mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-13 19:57:12 +00:00
Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.
- Remove several rendering tweaks until Forge's compatibility it
brought up-to-date
- Map rendering for pocket computers and printouts
- Item frame rendering for printouts
- Custom block outlines for monitors and cables/wired modems
- Custom breaking progress for cables/wired modems
- Turtle "Dinnerbone" rendering is currently broken, as normals are not
correctly transformed.
- Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
In order to do this, the term_font now also bundles a "background"
section, which is just a blank region of the screen.
- Render monitors using a VBO instead of a call list. I haven't
compared performance yet, but it manages to render a 6x5 array of
_static_ monitors at almost 60fps, which seems pretty reasonable.
This commit is contained in:
@@ -5,195 +5,322 @@
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*/
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package dan200.computercraft.client.gui;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import dan200.computercraft.client.FrameInfo;
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import dan200.computercraft.core.terminal.Terminal;
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import dan200.computercraft.core.terminal.TextBuffer;
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import dan200.computercraft.shared.util.Colour;
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import dan200.computercraft.shared.util.Palette;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import java.util.Arrays;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public final class FixedWidthFontRenderer
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{
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private static final Matrix4f IDENTITY = TransformationMatrix.identity().getMatrix();
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private static final ResourceLocation FONT = new ResourceLocation( "computercraft", "textures/gui/term_font.png" );
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public static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/term_background.png" );
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public static final int FONT_HEIGHT = 9;
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public static final int FONT_WIDTH = 6;
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public static final float WIDTH = 256.0f;
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private static FixedWidthFontRenderer instance;
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public static final float BACKGROUND_START = (WIDTH - 6.0f) / WIDTH;
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public static final float BACKGROUND_END = (WIDTH - 4.0f) / WIDTH;
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public static FixedWidthFontRenderer instance()
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{
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if( instance != null ) return instance;
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return instance = new FixedWidthFontRenderer();
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}
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private final TextureManager m_textureManager;
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public static final RenderType TYPE = Type.MAIN;
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private FixedWidthFontRenderer()
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{
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m_textureManager = Minecraft.getInstance().getTextureManager();
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}
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private static void greyscaleify( double[] rgb )
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private static float toGreyscale( double[] rgb )
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{
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Arrays.fill( rgb, (rgb[0] + rgb[1] + rgb[2]) / 3.0f );
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return (float) ((rgb[0] + rgb[1] + rgb[2]) / 3);
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}
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private void drawChar( BufferBuilder renderer, double x, double y, int index, int color, Palette p, boolean greyscale )
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private static void drawChar( Matrix4f transform, IVertexBuilder buffer, float x, float y, int index, float r, float g, float b )
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{
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int column = index % 16;
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int row = index / 16;
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double[] colour = p.getColour( 15 - color );
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if( greyscale )
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{
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greyscaleify( colour );
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}
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float r = (float) colour[0];
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float g = (float) colour[1];
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float b = (float) colour[2];
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int xStart = 1 + column * (FONT_WIDTH + 2);
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int yStart = 1 + row * (FONT_HEIGHT + 2);
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renderer.pos( x, y, 0.0 ).tex( xStart / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( xStart / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, yStart / 256.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( xStart / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x + FONT_WIDTH, y + FONT_HEIGHT, 0.0 ).tex( (xStart + FONT_WIDTH) / 256.0, (yStart + FONT_HEIGHT) / 256.0 ).color( r, g, b, 1.0f ).endVertex();
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buffer.pos( transform, x, y, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, yStart / WIDTH ).endVertex();
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buffer.pos( transform, x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
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buffer.pos( transform, x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
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buffer.pos( transform, x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex();
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buffer.pos( transform, x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
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buffer.pos( transform, x + FONT_WIDTH, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex();
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}
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private void drawQuad( BufferBuilder renderer, double x, double y, int color, double width, Palette p, boolean greyscale )
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private static void drawQuad( Matrix4f transform, IVertexBuilder buffer, float x, float y, float width, float height, float r, float g, float b )
