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https://github.com/SquidDev-CC/CC-Tweaked
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Add some examples to inventory methods
Closes #761. It's not perfect, but it's a little better. Maybe??
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@ -63,7 +63,8 @@ public class InventoryMethods implements GenericSource
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*
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* Each item in the inventory is represented by a table containing some basic information, much like
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* {@link dan200.computercraft.shared.turtle.apis.TurtleAPI#getItemDetail} includes. More information can be fetched
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* with {@link #getItemDetail}.
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* with {@link #getItemDetail}. The table contains the item `name`, the `count` and an a (potentially nil) hash of
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* the item's `nbt.` This NBT data doesn't contain anything useful, but allows you to distinguish identical items.
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*
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* The returned table is sparse, and so empty slots will be `nil` - it is recommended to loop over using `pairs`
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* rather than `ipairs`.
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@ -71,6 +72,14 @@ public class InventoryMethods implements GenericSource
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* @param inventory The current inventory.
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* @return All items in this inventory.
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* @cc.treturn { (table|nil)... } All items in this inventory.
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* @cc.usage Find an adjacent chest and print all items in it.
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*
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* <pre>{@code
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* local chest = peripheral.find("minecraft:chest")
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* for slot, item in pairs(chest.list()) do
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* print(("%d x %s in slot %d"):format(item.count, item.name, slot))
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* end
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* }</pre>
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*/
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@LuaFunction( mainThread = true )
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public static Map<Integer, Map<String, ?>> list( IItemHandler inventory )
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@ -89,11 +98,32 @@ public class InventoryMethods implements GenericSource
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/**
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* Get detailed information about an item.
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*
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* The returned information contains the same information as each item in
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* {@link #list}, as well as additional details like the display name
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* (`displayName`) and item durability (`damage`, `maxDamage`, `durability`).
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*
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* Some items include more information (such as enchantments) - it is
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* recommended to print it out using @{textutils.serialize} or in the Lua
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* REPL, to explore what is available.
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*
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* @param inventory The current inventory.
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* @param slot The slot to get information about.
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* @return Information about the item in this slot, or {@code nil} if not present.
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* @throws LuaException If the slot is out of range.
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* @cc.treturn table Information about the item in this slot, or {@code nil} if not present.
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* @cc.usage Print some information about the first in a chest.
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*
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* <pre>{@code
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* local chest = peripheral.find("minecraft:chest")
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* local item = chest.getItemDetail(1)
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* if not item then print("No item") return end
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*
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* print(("%s (%s)"):format(item.displayName, item.name))
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* print(("Count: %d/%d"):format(item.count, item.maxCount))
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* if item.damage then
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* print(("Damage: %d/%d"):format(item.damage, item.maxDamage))
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* end
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* }</pre>
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*/
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@Nullable
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@LuaFunction( mainThread = true )
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@ -16,6 +16,7 @@ import dan200.computercraft.core.apis.IAPIEnvironment;
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import dan200.computercraft.core.asm.TaskCallback;
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import dan200.computercraft.core.tracking.TrackingField;
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import dan200.computercraft.shared.peripheral.generic.data.ItemData;
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import dan200.computercraft.shared.peripheral.generic.methods.InventoryMethods;
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import dan200.computercraft.shared.turtle.core.*;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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@ -702,6 +703,7 @@ public class TurtleAPI implements ILuaAPI
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* more information about the item at the cost of taking longer to run.
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* @return The command result.
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* @throws LuaException If the slot is out of range.
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* @see InventoryMethods#getItemDetail Describes the information returned by a detailed query.
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* @cc.treturn nil|table Information about the given slot, or {@code nil} if it is empty.
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* @cc.usage Print the current slot, assuming it contains 13 dirt.
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*
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