Move drop consumer code into a separate class

This has always been separate from turtles, so there is no reason to
keep it there.
This commit is contained in:
SquidDev
2018-12-28 12:47:44 +00:00
parent 41a320e9a4
commit f8b328a048
8 changed files with 148 additions and 155 deletions
@@ -0,0 +1,136 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2018. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.util;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Function;
public class DropConsumer
{
private static final DropConsumer instance = new DropConsumer();
public static DropConsumer instance()
{
return instance;
}
private Function<ItemStack, ItemStack> dropConsumer;
private List<ItemStack> remainingDrops;
private WeakReference<World> dropWorld;
private BlockPos dropPos;
private AxisAlignedBB dropBounds;
private WeakReference<Entity> dropEntity;
public void set( Entity entity, Function<ItemStack, ItemStack> consumer )
{
dropConsumer = consumer;
remainingDrops = new ArrayList<>();
dropEntity = new WeakReference<>( entity );
dropWorld = new WeakReference<>( entity.world );
dropPos = null;
dropBounds = new AxisAlignedBB( entity.getPosition() ).grow( 2, 2, 2 );
entity.captureDrops = true;
}
public void set( World world, BlockPos pos, Function<ItemStack, ItemStack> consumer )
{
dropConsumer = consumer;
remainingDrops = new ArrayList<>();
dropEntity = null;
dropWorld = new WeakReference<>( world );
dropPos = pos;
dropBounds = new AxisAlignedBB( pos ).grow( 2, 2, 2 );
}
public List<ItemStack> clear()
{
if( dropEntity != null )
{
Entity entity = dropEntity.get();
if( entity != null )
{
entity.captureDrops = false;
if( entity.capturedDrops != null )
{
for( EntityItem entityItem : entity.capturedDrops ) handleDrops( entityItem.getItem() );
entity.capturedDrops.clear();
}
}
}
List<ItemStack> remainingStacks = remainingDrops;
dropConsumer = null;
remainingDrops = null;
dropEntity = null;
dropWorld = null;
dropPos = null;
dropBounds = null;
return remainingStacks;
}
private void handleDrops( ItemStack stack )
{
ItemStack remaining = dropConsumer.apply( stack );
if( !remaining.isEmpty() ) remainingDrops.add( remaining );
}
@SubscribeEvent( priority = EventPriority.LOWEST )
public void onEntityLivingDrops( LivingDropsEvent event )
{
// Capture any mob drops for the current entity
if( dropEntity != null && event.getEntity() == dropEntity.get() )
{
List<EntityItem> drops = event.getDrops();
for( EntityItem entityItem : drops ) handleDrops( entityItem.getItem() );
drops.clear();
}
}
@SubscribeEvent( priority = EventPriority.LOWEST )
public void onHarvestDrops( BlockEvent.HarvestDropsEvent event )
{
// Capture block drops for the current entity
if( dropWorld != null && dropWorld.get() == event.getWorld()
&& dropPos != null && dropPos.equals( event.getPos() ) )
{
for( ItemStack item : event.getDrops() )
{
if( event.getWorld().rand.nextFloat() < event.getDropChance() ) handleDrops( item );
}
event.getDrops().clear();
}
}
@SubscribeEvent( priority = EventPriority.LOWEST )
public void onEntitySpawn( EntityJoinWorldEvent event )
{
// Capture any nearby item spawns
if( dropWorld != null && dropWorld.get() == event.getWorld() && event.getEntity() instanceof EntityItem
&& dropBounds.contains( event.getEntity().getPositionVector() ) )
{
handleDrops( ((EntityItem) event.getEntity()).getItem() );
event.setCanceled( true );
}
}
}