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{
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double[] colour = p.getColour( 15 - color );
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if( greyscale )
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buffer.pos( transform, x, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_START ).endVertex();
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buffer.pos( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex();
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buffer.pos( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex();
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buffer.pos( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex();
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buffer.pos( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex();
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buffer.pos( transform, x + width, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_END ).endVertex();
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}
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private static void drawBackground(
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@Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y,
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@Nonnull TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale,
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float leftMarginSize, float rightMarginSize, float height
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)
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{
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if( leftMarginSize > 0 )
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{
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greyscaleify( colour );
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}
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float r = (float) colour[0];
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float g = (float) colour[1];
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float b = (float) colour[2];
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renderer.pos( x, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x + width, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x + width, y, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( x + width, y + FONT_HEIGHT, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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}
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private boolean isGreyScale( int colour )
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{
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return colour == 0 || colour == 15 || colour == 7 || colour == 8;
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}
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public void drawStringBackgroundPart( int x, int y, TextBuffer backgroundColour, double leftMarginSize, double rightMarginSize, boolean greyScale, Palette p )
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{
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// Draw the quads
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder renderer = tessellator.getBuffer();
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renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR );
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if( leftMarginSize > 0.0 )
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{
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int colour1 = "0123456789abcdef".indexOf( backgroundColour.charAt( 0 ) );
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if( colour1 < 0 || (greyScale && !isGreyScale( colour1 )) )
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double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( backgroundColour.charAt( 0 ) ) );
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float r, g, b;
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if( greyscale )
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{
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colour1 = 15;
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r = g = b = toGreyscale( colour );
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}
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drawQuad( renderer, x - leftMarginSize, y, colour1, leftMarginSize, p, greyScale );
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}
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if( rightMarginSize > 0.0 )
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{
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int colour2 = "0123456789abcdef".indexOf( backgroundColour.charAt( backgroundColour.length() - 1 ) );
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if( colour2 < 0 || (greyScale && !isGreyScale( colour2 )) )
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else
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{
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colour2 = 15;
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r = (float) colour[0];
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g = (float) colour[1];
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b = (float) colour[2];
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}
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drawQuad( renderer, x + backgroundColour.length() * FONT_WIDTH, y, colour2, rightMarginSize, p, greyScale );
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drawQuad( transform, renderer, x - leftMarginSize, y, leftMarginSize, height, r, g, b );
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}
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if( rightMarginSize > 0 )
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{
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double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( backgroundColour.charAt( backgroundColour.length() - 1 ) ) );
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float r, g, b;
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if( greyscale )
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{
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r = g = b = toGreyscale( colour );
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}
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else
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{
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r = (float) colour[0];
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g = (float) colour[1];
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b = (float) colour[2];
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}
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drawQuad( transform, renderer, x + backgroundColour.length() * FONT_WIDTH, y, rightMarginSize, height, r, g, b );
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}
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for( int i = 0; i < backgroundColour.length(); i++ )
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{
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int colour = "0123456789abcdef".indexOf( backgroundColour.charAt( i ) );
