- Adds a CheckStyle configuration which is pretty similar to CC's
existing one.
- Add the Gradle license plugin.
- Ensure the existing source code is compatible with these additional
checks.
See #239
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
This is done in 1.13+ for items and blocks, so we might as well do it
for upgrades now. Note we can't do it for ender pocket modems, as the
upgrade ID is spelled incorrectly there.
- Try to make drop capturing a little more generic. This now allows for
capturing a block's drop at a given position, as well as any drop
within a bounding box (for things which don't play nicely).
- Use as much of Minecraft's block breaking logic as possible,
hopefully simplifying things and making it more consistent with other
mods.
There was a crash in RedstoneUtil when redstone state was changing next
to a full block due to the incorrect state being passed. By using
IBlockState methods we ensure that this cannot happen again.
The old IBlockState methods were also deprecated, so this reduces the
warning count a little. I've also moved string translation into
StringUtils, to reduce the number of deprecation warnings from there.
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.