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Commit Graph

3 Commits

Author SHA1 Message Date
Jonathan Coates
71669cf49c
Replace ASM generation with MethodHandles
This is the second time I've rewritten our class generation in a little
over a month. Oh dear!

Back in d562a051c7 we started using method
handles inside our generated ASM, effectively replacing a direct call
with .invokeExact on a constant method handle.

This goes one step further and removes our ASM entirely, building up a
MethodHandle that checks arguments and then wraps the return value.
Rather than generating a class, we just return a new LuaFunction
instance that invokeExacts the method handle.

This is definitely slower than what we had before, but in the order of
8ns vs 12ns (in the worst case, sometimes they're much more comparable),
so I'm not too worried in practice.

However, generation of the actual method is now a bit faster. I've not
done any proper benchmarking, but it's about 20-30% faster.

This also gives us a bit more flexibility in the future, for instance
uisng bound MethodHandles in generation (e.g. for instance methods on
GenericSources). Not something I'm planning on doing right now, but is
an option.
2023-10-11 20:05:37 +01:00
Jonathan Coates
27dc8b5b2c
Pass follow_redirects flag to the CORS proxy
Currently redirects would be returned from the proxy, and then
immediately followed by XMLHTTPRequest. The proxy now follows requests
(when requested), so that should no longer happen.

We should probably switch over to fetch(...) here, to allow setting
follow_redirects to false, but that's a job for another day.

Haha, so many web emulator related commits of late. This'll die down
soon.
2023-10-08 20:12:47 +01:00
Jonathan Coates
c0643fadca
Build a web-based emulator for the documentation site (#1597)
Historically we've used copy-cat to provide a web-based emulator for
running example code on our documentation site. However, copy-cat is
often out-of-date with CC:T, which means example snippets fail when you
try to run them!

This commit vendors in copy-cat (or rather an updated version of it)
into CC:T itself, allowing us to ensure the emulator is always in sync
with the mod.

While the ARCHITECTURE.md documentation goes into a little bit more
detail here, the general implementation is as follows

 - In project/src/main we implement the core of the emulator. This
   includes a basic reimplementation of some of CC's classes to work on
   the web (mostly the HTTP API and ComputerThread), and some additional
   code to expose the computers to Javascript.

 - This is all then compiled to Javascript using [TeaVM][1] (we actually
   use a [personal fork of it][2] as there's a couple of changes I've
   not upstreamed yet).

 - The Javascript side then pulls in the these compiled classes (and
   the CC ROM) and hooks them up to [cc-web-term][3] to display the
   actual computer.

 - As we're no longer pulling in copy-cat, we can simplify our bundling
   system a little - we now just compile to ESM modules directly.

[1]: https://github.com/konsoletyper/teavm
[2]: https://github.com/SquidDev/teavm/tree/squid-patches
[3]: https://github.com/squiddev-cc/cc-web-term
2023-10-03 09:19:19 +01:00