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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-05-18 15:24:11 +00:00

19 Commits

Author SHA1 Message Date
SquidDev
1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev
929f23fd2d Share some map-like-item rendering code
Just refactors the hand rendering methods into a shared superclass
2018-12-29 16:42:02 +00:00
SquidDev
41a320e9a4 Move API registration into separate classes
There's several reasons for this change:
 - Try to make ComputerCraft.java less monolithic by moving
   functionality into separate module-specific classes.
 - Hopefully make the core class less Minecraft dependent, meaning
   emulators are a little less dependent on anything outside of /core.

Note we still need /some/ methods in the main ComputerCraft class in
order to maintain backwards compatibility with Plethora and
Computronics.
2018-12-28 12:40:33 +00:00
SquidDev
2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
SquidDev
741ee447ca A wee bit of a cleanup of the API
- Move some method over to defaulted methods
 - Use Objects rather than Preconditions
2018-12-17 21:33:49 +00:00
SquidDev
043d5f00ca Convert wired elements to capabilities
See #18
2018-03-24 11:57:36 +00:00
SquidDev
4651e362c9 Add an API for wired networks
The API is composed of three primary classes:

- IWiredElement: Represents some physical entity in the network. This
   will generally be a block (such as a cable or modem), but it is not
   required to be.

   Each element can provide a series of peripherals, which will be
   exposed to other elements on the network.

- IWiredNode: Every wired element has a unique wired node. This acts
   as a thread-safe proxy for communicating with the rest of the
   network (such as sending packets). Each node is also its own packet
   network.

- IWiredNetwork: This is responsible for keeping track of nodes and
   peripherals in the network. It provides methods for forming and
   breaking connections, correctly joining and splitting networks where
   needed.

Tiles which wish to be part of a wired network should implement
IWiredElementTile or register a custom IWiredProvider. When loaded into
the world, it should connect to adjacent nodes. Similarly, when removed
(either due to being broken or chunk unloads), it should break those
connections.

There is no method to query the layout of the network, as that offers
greater flexibility in changing or extending the implementation later
on.
2018-02-21 15:26:13 +00:00
SquidDev
55847460c5 Provide an API for registering custom APIs
ILuaAPI has been moved to dan200.computercraft.api.lua. One creates
a new API by registering an instance of ILuaAPIFactory. This takes an
instance of IComputerSystem and returns such an API.

IComputerSystem is an extension of IComputerAccess, with methods to
access additional information about the the computer, such as its label
and filesystem.
2017-11-19 18:23:38 +00:00
SquidDev
a328308f67 Switch from using INetwork to IPacketNetwork 2017-05-13 20:43:12 +01:00
ObloxCC
7f754f33bb Updated (C) from 2016 to 2017 (#229)
* Updated (C)

* Fixed Whitespace

bugs, bugs, and more bugs

* Fixed Whitespaces 1/2

* Fixed Whitespaces 2/2

* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
SquidDev
db9cd15fb3 Remove most raw types
This means we can remove even more casts and what not.
2017-05-07 13:30:05 +01:00
SquidDev
dc5517303f Add @Nullable and @NonNull annotations 2017-05-07 13:29:49 +01:00
SquidDev
5faceac7ba Add registry for pocket computer upgrades 2017-05-07 08:08:09 +01:00
SquidDev
0cdd0ea21a Change license headers to block comments
This means they do not get picked up by Javadoc and friends
2017-05-05 16:16:09 +01:00
SquidDev
76e926c090 Document several undocumented arguments and exceptions 2017-05-05 16:07:18 +01:00
SquidDev
7b07921a73 General improvements to the documentation
- Add documentation for all undocumented methods and enums.
 - Use @code, @link and @see where appropriate.
 - Fix spelling in a couple of cases.
2017-05-05 14:59:11 +01:00
Daniel Ratcliffe
b202b7b8a5 Converted tabs to spaces throughout 2017-05-01 15:48:44 +01:00
Daniel Ratcliffe
7d497f2835 ComputerCraft 1.80pr0
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.
2017-05-01 14:51:26 +01:00
Daniel Ratcliffe
e85cdacbc5 ComputerCraft 1.79 initial upload
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00