This adds IComputerItem.withFamily(ItemStack, ComputerFamily) as well as
a ComputerFamilyRecipe class. Each type of computer (normal, turtle,
pocket) defines a recipe using this class, as they require a different
number of gold ingots to upgrade.
- Cable and modem can be broken individually
- Ray tracing will go through "holes" in the cable.
- Pick block will determine which part you are looking at.
- Selection box will only highlight the region you are looking at:
modem or cable.
- Convert most recipes to JSON
- Add JSON factories for impostor and turtle recipes.
- Several mappings changes
- Migrate to Forge's new registry system
Printers use a Terminal to store the page currently being printed.
Printers saved in an older version of ComputerCraft would be missing the
term_palette field, resulting in an NPE when loading the tile.
This will hopefully make it easier to track down various issues which
might otherwise go unnoticed or provide little information.
The main areas modified are those that external APIs may provide values
for or interact with: various providers and ILuaObject/IPeripheral
implementations. However, we do also log in a couple of other places
which indicate a problem with this, or another, mod.
- Makes ITurtleItem implement IColourableItem
- Only cache one turtle item model for all colours, rather than one for
each colour.
- Allow ITurtleAccess to set an arbitrary colour.
This allows for other items, such as turtles, to be dyed in the future.
This also adds support for the ore dictionary, meaning you can use other
mod's dyes to colour items.
- Move the encoding/decoding from the Filesystem implementation to the
individual handles.
- Move each handle into an core.apis.handles package from the main fs
API.
- Move the HTTP response to inherit from these handles.
- Allow binary handles' read function to accept a number, specifying
how many characters to read - these will be returned as a Lua string.
- Add readAll to binary handles
- Allow binary handles' write function to accept a string which is
decoded into the individual bytes.
- Add "binary" argument to http.request and friends in order to return
a binary handle.
- Ensure file handles are open when reading from/writing to them.
- Return the error message when opening a file fails.
- Make InventoryUtil deal with item handlers instead. This
significantly simplifies the implementation, the interface now
does most of the hard work.
- Add InvWrapper item handlers to printers, disk drives and turtles
- Add IItemHandlerModifiable accessor to ITurtleAccess
- Migrate all other inventory code (mostly turtle commands) to use
item handlers instead.
There was a crash in RedstoneUtil when redstone state was changing next
to a full block due to the incorrect state being passed. By using
IBlockState methods we ensure that this cannot happen again.
The old IBlockState methods were also deprecated, so this reduces the
warning count a little. I've also moved string translation into
StringUtils, to reduce the number of deprecation warnings from there.
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.