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Commit Graph

504 Commits

Author SHA1 Message Date
SquidDev
121802a683 Bump version 2019-11-25 08:58:36 +00:00
SquidDev
08cf55e55f Correct implementation of clamp
That's what I get for inlining definitions.
2019-11-23 14:36:43 +00:00
SquidDev
c4d18aa9ca Allow navigating read's input using the mouse 2019-11-23 13:21:07 +00:00
SquidDev
c802290437 Bump version 2019-10-04 19:52:02 +01:00
SquidDev
81f85361d5 Move Lua files to the correct location
I really need to fix this.
2019-10-01 19:43:03 +01:00
SquidDev
d4f6a594b6 Merge branch 'master' into mc-1.14.x 2019-10-01 18:58:40 +01:00
Jonathan Coates
8e4d311cd9
Refactor shell completion into a separate module (#281)
- Adds cc.completions module, with a couple of helper functions for
   working with the more general completion functionality (i.e. that
   provided by read).
 - Adds cc.shell.completions module, which provides shell-specific
   completion functions.
 - Add a "program completion builder", which allows you to write stuff
   like this:

       shell.setCompletionFunction( "rom/programs/redstone.lua", 
         completion.build(
           { completion.choice, { "probe", "set ", "pulse " } },
           completion.side) )

Closes #232
2019-09-15 18:48:40 +01:00
SquidDev
49c37857d4 Window.reposition now allow changing the redirect buffer
See #270
2019-09-13 20:55:20 +01:00
Lignum
1c46949da7
Available 2019-08-15 07:37:02 +02:00
SquidDev
46d78af068 Fix changelog being out-of-sync 2019-08-04 11:05:44 +01:00
SquidDev
e6c691a8f8 Fix rom's location
This isn't going to get annoying or anything
2019-08-04 11:02:07 +01:00
SquidDev
4b0e5c445c Merge branch 'master' into mc-1.14.x 2019-08-04 10:57:20 +01:00
SquidDev
eb5cff1045 Alright, let's do this one last time 2019-08-04 09:27:48 +01:00
SquidDev
cbe6e9b5f5 Make printers thread-safe 2019-08-01 13:48:03 +01:00
SquidDev
2ab79cf474 Version bumps 'n stuff 2019-07-30 15:48:05 +01:00
SquidDev
93310850d2 Use the "cc" module namespace instead of "craftos"
This is what we actually discussed in the issue, and I failed to
remember.
2019-07-27 11:34:59 +01:00
SquidDev
4ae77261fa Petty changes because I'm petty 2019-07-13 08:29:28 +01:00
liquid
85b740f484 Added term.getLine and window.getLine 2019-07-12 22:54:37 -05:00
SquidDev
f9929cb27d Fix the signature of loadfile
Lua 5.2+ uses loadfile(filename, mode, env), not loadfile(filename,
env). While this is a minor incompatibility, it'd be nice to be
consistent as much as possible.

We try to handle the incorrect case too, as obviously we don't want to
break existing programs.
2019-07-12 22:04:28 +01:00
SquidDev
bafab1ac07
Expose expect as a module (#267)
This moves expect from the bios into a new craftos.expect module,
removing the internal _G["~expect"] definition. Apparently people were
using this irrespective of the "don't use this" comment, so we need to
find another solution.

While this does introduce some ugliness (having to load the module in
weird ways for programs, duplicating the expect function in memory), it
does allow people to use the function in a supported way, and removes
the global ugliness.
2019-07-09 08:04:49 +01:00
SquidDev
57318b022d Merge branch 'master' into mc-1.14.x 2019-06-15 08:00:20 +01:00
SquidDev
138a2cf08f Merge branches 'copycheck' and 'renamefix' 2019-06-13 08:03:35 +01:00
JakobDev
81daf82647 Add Checks to copy.lua 2019-06-13 08:03:01 +01:00
JakobDev
f3798bfb63 Improve rename.lua's argument validation 2019-06-13 08:00:06 +01:00
JakobDev
309cbdb8be Add wget run (#218)
Equivalent to `pastebin run`, but allows running arbitrary URLs
instead.

