- Overhaul model loading to work with the new API. This allows for
using the emissive texture system in a more generic way, which is
nice!
- Convert some of our custom models to use Fabric's model hooks (i.e.
emitItemQuads). We don't make use of this right now, but might be
useful for rendering tools with enchantment glints.
Note this does /not/ change any of the turtle block entity rendering
code to use Fabric/Forge's model code. This will be a change we want
to make in the future.
- Some cleanup of our config API. This fixes us printing lots of
warnings when creating a new config file on Fabric (same bug also
occurs on Forge, but that's a loader problem).
- Fix a few warnings
- Normalise upgrade keys, to be "allowEnchantments" and
"consumeDurability". We were previously inconsistent with
allow/allows and consumes.
- Add tests for durability and enchantments of pickaxes.
- Fix a couple of issues with the original upgrade NBT being modified.
- Now store the item's tag under a separate key rather than on the
root. This makes syncing the NBT between the two much nicer.
Turtle tools now accept two additional JSON fields
- allowEnchantments: Whether items with enchantments (or any
non-standard NBT) can be equipped.
- consumesDurability: Whether durability will be consumed. This can be
"never" (the current and default behaviour), "always", and
"when_enchanted".
Closes#1501.