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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-20 15:24:49 +00:00

Update CC: Tweaked to 1.13

Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
This commit is contained in:
SquidDev
2019-04-02 13:27:27 +01:00
parent 810258e9b8
commit f9e13ca67a
273 changed files with 8194 additions and 11111 deletions

View File

@@ -10,20 +10,21 @@ import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelManager;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
@@ -36,16 +37,17 @@ import org.lwjgl.opengl.GL11;
import javax.vecmath.Matrix4f;
import java.util.List;
import java.util.Random;
public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurtle>
public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
{
private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle", "inventory" );
private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_normal", "inventory" );
private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_advanced", "inventory" );
private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_white", "inventory" );
private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_colour", "inventory" );
private static final ModelResourceLocation ELF_OVERLAY_MODEL = new ModelResourceLocation( "computercraft:turtle_elf_overlay", "inventory" );
@Override
public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking, float f2 )
public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking )
{
if( tileEntity != null ) renderTurtleAt( tileEntity, posX, posY, posZ, partialTicks );
}
@@ -85,7 +87,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
if( label != null && rendererDispatcher.cameraHitResult != null && turtle.getPos().equals( rendererDispatcher.cameraHitResult.getBlockPos() ) )
{
setLightmapDisabled( true );
EntityRenderer.drawNameplate(
GameRenderer.drawNameplate(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
rendererDispatcher.entityYaw, rendererDispatcher.entityPitch, false, false
@@ -96,22 +98,21 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
GlStateManager.pushMatrix();
try
{
IBlockState state = turtle.getWorld().getBlockState( turtle.getPos() );
IBlockState state = turtle.getBlockState();
// Setup the transform
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
GlStateManager.translate( posX + offset.x, posY + offset.y, posZ + offset.z );
GlStateManager.translated( posX + offset.x, posY + offset.y, posZ + offset.z );
// Render the turtle
GlStateManager.translate( 0.5f, 0.5f, 0.5f );
GlStateManager.rotate( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
GlStateManager.translatef( 0.5f, 0.5f, 0.5f );
GlStateManager.rotatef( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
{
// Flip the model and swap the cull face as winding order will have changed.
GlStateManager.scale( 1.0f, -1.0f, 1.0f );
GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
GlStateManager.cullFace( GlStateManager.CullFace.FRONT );
}
GlStateManager.translate( -0.5f, -0.5f, -0.5f );
GlStateManager.translatef( -0.5f, -0.5f, -0.5f );
// Render the turtle
int colour = turtle.getColour();
ComputerFamily family = turtle.getFamily();
@@ -151,7 +152,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
}
}
private static void renderUpgrade( IBlockState state, TileTurtle turtle, TurtleSide side, float f )
private void renderUpgrade( IBlockState state, TileTurtle turtle, TurtleSide side, float f )
{
ITurtleUpgrade upgrade = turtle.getUpgrade( side );
if( upgrade != null )
@@ -160,9 +161,9 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
try
{
float toolAngle = turtle.getToolRenderAngle( side, f );
GlStateManager.translate( 0.0f, 0.5f, 0.5f );
GlStateManager.rotate( -toolAngle, 1.0f, 0.0f, 0.0f );
GlStateManager.translate( 0.0f, -0.5f, -0.5f );
GlStateManager.translatef( 0.0f, 0.5f, 0.5f );
GlStateManager.rotatef( -toolAngle, 1.0f, 0.0f, 0.0f );
GlStateManager.translatef( 0.0f, -0.5f, -0.5f );
Pair<IBakedModel, Matrix4f> pair = upgrade.getModel( turtle.getAccess(), side );
if( pair != null )
@@ -184,22 +185,22 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
}
}
private static void renderModel( IBlockState state, ModelResourceLocation modelLocation, int[] tints )
private void renderModel( IBlockState state, ModelResourceLocation modelLocation, int[] tints )
{
Minecraft mc = Minecraft.getMinecraft();
ModelManager modelManager = mc.getRenderItem().getItemModelMesher().getModelManager();
Minecraft mc = Minecraft.getInstance();
ModelManager modelManager = mc.getItemRenderer().getItemModelMesher().getModelManager();
renderModel( state, modelManager.getModel( modelLocation ), tints );
}
private static void renderModel( IBlockState state, IBakedModel model, int[] tints )
private void renderModel( IBlockState state, IBakedModel model, int[] tints )
{
Minecraft mc = Minecraft.getMinecraft();
Random random = new Random( 0 );
Tessellator tessellator = Tessellator.getInstance();
mc.getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
renderQuads( tessellator, model.getQuads( state, null, 0 ), tints );
for( EnumFacing facing : EnumFacing.VALUES )
rendererDispatcher.textureManager.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
renderQuads( tessellator, model.getQuads( state, null, random ), tints );
for( EnumFacing facing : DirectionUtil.FACINGS )
{
renderQuads( tessellator, model.getQuads( state, facing, 0 ), tints );
renderQuads( tessellator, model.getQuads( state, facing, random ), tints );
}
}