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if( colour < 0 || (greyScale && !isGreyScale( colour )) )
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double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( backgroundColour.charAt( i ) ) );
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float r, g, b;
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if( greyscale )
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{
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colour = 15;
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r = g = b = toGreyscale( colour );
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}
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drawQuad( renderer, x + i * FONT_WIDTH, y, colour, FONT_WIDTH, p, greyScale );
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else
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{
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r = (float) colour[0];
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g = (float) colour[1];
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b = (float) colour[2];
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}
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drawQuad( transform, renderer, x + i * FONT_WIDTH, y, FONT_WIDTH, height, r, g, b );
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}
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GlStateManager.disableTexture();
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tessellator.draw();
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GlStateManager.enableTexture();
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}
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public void drawStringTextPart( int x, int y, TextBuffer s, TextBuffer textColour, boolean greyScale, Palette p )
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public static void drawString(
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@Nonnull Matrix4f transform, @Nonnull IVertexBuilder renderer, float x, float y,
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@Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
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@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
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)
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{
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// Draw the quads
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder renderer = tessellator.getBuffer();
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renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_TEX_COLOR );
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for( int i = 0; i < s.length(); i++ )
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if( backgroundColour != null )
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{
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// Switch colour
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int colour = "0123456789abcdef".indexOf( textColour.charAt( i ) );
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if( colour < 0 || (greyScale && !isGreyScale( colour )) )
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drawBackground( transform, renderer, x, y, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize, FONT_HEIGHT );
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}
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for( int i = 0; i < text.length(); i++ )
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{
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double[] colour = palette.getColour( 15 - "0123456789abcdef".indexOf( textColour.charAt( i ) ) );
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float r, g, b;
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if( greyscale )
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{
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colour = 0;
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r = g = b = toGreyscale( colour );
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}
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else
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{
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r = (float) colour[0];
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g = (float) colour[1];
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b = (float) colour[2];
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}
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// Draw char
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int index = s.charAt( i );
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if( index < 0 || index > 255 )
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int index = text.charAt( i );
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if( index > 255 ) index = '?';
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drawChar( transform, renderer, x + i * FONT_WIDTH, y, index, r, g, b );
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}
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}
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public static void drawString(
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float x, float y, @Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour,
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@Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize
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)
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{
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Minecraft.getInstance().getTextureManager().bindTexture( FONT );
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// TODO: RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
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IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
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drawString( IDENTITY, ((IRenderTypeBuffer) renderer).getBuffer( TYPE ), x, y, text, textColour, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize );
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renderer.finish();
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}
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public static void drawTerminalWithoutCursor(
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@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
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@Nonnull Terminal terminal, boolean greyscale,
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float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
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)
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{
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Palette palette = terminal.getPalette();
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int height = terminal.getHeight();
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// Top and bottom margins
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drawBackground(
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transform, buffer, x, y - topMarginSize,
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terminal.getBackgroundColourLine( 0 ), palette, greyscale,
