We define a tag which allows specifying which blocks can be used. Right
now this is is just cauldrons and hives, as they have "placing into"
semantics.
Closes#1305. Many thanks to Lindsay-Needs-Sleep for their initial work
on this!
Fixes#1008. I believe also fixes#854.
It's much less aggressive than dunking it in a cauldron, so won't damage
any of your precious electronics.
I had this idea back in 2017 (dan200/ComputerCraft#230). Can't believe
it took me almost 6 years to implement.
In older versions we just used a hard-coded list of items and
superclasses. This was somewhat ugly, and so in 1.19.3 I tried to make
this code more generic.
However, this has a lot of unintended consequences - for instance
turtles can now throw ender pearls, which is definitely not intended!
By using a tag, we can emulate the old behaviour, while still allowing
modders and pack devs to add additional items if needed.
Lots of minor changes, but nothing too nasty - just tedious.
Known bugs/issues:
- REI and JEI haven't been updated at the time of writing, so our usage
of their APIs may be incompatible.
- Crash when opening the config UI in Fabric, as forgeconfigapi-port
hasn't been updated yet.
Will hold off on doing a release until those mods have updated.
- Add support for Fabric. This is mostly pretty simple, though does
require a lot more mixins than Forge.
Half this diff is due to data generators: we run them separately as
some aspects (recipes mostly) are different between the loaders.
- Add integration with Iris (same as our Oculus support) and REI
(mostly the same as our JEI support).
- Generic peripherals only support inventories (or rather
InventoryStorage) right now. Supporting more of the Fabric storage
API is going to be tricky due to the slotted nature of the API: maybe
something to revisit after Transfer API V3 (V4?, I've lost track).
Note, this does /not/ mean I will be publishing a Fabric version of
CC:T. My plan is to rebase CC:R on top of this, hopefully simplifying
the maintenance work on their end and making the two mods a little more
consistent.