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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-13 19:57:12 +00:00

Update CC: Tweaked to 1.13

Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
This commit is contained in:
SquidDev
2019-04-02 13:27:27 +01:00
parent 810258e9b8
commit f9e13ca67a
273 changed files with 8194 additions and 11111 deletions

View File

@@ -89,13 +89,13 @@ public class Palette
rgb8[i] = encodeRGB8( colours[i] );
}
nbt.setIntArray( "term_palette", rgb8 );
nbt.putIntArray( "term_palette", rgb8 );
return nbt;
}
public void readFromNBT( NBTTagCompound nbt )
{
if( !nbt.hasKey( "term_palette" ) ) return;
if( !nbt.contains( "term_palette" ) ) return;
int[] rgb8 = nbt.getIntArray( "term_palette" );
if( rgb8.length != colours.length ) return;