Is this a little questionable? Yes - people shouldn't be downloading
and running code from the internet. But hey, people do that already,
so we might as well make it convenient.
2019-06-08 14:49:42 +01:00
JakobDev
00c395f689 Add Check to delete.lua (#236) 2019-06-06 16:43:48 +01:00
SquidDev
c82d8a7c2a Merge branch 'master' into mc-1.13.x 2019-06-02 16:46:45 +01:00
SquidDev
6b81bcf334 Bump version 2019-06-02 16:20:15 +01:00
JakobDev
56434259c1 Add Checks for Turtle and Pocket programs (#226)
Error if turtle and pocket computers programs are not run on
their respective devices.
2019-06-01 12:48:33 +01:00
JakobDev
da7e4b9016 Add more MOTD messages. (#225) 2019-06-01 12:41:01 +01:00
SquidDev
d4b8650d21 Use select('#', ...) instead of ipairs on varargs
This means we don't discard any value after nil, meaning that
calls such as colors.combine(nil, 1, 2, 3) will error, rather
than returning 0.
2019-06-01 10:12:10 +01:00
SquidDev
17645a79f0 Fix type check on rednet.lookup
Fixes #224
2019-06-01 09:23:18 +01:00
SquidDev
43050426de Bump version
First time using the new changelog tooling, let's see how this goes.
2019-05-31 13:53:15 +01:00
SquidDev
c44c560f96 Update changelog and whatsnew
- Convert existing changelog over to use Markdown. This mostly involves
   wrapping code in backticks, and marking things as headers where
   appropriate.
 - Copy all of CC:T's release notes over to the changelog. This is
   somewhat more verbose than Dan's notes, but keeping them in sync
   seems reasonable (and allows for automation!).
2019-05-31 09:35:45 +01:00
SquidDev
e839ef54af Forbid mutating empty_json_array
It's definitely still possible (rawset), but should prevent people
accidentally trying to modify it when they shouldn't.
2019-05-30 20:01:09 +01:00
SquidDev
0cb659d78c Ensure require is usable within the REPL
As 'require' operates relative to the current program's directory,
rather than the current directory, it meant we were trying to load files
from /rom/programs.

This is never a good idea, so we add the current directory to the
package path, allowing you to use require as one'd expect.
2019-05-30 19:52:55 +01:00
hydraz
9048deeb95 Add a function for type-checking arguments (#207)
- Define an expect(index, actual_value, types...) helper function which
   takes an argument index, value and list of permissable types and
   ensures the value is of one of those types.
   If not, it will produce an error message with the expected and actual
   type, as well as the argument number and (if available) the function
   name.
 - Expose expect in the global scope as _G["~expect"], hopefully making
   it clear it is internal.
 - Replace most manual type checks with this helper method.
 - Write tests to ensure this argument validation works as expected

Also fix a couple of bugs exposed by this refactor and the subsequent
tests:
 - Make rednet checks a little more strict - rednet.close(false) is no
   longer valid.
 - Error when attempting to redirect the terminal to itself 
   (term.redirect(term)).
2019-05-30 19:36:28 +01:00
SquidDev
114f913bf8
Rework rendering of in-hand pocket computers (#215)
Rendering an item worked in principle, but had several caveats:
 - The terminal did not fit well within the item's texture, so we had a
   rather large border.
 - The "correctness" of this was very tied to Minecraft's item rendering
   code. This changed a little in 1.13, causing problems like #208.

Instead we effectively reuse the computer GUI rendering code, though
also handling coloured pocket computers and rendering the modem light.

This fixes #208, and hopefully fixes #212.
2019-05-26 15:24:37 +01:00
SquidDev
b11beb508b Convert mkdir motd note to plural
*shrug*
2019-05-25 19:17:10 +01:00
JakobDev
a81db2cda6 Allow multiple arguments for mkdir (#216) 2019-05-25 18:04:56 +01:00
SquidDev
bb138326df Use correct model for blinking pocket computers
Fixes #211211211211211211211211211211211211211211211211211211211211211
2019-05-25 09:28:15 +01:00
hydraz
5b0ce7410d Make delete delete many files (#210)
Actually, many *globs*. It additionally prints the glob if no files
matched it, since that's clearer.

