1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-09-29 23:40:46 +00:00
Commit Graph

4 Commits

Author SHA1 Message Date
Jonathan Coates
d38b1d04e7
Update Gradle to 8.5
- Update FG to 6.0.20 - no major changes, but required for the Gradle
   update.
 - Update Loom to 1.5.x - this adds Vineflower support by default, so we
   can remove loom-vineflower.
2024-01-27 09:28:13 +00:00
Jonathan Coates
5dd6b9a637
Generic dependency update
A couple of changes caused by checkstyle being a little more strict.
2023-08-31 19:14:37 +01:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00
Jonathan Coates
8152f19b6e
Fabric lol
- Add support for Fabric. This is mostly pretty simple, though does
   require a lot more mixins than Forge.

   Half this diff is due to data generators: we run them separately as
   some aspects (recipes mostly) are different between the loaders.

 - Add integration with Iris (same as our Oculus support) and REI
   (mostly the same as our JEI support).

 - Generic peripherals only support inventories (or rather
   InventoryStorage) right now. Supporting more of the Fabric storage
   API is going to be tricky due to the slotted nature of the API: maybe
   something to revisit after Transfer API V3 (V4?, I've lost track).

Note, this does /not/ mean I will be publishing a Fabric version of
CC:T. My plan is to rebase CC:R on top of this, hopefully simplifying
the maintenance work on their end and making the two mods a little more
consistent.
2022-11-10 19:42:34 +00:00