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https://github.com/SquidDev-CC/CC-Tweaked
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Update to 1.20
- Use GuiGraphics for rendering UI elements. Almost definitely some z-fighting issues slipped in here. - Use Forge's loot modifier system for handling treasure disks. I have mixed feelings about this - it's a nice system, but also is far less efficient than the previous approach. - Regenerate data. This is the brunt of the commit, but nothing especially interesting here.
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@@ -165,11 +165,9 @@ public class TestPlatformHelper extends AbstractComputerCraftAPI implements Plat
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throw new UnsupportedOperationException("Cannot interact with the world inside tests");
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}
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@Nullable
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@Override
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public ResourceLocation getCreativeTabId(CreativeModeTab tab) {
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return null;
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public CreativeModeTab.Builder newCreativeModeTab() {
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throw new IllegalStateException("Cannot create creative tab inside tests");
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}
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@Override
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