Also move the ComputerTestDelegate's filesystem to be disk-based. This
is what actual computers use, and the MemoryMount is a little broken.
2019-05-25 09:02:42 +01:00
SquidDev
d661cfa88b Set the arg table within shell.run
This makes us a little more compatible with Lua
2019-05-24 18:42:19 +01:00
Wilma456 (Jakob0815)
ad33acd7d1 Add MOTD (#175) 2019-05-13 16:54:19 +01:00
xuyu0v0
e0660b1dab Create zh_cn.json 2019-05-06 21:47:43 +01:00
SquidDev
2182cfbeb7 Merge branch 'master' into mc-1.13.x 2019-05-06 21:32:56 +01:00
xuyu0v0
2f2ada4416 Create zh_cn.lang (#186) 2019-04-24 15:41:13 +01:00
SquidDev
3bf47b5290 Make refuelling a little more flexible
This removes the link between item size and refuel limit, meaning
working with other items (such as FE items) is a little easier.
2019-04-16 10:28:10 +01:00
SquidDev
fcaa777c95 Merge branch 'master' into mc-1.13.x 2019-04-09 11:11:12 +01:00
Wilma456 (Jakob0815)
0e191e42a0 Update de_de.lang (#166) 2019-04-03 14:58:04 +01:00
SquidDev
7afc3e5260 And fix the build failing 2019-04-02 21:33:55 +01:00
SquidDev
810258e9b8 Update and rename all resources
- Languages are converted to JSON
 - Rename most *(_advanced) blocks to *_{advanced,normal}. It's more
   verbose, but means they're sorted together.
 - A couple of changes to the ROM to work with some Java changes.
 - Update recipes and advancements to not use damage values.
2019-04-02 13:18:43 +01:00
SquidDev
5e462adc5c Relocate all resource files
- textures/{block,item}s -> textures/{block,item}
 - assets/*/{advancements,lua,recipes} -> data/*/...
2019-04-02 13:18:43 +01:00
SquidDev
2965fb666f Some further cleanup and 1.13 cherry-picks
Are most of these changes small and petty? Yes. However, IMO they do
make the code more readable. Anyway, a summary of some of the more
interesting changes:

 - Expose Abstract*Upgrade classes in the API
 - Fix the spelling of Jonathan in the API docs (*shakes fist*)
 - Fix bug with printout not working in the offhand.
 - Rename any argments/variables accidentally named "m_*", and add an
   inspection to prevent it happening again.
 - Remove most of the Block*.Properties classes - just inline them in
   the parent class.
 - Return super.writeToNBT instead of reassigning at the top.
2019-04-02 12:08:03 +01:00
Luca S
390575ab4d rednet.send now returns if the message was send (#164)
This makes use of the "sent" variable, which would otherwise go unused. It also makes rednet.send compliant to the behaviour specified in the Wiki: http://www.computercraft.info/wiki/Rednet.send
2019-04-01 19:31:21 +01:00
SquidDev
245bf26480 Expose max computer/global times as config options
These do have a direct impact on server performance, so are definitely
worthwhile exposing.
2019-03-26 11:21:40 +00:00
SquidDev
e46f09a939 Several recipe improvements
- Some performance improvements to JEI recipe resolver
   - Use a shared map for upgrade items, meaning we only need one map
     lookup.
   - Cache the basic upgrade recipes.
 - Use the MC version within project rather than version name.
2019-03-19 11:59:23 +00:00
daelvn
71b1f8138d Localize ComputerCraft for es_ES
Español de España (Castellano)
2019-03-19 09:50:21 +00:00
Wilma456 (Jakob0815)
1d82a1c98c Update German translation (#145) 2019-03-19 09:43:32 +00:00
Wilma456 (Jakob0815)
b5f60f3f11 Correct typo within en_us.lang (#144) 2019-03-16 17:00:26 +00:00
SquidDev
259665d9f1 Add a more strict form of IPocketAccess.getEntity
Before IPocketAccess.getEntity would return the entity which last held
fthis computer, even if not holding it any more. As
ba823bae13 describes, this caused
pocket.equip/pocket.unequip to dupe items.

We move the validation from the PocketAPI into the main IPocketAccess
implementation, to ensure this issue does not occur elsewhere. Note, we
require a separate method, as this is no longer thread-safe.

We also now return ok, err instead of throwing an exception, in order to
be consistent with the turtle functions. See dan200/ComputerCraft#328.
2019-03-16 11:18:03 +00:00
SquidDev
1290a4402c Add a tool to verify language files are well formed
I'm not going to pretend this is a beautiful script, but it's good
enough for basic validation of language files.
2019-03-16 11:04:37 +00:00
absolument
379076a5e2 Localize ComputerCraft for fr_fr
Following #488
Here is my translation in french fr_fr
2019-03-16 11:00:41 +00:00
SquidDev
d12bdf50d8 Remove most instances of non-translatable strings
Oh goodness, this is going to painful to update to 1.13.

