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remap with yarrnforge

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Devan-Kerman
2020-08-29 19:32:53 -05:00
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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.lua.LuaException;
/**
* The interface that defines a peripheral. See {@link IPeripheralProvider} for how to associate blocks with peripherals.
*/
public interface IPeripheral {
/**
* Should return a string that uniquely identifies this type of peripheral. This can be queried from lua by calling {@code peripheral.getType()}
*
* @return A string identifying the type of peripheral.
*/
@Nonnull
String getType();
/**
* Should return an array of strings that identify the methods that this peripheral exposes to Lua. This will be called once before each attachment, and
* should not change when called multiple times.
*
* @return An array of strings representing method names.
* @see #callMethod
*/
@Nonnull
String[] getMethodNames();
/**
* This is called when a lua program on an attached computer calls {@code peripheral.call()} with one of the methods exposed by {@link
* #getMethodNames()}.
*
* Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe when interacting with Minecraft objects.
*
* @param computer The interface to the computer that is making the call. Remember that multiple computers can be attached to a peripheral at once.
* @param context The context of the currently running lua thread. This can be used to wait for events or otherwise yield.
* @param method An integer identifying which of the methods from getMethodNames() the computercraft wishes to call. The integer indicates the index
* into the getMethodNames() table that corresponds to the string passed into peripheral.call()
* @param arguments An array of objects, representing the arguments passed into {@code peripheral.call()}.<br> Lua values of type "string" will be
* represented by Object type String.<br> Lua values of type "number" will be represented by Object type Double.<br> Lua values of type "boolean"
* will be represented by Object type Boolean.<br> Lua values of type "table" will be represented by Object type Map.<br> Lua values of any other
* type will be represented by a null object.<br> This array will be empty if no arguments are passed.
* @return An array of objects, representing values you wish to return to the lua program. Integers, Doubles, Floats, Strings, Booleans, Maps and
* ILuaObject and null be converted to their corresponding lua type. All other types will be converted to nil.
*
* You may return null to indicate no values should be returned.
* @throws LuaException If you throw any exception from this function, a lua error will be raised with the same message as your exception. Use this
* to throw appropriate errors if the wrong arguments are supplied to your method.
* @throws InterruptedException If the user shuts down or reboots the computer the coroutine is suspended, InterruptedException will be thrown. This
* exception must not be caught or intercepted, or the computer will leak memory and end up in a broken state.
* @see #getMethodNames
*/
@Nullable
Object[] callMethod(@Nonnull IComputerAccess computer, @Nonnull ILuaContext context, int method, @Nonnull Object[] arguments) throws LuaException,
InterruptedException;
/**
* Is called when when a computer is attaching to the peripheral.
*
* This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a peripheral, when a turtle travels into
* a square next to a peripheral, or when a wired modem adjacent to this peripheral is does any of the above.
*
* Between calls to attach and {@link #detach}, the attached computer can make method calls on the peripheral using {@code peripheral.call()}. This
* method can be used to keep track of which computers are attached to the peripheral, or to take action when attachment occurs.
*
* Be aware that will be called from both the server thread and ComputerCraft Lua thread, and so must be thread-safe and reentrant.
*
* @param computer The interface to the computer that is being attached. Remember that multiple computers can be attached to a peripheral at once.
* @see #detach
*/
default void attach(@Nonnull IComputerAccess computer) {
}
/**
* Called when a computer is detaching from the peripheral.
*
* This will occur when a computer shuts down, when the peripheral is removed while attached to computers, when a turtle moves away from a block
* attached to a peripheral, or when a wired modem adjacent to this peripheral is detached.
*
* This method can be used to keep track of which computers are attached to the peripheral, or to take action when detachment occurs.
*
* Be aware that this will be called from both the server and ComputerCraft Lua thread, and must be thread-safe and reentrant.
*
* @param computer The interface to the computer that is being detached. Remember that multiple computers can be attached to a peripheral at once.
* @see #attach
*/
default void detach(@Nonnull IComputerAccess computer) {
}
/**
* Get the object that this peripheral provides methods for. This will generally be the tile entity or block, but may be an inventory, entity, etc...
*
* @return The object this peripheral targets
*/
@Nonnull
default Object getTarget() {
return this;
}
/**
* Determine whether this peripheral is equivalent to another one.
*
* The minimal example should at least check whether they are the same object. However, you may wish to check if they point to the same block or tile
* entity.
*
* @param other The peripheral to compare against. This may be {@code null}.
* @return Whether these peripherals are equivalent.
*/
boolean equals(@Nullable IPeripheral other);
}