Commit Graph

16 Commits

Author SHA1 Message Date
SquidDev 0f3c44c926 Merge branch 'master' into mc-1.13.x 2019-06-08 08:21:08 +01:00
SquidDev a0e7c4a74c Add a little bit of source code checking to Gradle
- Adds a CheckStyle configuration which is pretty similar to CC's
   existing one.
 - Add the Gradle license plugin.
 - Ensure the existing source code is compatible with these additional
   checks.

See #239
2019-06-08 00:28:03 +01:00
SquidDev f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev 1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev 2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
Wojbie 47f470910e Fix to getPalletteColour
Done as @dan200 specified in #287. Closes #287.
2017-05-28 14:08:15 +02:00
SquidDev 971c719a9f Add some sanity checks to Palette.readFromNBT
Printers use a Terminal to store the page currently being printed.
Printers saved in an older version of ComputerCraft would be missing the
term_palette field, resulting in an NPE when loading the tile.
2017-05-19 11:47:27 +01:00
Lignum 54273fc6e5
Add Palette.DEFAULT 2017-05-07 12:51:06 +02:00
Lignum 287c6f172c
Allow passing RGB8 hex values to term.setColour 2017-05-07 01:16:48 +02:00
Lignum 3de674dfb1
Simplify the palette payload to an int array 2017-05-05 18:47:43 +02:00
Lignum 39a56c8e55
Get rid of the PaletteColour class
It just took up a bunch of space. We're storing an array of float[3] now.
2017-05-05 18:22:48 +02:00
Lignum 6997471280
Add palette functions to monitor peripheral 2017-05-05 18:12:33 +02:00
Lignum 088dab799e
Network the colour palette
Which means it actually has a visible effect! 🎉
2017-05-05 17:21:53 +02:00
Lignum b0f0d8fd71
Add getColour/setColour to the window api 2017-05-05 16:14:13 +02:00
Lignum 56c9dec687
Add term.setColour/term.getColour 2017-05-05 15:52:21 +02:00
Lignum 936a531cd5
Add a palette class and use it for rendering 2017-05-05 15:24:29 +02:00