We now translate:
 - Computer/Disk ID tooltips
 - /computercraft descriptions, synopsises and usages. The last of these
   may not always be translated when in SMP, as it is sometimes done on
   the server, but the alternative would be more complex than I'm happy
   with.
 - Tracking field names. Might be worth adding descriptions too in the
   future.

Also cleanup a couple of other translation keys, so they're more
consistent with Minecraft.

Closes #141
2019-03-16 10:26:40 +00:00
SquidDev
105c66127c Automatically generate impostor recipes
Previously we would register the recipes within our code, but the
advancements were written manually. This now generates JSON files for
both the advancement and recipe.

While this does mean we're shipping even more JSON, we'll need to do
this for 1.13 anyway, and means our advancements are guaranteed to be
consistent.

On a side note, a couple of other changes:
 - Turtle upgrades are now mounted on the right in the creative
   menu/fake recipes. This means the upgrade is now clearly visible in
   the inventory.
 - We no longer generate legacy turtle items at all: we'll always
   construct turtle_expanded.
 - Several peripheral items are no longer registered as having sub-types
   (namely advanced and full-block modems).
 - We only have one disk advancement now, which unlocks all 16 recipes.
 - We have removed the disk conversion recipes - these can be
   exposed through JEI if needed.
2019-03-16 00:15:31 +00:00
Linus Ramneborg
dd05478483 Localize for Swedish (#139) 2019-03-14 22:14:13 +00:00
hydraz
5d028dea39 Add pt_BR lang file 2019-03-14 17:15:34 +00:00
SquidDev
629c51d260 Fix language silliness 2019-03-14 17:15:05 +00:00
Alessandro
9ea57961af Added Italian language (#138) 2019-03-14 16:55:38 +00:00
SquidDev
5b942ff9c1 Some changes to Lua machines and string loading
- Share the ILuaContext across all method calls, as well as shifting it
   into an anonymous class.
 - Move the load/loadstring prefixing into bios.lua
 - Be less militant in prefixing chunk names:
   - load will no longer do any auto-prefixing.
   - loadstring will not prefix when there no chunk name is supplied.
     Before we would do `"=" .. supplied_program`, which made no sense.
2019-03-10 12:24:55 +00:00
SquidDev
47721bf76b Allow running pastebin with the URL
For instance, `pastebin run https://pastebin.com/LYAxmSby` will now
extract the code and download appropriately. Also add an error message
when we received something which is not a valid pastebin code.

See #134.
2019-03-10 11:11:49 +00:00
SquidDev
e154e11186 Select the initial multishell tab when starting up
Before it was not actually selected until the task had yielded for the
first time. If a computer did not yield (or took a while to do so),
nothing would actually show up.
2019-03-04 16:37:08 +00:00
SquidDev
f1d10809d5 Make commands.collapseArgs a little more sane
We now generate a table and concatinate the elements together. This has
several benefits:
 - We no longer emit emit trailing spaces, which caused issues on 1.13's
   command system.
 - We no longer need the error level variable, nor have the weird
   recursion system - it's just easier to understand.
2019-02-26 08:40:48 +00:00
Drew Lemmy
d953f031f0 Remove debugging line 😬 2019-02-24 20:00:26 +00:00
Drew Lemmy
7fde89ad95 Use stderr for pastebin errors, and a prettier cache buster 2019-02-24 19:59:10 +00:00
Drew Lemmy
bd04a93ffb
Handle pastebin spam protection and add a cache buster 2019-02-24 13:47:09 +00:00
SquidDev
1fb3d16b89 Fix colours.*RGB methods working with 8 bit values
They should have been using 0-1s instead. I'm a moron for not noting
this earlier, and not testing this.
2019-02-23 23:20:46 +00:00
Wilma456 (Jakob0815)
4145914024 Make Multishell Scrollable (#123)
You can now Scroll through the program list, if the list bigger than your
screen.
2019-02-21 16:00:13 +00:00
Lignum
af01b9514b Split colours.rgb8 into colours.packRGB and colours.unpackRGB 2019-02-19 09:51:01 +00:00
Lignum
070fd1f2ff Add term.nativePaletteColo(u)r 2019-02-19 09:50:57 +00:00
SquidDev
e46ab1e267 Revert some image optimisations 2019-02-18 22:58:39 +00:00
SquidDev
63f6735bb8 Attempt to reduce jar size a little
- Run optipng on all our images. This has very little effect on most of
   them (as they're all so small anyway), but has resulted in a 50%
   reduction in some cases.
 - Run Proguard on our shadowed dependencies (Cobalt).
 - Minify our JSON files, stripping all whitespace. This is mostly
   useful for FML's annotation cache, as that's a massive file, but
   still a semi-useful optimisation to make.

