- Convert most recipes to JSON
- Add JSON factories for impostor and turtle recipes.
- Several mappings changes
- Migrate to Forge's new registry system
Computer now delegates to IComputerEnvironment which, by default, looks
in the following locations:
- Resouce pack files
- The "debug" folder
- The original ComputerCraft jar
- Adds support for blacklisting domains
- Adds support for blacklisting & whitelisting IP addresses and
IP ranges.
- Reuse threads for HTTP requests
AddressPredicate will parse a series of patterns and convert them into
regexes or CIDR ranges. When checking whether an address is accessible,
we first ensure the domain is whitelisted and isn't blacklisted.
If everything is OK, then we start create a new thread for the HTTP
request and resolve the IP, ensuring that is whitelisted & not
blacklisted. Then the normal HTTP request is continued.
However, http.checkURL also needs to resolve the IP address. In order to
avoid blocking the Lua thread, this method will return instantly and
create a new thread which will queue an event.
As both http.request and http.checkURL are now creating threads and
queuing events, some logic is abstracted into a separate HTTPTask class
- this allows us to share the thread creation, finishing and cancelling
logic.
This will hopefully make it easier to track down various issues which
might otherwise go unnoticed or provide little information.
The main areas modified are those that external APIs may provide values
for or interact with: various providers and ILuaObject/IPeripheral
implementations. However, we do also log in a couple of other places
which indicate a problem with this, or another, mod.
This adds a common ILogger interface and two built-in loggers - one
which prints to stdout, the other using a Log4J logger. These are split
up as not to cause dependency issues for emulators.
The stdout logger is enabled by default, but the ComputerCraft mod class
will swap over to using FML's mod specific logger, which provides a more
consistent look with the rest of Minecraft.
This makes block/model names a little mode consistent and should help
with porting to 1.11.2.
- Prefix all tile entities with "computercraft:".
- Change all "pascalCase" and "CC-*" items to use underscore_case
- Listen to the missing mappings event and gracefully convert
blocks/items.
Before we were setting the default as the previous value each time. Here
we store each property in a separate field, allowing us to access them
without setting a default.
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.