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leftMarginSize, rightMarginSize, topMarginSize
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);
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drawBackground(
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transform, buffer, x, y + height * FONT_HEIGHT,
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terminal.getBackgroundColourLine( height - 1 ), palette, greyscale,
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leftMarginSize, rightMarginSize, bottomMarginSize
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);
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// The main text
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for( int i = 0; i < height; i++ )
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{
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drawString(
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transform, buffer, x, y + FixedWidthFontRenderer.FONT_HEIGHT * i,
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terminal.getLine( i ), terminal.getTextColourLine( i ), terminal.getBackgroundColourLine( i ),
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palette, greyscale, leftMarginSize, rightMarginSize
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);
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}
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}
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public static void drawCursor(
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@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
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@Nonnull Terminal terminal, boolean greyscale
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||||
)
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||||
{
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||||
Palette palette = terminal.getPalette();
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||||
int width = terminal.getWidth();
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||||
int height = terminal.getHeight();
|
||||
|
||||
int cursorX = terminal.getCursorX();
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||||
int cursorY = terminal.getCursorY();
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if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height && FrameInfo.getGlobalCursorBlink() )
|
||||
{
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||||
double[] colour = palette.getColour( 15 - terminal.getTextColour() );
|
||||
float r, g, b;
|
||||
if( greyscale )
|
||||
{
|
||||
index = '?';
|
||||
r = g = b = toGreyscale( colour );
|
||||
}
|
||||
else
|
||||
{
|
||||
r = (float) colour[0];
|
||||
g = (float) colour[1];
|
||||
b = (float) colour[2];
|
||||
}
|
||||
drawChar( renderer, x + i * FONT_WIDTH, y, index, colour, p, greyScale );
|
||||
}
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tessellator.draw();
|
||||
}
|
||||
|
||||
public void drawString( TextBuffer s, int x, int y, TextBuffer textColour, TextBuffer backgroundColour, double leftMarginSize, double rightMarginSize, boolean greyScale, Palette p )
|
||||
{
|
||||
// Draw background
|
||||
if( backgroundColour != null )
|
||||
{
|
||||
// Bind the background texture
|
||||
m_textureManager.bindTexture( BACKGROUND );
|
||||
|
||||
// Draw the quads
|
||||
drawStringBackgroundPart( x, y, backgroundColour, leftMarginSize, rightMarginSize, greyScale, p );
|
||||
}
|
||||
|
||||
// Draw text
|
||||
if( s != null && textColour != null )
|
||||
{
|
||||
// Bind the font texture
|
||||
bindFont();
|
||||
|
||||
// Draw the quads
|
||||
drawStringTextPart( x, y, s, textColour, greyScale, p );
|
||||
drawChar( transform, buffer, x + cursorX * FONT_WIDTH, y + cursorY * FONT_HEIGHT, '_', r, g, b );
|
||||
}
|
||||
}
|
||||
|
||||
public int getStringWidth( String s )
|
||||
public static void drawTerminal(
|
||||
@Nonnull Matrix4f transform, @Nonnull IVertexBuilder buffer, float x, float y,
|
||||
@Nonnull Terminal terminal, boolean greyscale,
|
||||
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
|
||||
)
|
||||
{
|
||||
if( s == null )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return s.length() * FONT_WIDTH;
|
||||
drawTerminalWithoutCursor( transform, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
|
||||
drawCursor( transform, buffer, x, y, terminal, greyscale );
|
||||
}
|
||||
|
||||
public void bindFont()
|
||||
public static void drawTerminal(
|
||||
float x, float y, @Nonnull Terminal terminal, boolean greyscale,
|
||||
float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
|
||||
)
|
||||
{
|
||||
m_textureManager.bindTexture( FONT );
|
||||
GlStateManager.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
|
||||
Minecraft.getInstance().getTextureManager().bindTexture( FONT );
|
||||
// TODO: Is this the most sane thing?
|
||||
RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
|
||||
|
||||
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
|
||||
IVertexBuilder buffer = renderer.getBuffer( TYPE );
|
||||
drawTerminal( IDENTITY, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
|
||||
renderer.finish( TYPE );
|
||||
}
|
||||
|
||||
public static void drawEmptyTerminal( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
|
||||
{
|
||||
Colour colour = Colour.Black;
|
||||
drawQuad( transform, renderer.getBuffer( TYPE ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
|
||||
}
|
||||
|
||||
public static void drawEmptyTerminal( float x, float y, float width, float height )
|
||||
{
|
||||
Minecraft.getInstance().getTextureManager().bindTexture( FONT );
|
||||
RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
|
||||
|
||||
IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
|
||||
drawEmptyTerminal( IDENTITY, renderer, x, y, width, height );
|
||||
renderer.finish();
|
||||
}
|
||||
|
||||
public static void drawBlocker( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
|
||||
{
|
||||
Colour colour = Colour.Black;
|
||||
drawQuad( transform, renderer.getBuffer( Type.BLOCKER ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
|
||||
}
|
||||
|
||||
private static final class Type extends RenderState
|
||||
{
|
||||
private static final int GL_MODE = GL11.GL_TRIANGLES;
|
||||
|
||||
private static final VertexFormat FORMAT = DefaultVertexFormats.POSITION_COLOR_TEX;
|
||||
|
||||
static final RenderType MAIN = RenderType.get(
|
||||
"terminal_font", FORMAT, GL_MODE, 1024,
|
||||
false, false, // useDelegate, needsSorting
|
||||
RenderType.State.builder()
|
||||
.texture( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
|
||||
.alpha( DEFAULT_ALPHA )
|
||||
.lightmap( LIGHTMAP_DISABLED )
|
||||
.writeMask( COLOR_WRITE )
|
||||
.build( false )
|
||||
);
|
||||
|
||||
static final RenderType BLOCKER = RenderType.get(
|
||||
"terminal_blocker", FORMAT, GL_MODE, 256,
|
||||
false, false, // useDelegate, needsSorting
|
||||
RenderType.State.builder()
|
||||
.texture( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
|
||||
.alpha( DEFAULT_ALPHA )
|
||||
.writeMask( DEPTH_WRITE )
|
||||
.lightmap( LIGHTMAP_DISABLED )
|
||||
.build( false )
|
||||
);
|
||||
|
||||
private Type( String name, Runnable setup, Runnable destroy )
|
||||
{
|
||||
super( name, setup, destroy );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user