This has helped reduce the jar by about 110kb, which isn't much but
still feels somewhat worth it.
2019-02-14 10:53:18 +00:00
SquidDev
c9f05a2939 Make require a little more consistent with Lua 5.1
- Error messages are indented correctly
 - The module's name is passed as the first argument to modules
 - Make error messages match Lua's
2019-01-23 18:50:17 +00:00
SquidDev
63691707fc Move registration methods into a separate class
- All "named" entries (blocks, items, recipes, TEs and pocket/turtle
   upgrades) are registeredin one place.
 - Most client side models/textures are registered in ClientRegistry -
   we can't do item colours or TEs for now, as these aren't event based.
 - A little cleanup to how we handle ItemPocketComputer models.
2019-01-12 17:51:26 +00:00
SquidDev
66b61d4e9e Add a config option for HTTP timeout too 2019-01-11 21:11:22 +00:00
SquidDev
932f8a44fc
WIP: Http rework (#98)
- Move all HTTP tasks to a unified "MonitoredResource" model. This
   provides a uniform way of tracking object's lifetimes and disposing
   of them when complete.

 - Rewrite HTTP requests to use Netty instead of standard Java. This
   offers several advantages:
    - We have access to more HTTP verbs (mostly PATCH).
    - We can now do http -> https redirects.
    - We no longer need to spawn in a new thread for each HTTP request.
      While we do need to run some tasks off-thread in order to resolve
      IPs, it's generally a much shorter task, and so is less likely to
      inflate the thread pool.

 - Introduce several limits for the http API:
    - There's a limit on how many HTTP requests and websockets may exist
      at the same time. If the limit is reached, additional ones will be
      queued up until pending requests have finished.
    - HTTP requests may upload a maximum of 4Mib and download a maximum
      of 16Mib (configurable).

 - .getResponseCode now returns the status text, as well as the status
   code.
2019-01-11 11:33:05 +00:00
SquidDev
0d6787641a Clean up our handling of configuration files
- Move configuration loading into a separate file, just so it doesn't
   clutter up ComputerCraft.java.
 - Normalise property names, so they're all snake_case.
 - Split properties into separate categories (http, turtle, peripheral),
   so the main one is less cluttered.
 - Define an explicit ordering of each category.
2019-01-05 20:12:02 +00:00
SquidDev
618c534d81 Move most recipe registration to JSON
We need this for 1.13+, so might as well get it over with.
2018-12-27 12:16:11 +00:00
SquidDev
f61f7df2d8 Replace "cable variant" with a block model
- Replace BlockCableCableVariant with a boolean, removing any custom
   logic around it.
 - Replace our previous cable Forge-blockstate with a vanilla one, which
   handles cable connections in the model logic.
2018-12-27 10:21:57 +00:00
SquidDev
4c7ac50dd8 Fix a rather silly typo
I wonder if it'd be possible to extend LuaCheck to detect such cases?
2018-12-27 09:10:06 +00:00
SquidDev
37e25136ed Replace our ItemOverrideList overrides with property getters
This ends up being slightly cleaner as we can rely on Minecraft's own
model dependency system. Also reduces reliance on Forge's APIs, which
_potentially_ makes porting a little easier.
2018-12-26 18:36:41 +00:00
SquidDev
2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
SquidDev
86569533e9 The big massive reformat
- Normalise all line endings to be LF rather than CLRF
 - Trim all trailing whitespace
 - Remove any tabs
2018-12-17 18:09:31 +00:00
SquidDev
3e6f6467af Allow copying peripheral names from wired modems when attaching/detaching
This is implemented in a rather ugly way: we register a client command
(/computercraft_copy) which updates the clipboard, and run that via a
click handler on the chat message.

