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https://github.com/SquidDev-CC/CC-Tweaked
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Update to 1.20
- Use GuiGraphics for rendering UI elements. Almost definitely some z-fighting issues slipped in here. - Use Forge's loot modifier system for handling treasure disks. I have mixed feelings about this - it's a nice system, but also is far less efficient than the previous approach. - Regenerate data. This is the brunt of the commit, but nothing especially interesting here.
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@@ -13,8 +13,8 @@ import net.minecraft.gametest.framework.GameTestHelper
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import net.minecraft.nbt.CompoundTag
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.inventory.AbstractContainerMenu
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import net.minecraft.world.inventory.CraftingContainer
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import net.minecraft.world.inventory.MenuType
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import net.minecraft.world.inventory.TransientCraftingContainer
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.item.Items
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import net.minecraft.world.item.crafting.CraftingRecipe
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@@ -31,7 +31,7 @@ class Recipe_Test {
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@GameTest(template = Structures.DEFAULT)
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fun Craft_result_has_nbt(context: GameTestHelper) = context.sequence {
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thenExecute {
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val container = CraftingContainer(DummyMenu, 3, 3)
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val container = TransientCraftingContainer(DummyMenu, 3, 3)
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container.setItem(0, ItemStack(Items.SKELETON_SKULL))
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container.setItem(1, ItemStack(ModRegistry.Items.COMPUTER_ADVANCED.get()))
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