Java 9 modules (again,
thanks Forge).