This hopefully makes wired modems a little easier to use. We'll see.
2018-11-29 12:21:14 +00:00
SquidDev
7e334bd4a5 Fix a couple of other bugs with the fs rewrite
- Fix stdin not being considered a "readable" input
 - Return an unsigned byte rather than a signed one for no-args .read()
2018-10-28 08:39:44 +00:00
SquidDev
e555f9f7f0 Merge pull request #575 from SquidDev-CC/ComputerCraft/feature/file-seeking
Rewrite file systems to use ByteChannels
2018-10-24 12:20:53 +01:00
Vexatos
2caa9c57fc
Create de_de.lang 2018-10-02 15:43:43 +02:00
SquidDev
33fad2da15 Merge pull request #577 from SquidDev-CC/ComputerCraft/feature/get-blink
Add .getCursorBlink to monitors and terminals
2018-09-28 16:23:00 +01:00
SquidDev
518eefbe10 Rewrite file systems to use ByteChannels
This replaces the existing IMount openFor* method with openChannelFor*
ones, which return an appropriate byte channel instead.

As channels are not correctly closed when GCed, we introduce a
FileSystemWrapper. We store a weak reference to this, and when it is
GCed or the file closed, we will remove it from our "open file" set and
ensure any underlying buffers are closed.

While this change may seem a little odd, it does introduce some
benefits:

 - We can replace JarMount with a more general FileSystemMount. This
   does assume a read-only file system, but could technically be used
   for other sources.

 - Add support for seekable (binary) handles. We can now look for
   instances of SeekableByteChannel and dynamically add it. This works
   for all binary filesystem and HTTP streams.

 - Rewrite the io library to more accurately emulate PUC Lua's
   implementation. We do not correctly implement some elements (most
   noticably "*n", but it's a definite improvement.
2018-09-26 10:00:17 +01:00
SquidDev
1ba73454c1 Add .getCursorBlink to monitors and terminals
Closes #576
2018-09-23 09:34:28 +01:00
SquidDev
ee4735c17c Merge pull request #573 from osmarks/ComputerCraft/patch-1
Fix a crash in rednet `repeat`
2018-09-09 17:49:24 +01:00
Oliver Marks
b008edae90
Fix a crash in rednet repeat
This crash can be triggered remotely by specially constructed rednet messages, making this a bit of a problem, as any repeaters can be remotely crashed.
2018-09-08 21:55:36 +01:00
SquidDev
1774f1a079 Merge pull request #566 from SquidDev-CC/ComputerCraft/feature/tiny-lua-wins
A couple of small improvements to CraftOS
2018-08-12 15:49:19 +01:00
SquidDev
de1307913b A couple of small improvements to CraftOS
- Make window.reposition's argument validation a little more strict.
   Previously it would accept `window.reposition(x, y, width)` (no
   height argument), just not act upon it.
 - Use select instead of table.unpack within `pastebin run`.
 - Use `parallel.waitForAny` instead of `waitForAll` within the dance
   program.
 - Pipe the entire help file into `textutils.pagedPrint`, rather than
   doing it line by line.
 - Remove bytecode loading disabling from bios.lua. This never worked
   correctly, and serves little purpose as LuaJ is not vulnerable to
   such exploits.
2018-08-12 08:23:17 +01:00
SquidDev
a2083bcff1 Merge pull request #554 from SquidDev-CC/ComputerCraft/hotfix/gui-blemishes
Fix a couple of minor blemishes in the GUI textures
2018-06-19 22:24:32 +01:00
SquidDev
052f2a16dc Fix a couple of minor blemishes in the GUI textures
- Slight airbrush effect for normal turtles. While this is only really
   visible when upping the contrast, it's probably nice to fix.
 - A few off-colour pixels for advanced turtles
2018-06-19 22:18:48 +01:00
SquidDev
5f0addbc3e Fix variable being declared too late 2018-06-18 19:01:36 +01:00
SquidDev
c9589ad0e7 Allow using any kind of skull for crafting heads
It's possible to acquire any mob head in vanilla, so it's probably best
if we allow any head to be used.
2018-06-02 11:12:29 +01:00
SquidDev
5bf9f9e3c5 Allow multiple HTTP request methods
This implements an argument format similar to LuaReqeust, as described
in dan200/ComputerCraft#515. The Lua argument checking code is a little
verbose and repetitive, but I'm not sure how to avoid that - we should
look into improving it in the future.

