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https://github.com/SquidDev-CC/CC-Tweaked
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A few more gametests, update to Gradle 8.12
Okay, listen. I started writing a few more gametests (see #1682), and
then thought I'd do a cheeky Gradle update. However, that broke
vanilla-extract[^1], and also triggered a load of deprecation warnings,
and at that point it was too late to separate the too.
[^1]: 8975ed5a7b
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@@ -31,10 +31,10 @@ fun addRemappedConfiguration(name: String) {
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}
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val capitalName = name.replaceFirstChar { it.titlecase(Locale.ROOT) }
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loom.addRemapConfiguration("mod$capitalName") {
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onCompileClasspath.set(false)
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onRuntimeClasspath.set(true)
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sourceSet.set(ourSourceSet)
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targetConfigurationName.set(name)
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onCompileClasspath = false
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onRuntimeClasspath = true
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sourceSet = ourSourceSet
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targetConfigurationName = name
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}
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configurations.create(name) {
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isCanBeConsumed = false
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@@ -107,8 +107,8 @@ dependencies {
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}
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loom {
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accessWidenerPath.set(project(":common").file("src/main/resources/computercraft.accesswidener"))
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mixin.defaultRefmapName.set("computercraft.refmap.json")
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accessWidenerPath = project(":common").file("src/main/resources/computercraft.accesswidener")
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mixin.defaultRefmapName = "computercraft.refmap.json"
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mods {
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register("computercraft") {
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@@ -285,7 +285,7 @@ tasks.register("checkClient") {
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}
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modPublishing {
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output.set(tasks.remapJar)
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output = tasks.remapJar
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}
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tasks.withType(GenerateModuleMetadata::class).configureEach { isEnabled = false }
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@@ -26,7 +26,7 @@ public class TestMod implements ModInitializer, ClientModInitializer {
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var phase = new ResourceLocation(ComputerCraftAPI.MOD_ID, "test_mod");
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ServerLifecycleEvents.SERVER_STARTED.addPhaseOrdering(Event.DEFAULT_PHASE, phase);
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ServerLifecycleEvents.SERVER_STARTED.register(phase, TestHooks::onServerStarted);
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CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> CCTestCommand.register(dispatcher));
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CommandRegistrationCallback.EVENT.register((dispatcher, buildContext, environment) -> CCTestCommand.register(dispatcher, buildContext));
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PlayerBlockBreakEvents.BEFORE.register((level, player, pos, state, blockEntity) -> !TestHooks.onBeforeDestroyBlock(level, pos, state));
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TestHooks.loadTests(GameTestRegistry::register);
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