mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-20 15:24:49 +00:00
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
This commit is contained in:
@@ -10,20 +10,21 @@ import dan200.computercraft.api.turtle.ITurtleUpgrade;
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import dan200.computercraft.api.turtle.TurtleSide;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.turtle.blocks.TileTurtle;
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import dan200.computercraft.shared.util.DirectionUtil;
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import dan200.computercraft.shared.util.Holiday;
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import dan200.computercraft.shared.util.HolidayUtil;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelManager;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ModelManager;
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import net.minecraft.client.renderer.model.ModelResourceLocation;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.EnumFacing;
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@@ -36,16 +37,17 @@ import org.lwjgl.opengl.GL11;
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import javax.vecmath.Matrix4f;
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import java.util.List;
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import java.util.Random;
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public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurtle>
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public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
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{
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private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle", "inventory" );
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private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_normal", "inventory" );
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private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_advanced", "inventory" );
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private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_white", "inventory" );
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private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_colour", "inventory" );
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private static final ModelResourceLocation ELF_OVERLAY_MODEL = new ModelResourceLocation( "computercraft:turtle_elf_overlay", "inventory" );
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@Override
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public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking, float f2 )
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public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking )
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{
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if( tileEntity != null ) renderTurtleAt( tileEntity, posX, posY, posZ, partialTicks );
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}
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@@ -85,7 +87,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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if( label != null && rendererDispatcher.cameraHitResult != null && turtle.getPos().equals( rendererDispatcher.cameraHitResult.getBlockPos() ) )
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{
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setLightmapDisabled( true );
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EntityRenderer.drawNameplate(
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GameRenderer.drawNameplate(
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getFontRenderer(), label,
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(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
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rendererDispatcher.entityYaw, rendererDispatcher.entityPitch, false, false
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@@ -96,22 +98,21 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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GlStateManager.pushMatrix();
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try
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{
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IBlockState state = turtle.getWorld().getBlockState( turtle.getPos() );
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IBlockState state = turtle.getBlockState();
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// Setup the transform
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Vec3d offset = turtle.getRenderOffset( partialTicks );
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float yaw = turtle.getRenderYaw( partialTicks );
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GlStateManager.translate( posX + offset.x, posY + offset.y, posZ + offset.z );
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GlStateManager.translated( posX + offset.x, posY + offset.y, posZ + offset.z );
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// Render the turtle
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GlStateManager.translate( 0.5f, 0.5f, 0.5f );
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GlStateManager.rotate( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
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GlStateManager.translatef( 0.5f, 0.5f, 0.5f );
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GlStateManager.rotatef( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
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if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
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{
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// Flip the model and swap the cull face as winding order will have changed.
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GlStateManager.scale( 1.0f, -1.0f, 1.0f );
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GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
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GlStateManager.cullFace( GlStateManager.CullFace.FRONT );
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}
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GlStateManager.translate( -0.5f, -0.5f, -0.5f );
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GlStateManager.translatef( -0.5f, -0.5f, -0.5f );
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// Render the turtle
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int colour = turtle.getColour();
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ComputerFamily family = turtle.getFamily();
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@@ -151,7 +152,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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}
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}
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private static void renderUpgrade( IBlockState state, TileTurtle turtle, TurtleSide side, float f )
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private void renderUpgrade( IBlockState state, TileTurtle turtle, TurtleSide side, float f )
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{
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ITurtleUpgrade upgrade = turtle.getUpgrade( side );
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if( upgrade != null )
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@@ -160,9 +161,9 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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try
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{
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float toolAngle = turtle.getToolRenderAngle( side, f );
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GlStateManager.translate( 0.0f, 0.5f, 0.5f );
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GlStateManager.rotate( -toolAngle, 1.0f, 0.0f, 0.0f );
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GlStateManager.translate( 0.0f, -0.5f, -0.5f );
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GlStateManager.translatef( 0.0f, 0.5f, 0.5f );
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GlStateManager.rotatef( -toolAngle, 1.0f, 0.0f, 0.0f );
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GlStateManager.translatef( 0.0f, -0.5f, -0.5f );
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Pair<IBakedModel, Matrix4f> pair = upgrade.getModel( turtle.getAccess(), side );
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if( pair != null )
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@@ -184,22 +185,22 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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}
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}
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private static void renderModel( IBlockState state, ModelResourceLocation modelLocation, int[] tints )
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private void renderModel( IBlockState state, ModelResourceLocation modelLocation, int[] tints )
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{
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Minecraft mc = Minecraft.getMinecraft();
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ModelManager modelManager = mc.getRenderItem().getItemModelMesher().getModelManager();
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Minecraft mc = Minecraft.getInstance();
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ModelManager modelManager = mc.getItemRenderer().getItemModelMesher().getModelManager();
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renderModel( state, modelManager.getModel( modelLocation ), tints );
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}
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private static void renderModel( IBlockState state, IBakedModel model, int[] tints )
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private void renderModel( IBlockState state, IBakedModel model, int[] tints )
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{
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Minecraft mc = Minecraft.getMinecraft();
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Random random = new Random( 0 );
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Tessellator tessellator = Tessellator.getInstance();
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mc.getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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renderQuads( tessellator, model.getQuads( state, null, 0 ), tints );
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for( EnumFacing facing : EnumFacing.VALUES )
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rendererDispatcher.textureManager.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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renderQuads( tessellator, model.getQuads( state, null, random ), tints );
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for( EnumFacing facing : DirectionUtil.FACINGS )
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{
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renderQuads( tessellator, model.getQuads( state, facing, 0 ), tints );
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renderQuads( tessellator, model.getQuads( state, facing, random ), tints );
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}
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}
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