Closes #21
2018-05-15 10:11:08 +01:00
hugeblank
e4164ee9a1 amend additional typo in keys.lua
- fixed circumflex typo: you can now cîrcûmflêx on all your friends
- added comment making it clearer that the following lines are intended for backwards compatibility.
2018-05-14 15:54:06 +01:00
SquidDev
8775052dee Merge pull request #543 from hugeblank/ComputerCraft/patch-1
amend typo in keys.lua
2018-05-08 09:46:14 +01:00
hugeblank
c0c5d57e10
amend typo in keys.lua
The most important commit that CC has ever seen.
2018-05-08 01:10:45 -07:00
SquidDev
a1d77ab8e7 Merge pull request #536 from Luca0208/ComputerCraft/master
Make wget automatically determine the file name.
2018-04-06 21:08:54 +01:00
SquidDev
7c218361d9 Merge pull request #528 from SquidDev-CC/ComputerCraft/feature/computer-upgrade
Add recipes to upgrade computers
2018-03-15 17:39:17 +00:00
SquidDev
bb2eab0bed Use the ore dictionary for upgrade recipes
See #517 for motivation
2018-03-15 17:34:58 +00:00
SquidDev
e8c0cf3857 Convert TurtleRecipe to use ComputerConvertRecipe
The two recipes are pretty similar, so this allows us to substantially
simplify the code. This now introduces the additional requirement that
computers must be used to create turtles, rather than pocket computers
or another turtle.
2018-03-13 14:21:39 +00:00
SquidDev
db825a7aab Add recipes to convert computer items into their upgraded counterparts
This adds IComputerItem.withFamily(ItemStack, ComputerFamily) as well as
a ComputerFamilyRecipe class. Each type of computer (normal, turtle,
pocket) defines a recipe using this class, as they require a different
number of gold ingots to upgrade.
2018-03-13 14:14:36 +00:00
SquidDev
922f424a78 Add full block wired modems
These act similarly to conventional wired modems, but with the advantage
that they are a full block. This means they can be attached to
peripherals which are not solid (such as chests). Further more, as they
do not have a direction, they allow wrapping peripherals on all 6 sides.

It's worth noting that wired modems do not require a cable - they will
automatically form connections to adjacent network elements when placed.
2018-02-21 15:40:08 +00:00
SquidDev
d3ecd5214b Merge remote-tracking branch 'SquidDev-CC-ComputerCraft/feature/turtle-event' 2018-02-16 10:48:43 +00:00
SquidDev
0a8a8a742e Add config options to disable various turtle actions
Mostly intended for those people who don't like .inspect() or
.getItemDetail(), but could allow modpacks to block equipping upgrades,
placing blocks, etc...
2018-02-16 10:37:47 +00:00
SquidDev
54e1dafa3f Merge pull request #517 from SquidDev-CC/ComputerCraft/feature/ore-dict
Add ore dictionary support to all recipes
2018-02-04 20:06:34 +00:00
SquidDev
3ac76bc05b Add ore dictionary support to all recipes 2018-02-04 20:02:12 +00:00
SquidDev
c3454a195d Merge branch 'master' of https://github.com/dan200/ComputerCraft 2018-01-15 17:18:48 +00:00
Wojbie
0d28c67534 Fix advanced monitor recipe.
Fix recipe to create 4 monitors.
2018-01-14 23:03:14 +01:00
Daniel Ratcliffe
3e265c27ff
Merge pull request #455 from Wilma456/fileread
Add read() to Filehandle
2018-01-13 00:58:19 +00:00
Daniel Ratcliffe
8d356f50c4
Merge pull request #440 from Wilma456/iomulti
Make io.write() accept multiple args
2018-01-13 00:48:07 +00:00
Daniel Ratcliffe
f30c4f16c0
Merge pull request #411 from Wilma456/copyfixup
Fix Bug in copy.lua, mkdir.lua and rename.lua (updated)
2018-01-13 00:32:55 +00:00
Daniel Ratcliffe
8bb8caa315
Merge pull request #448 from Wilma456/writecheck
Fix check of write()
2018-01-13 00:28:08 +00:00
SquidDev
0f17a3d72e Merge branch 'master' of https://github.com/dan200/ComputerCraft 2018-01-12 14:15:22 +00:00
Daniel Ratcliffe
7647369e2d
Merge pull request #446 from Wilma456/moduledir
Add folder /rom/modules
2018-01-12 14:10:50 +00:00
Daniel Ratcliffe
2a16a1df85
Merge pull request #486 from Wilma456/extensionfix
Fix Bug in Paint and Edit
2018-01-12 13:59:15 +00:00
Daniel Ratcliffe
c3db91f11f
Merge pull request #485 from Luca0208/patch-1
Removed the "the" that was too much(In /rom/help/cd.txt)
2018-01-12 13:56:48 +00:00
SquidDev
4e9034f910 Make http.websocket call synchronous in bios.lua
I thought I'd done this already, but it's possible it got lost during a
rebase.
2017-12-06 09:28:38 +00:00
SquidDev
d7301ff15e Merge pull request #412 from Wilma456/ComputerCraft-1/textfix
Add Check to textutils.tabulate/pagedTabulate
2017-11-15 16:58:13 +00:00
SquidDev
1cf10c5c47 Merge pull request #490 from zardyh/ComputerCraft/master
Propagate errors arising from API loading
2017-11-15 16:51:26 +00:00
SquidDev
6691ec8e3a Merge pull request #390 from Wilma456/ComputerCraft-1/errormsg
Show fs error in paint and edit
2017-11-15 16:39:37 +00:00
SquidDev
a9f77221ff Merge pull request #469 from Wilma456/ComputerCraft-1/newrecipe
Add more Recipes to Recipebook
2017-11-15 16:35:27 +00:00
hydraz
d766f8b34e Propagate errors arising from API loading 2017-11-15 14:22:36 -02:00
SquidDev
ed8e9d7817 Add support for enabling Lua's debug library
Whilst I'm pretty sure this is safe for general use, I'm disabling this
by default for now. I may consider enabling it in the future if no
issues are found.
2017-11-15 12:18:10 +00:00
SquidDev
6c29b44c3c Merge pull request #440 from Wilma456/ComputerCraft-1/iomulti
Make io.write() accept multiple args
2017-11-15 11:47:33 +00:00
SquidDev
c9181a121f Merge pull request #395 from SquidDev-CC/ComputerCraft/feature/websocket
Websocket support
2017-11-15 11:39:02 +00:00
SquidDev
30f4e0829f Add websocket support to HTTP API
This uses Netty's websocket functionality, meaning we do not have to
depend on another library.

As websockets do not fit neatly into the standard polling socket model,
the API is significantly more event based than CCTweaks's. One uses
http.websocket to connect, which will wait until a connection is
established and then returns the connection object (an async variant is
available).

Once you have a websocket object, you can use .send(msg) to transmit a
message. Incoming messages will fire a "websocket_message" event, with
the URL and content as arguments. A convenience method (.receive())
exists to aid waiting for valid messages.
2017-11-15 11:32:17 +00:00
SquidDev
2155fce036 Merge pull request #486 from Wilma456/ComputerCraft-1/extensionfix
Fix Bug in Paint and Edit
2017-11-14 23:55:14 +00:00
SquidDev
27602ec8fc Merge pull request #485 from Luca0208/ComputerCraft/patch-1
Removed the "the" that was too much(In /rom/help/cd.txt)
2017-11-14 23:54:54 +00:00
SquidDev
66f683d9c9 Merge pull request #475 from Wilma456/ComputerCraft-1/ioline
Fix io.lines()
2017-11-14 23:53:50 +00:00
SquidDev
fe0f998c27 Merge pull request #448 from Wilma456/ComputerCraft-1/writecheck
Fix check of write()
2017-11-14 23:50:12 +00:00
Wilma456
bcf79165f9 Merge pull request #455 from Wilma456/ComputerCraft-1/fileread
Add read() to Filehandle
2017-11-14 23:48:38 +00:00
Wilma456
c5d99db654 Merge pull request #411 from Wilma456/ComputerCraft-1/copyfixup
Fix Bug in copy.lua, mkdir.lua and rename.lua (updated)
2017-11-14 23:24:11 +00:00
SquidDev
540e2e25aa Merge pull request #163 from SquidDev-CC/ComputerCraft/feature/cobalt
Replace LuaJ with Cobalt
2017-11-14 21:48:47 +00:00
SquidDev
b2b8753ee7 Merge pull request #227 from SquidDev-CC/ComputerCraft/feature/improved-cable
Improving cable/wired modem interactions
2017-11-14 21:32:53 +00:00