mirror of
				https://github.com/SquidDev-CC/CC-Tweaked
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	Some improvements to Javadoc publishing
- Use <p> everywhere. This is uglier, but also technically more correct. This requires a version bump to cct-javadoc, and will give me a massive headache when merging. - Link against the existing OpenJDK docs.
This commit is contained in:
		| @@ -149,6 +149,7 @@ illuaminate { | ||||
|  | ||||
| tasks.javadoc { | ||||
|     include("dan200/computercraft/api/**/*.java") | ||||
|     (options as StandardJavadocDocletOptions).links("https://docs.oracle.com/javase/8/docs/api/") | ||||
| } | ||||
|  | ||||
| val apiJar by tasks.registering(Jar::class) { | ||||
|   | ||||
| @@ -18,7 +18,7 @@ jqwik = "1.7.0" | ||||
| junit = "5.9.1" | ||||
|  | ||||
| # Build tools | ||||
| cctJavadoc = "1.5.0" | ||||
| cctJavadoc = "1.5.1" | ||||
| checkstyle = "8.25" # There's a reason we're pinned on an ancient version, but I can't remember what it is. | ||||
| curseForgeGradle = "1.0.11" | ||||
| forgeGradle = "5.1.+" | ||||
|   | ||||
| @@ -38,7 +38,7 @@ import javax.annotation.Nullable; | ||||
| 
 | ||||
| /** | ||||
|  * The static entry point to the ComputerCraft API. | ||||
|  * | ||||
|  * <p> | ||||
|  * Members in this class must be called after mod_ComputerCraft has been initialised, but may be called before it is | ||||
|  * fully loaded. | ||||
|  */ | ||||
| @@ -59,13 +59,13 @@ public final class ComputerCraftAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Creates a numbered directory in a subfolder of the save directory for a given world, and returns that number. | ||||
|      * | ||||
|      * <p> | ||||
|      * Use in conjunction with createSaveDirMount() to create a unique place for your peripherals or media items to store files. | ||||
|      * | ||||
|      * @param world         The world for which the save dir should be created. This should be the server side world object. | ||||
|      * @param parentSubPath The folder path within the save directory where the new directory should be created. eg: "computercraft/disk" | ||||
|      * @return The numerical value of the name of the new folder, or -1 if the folder could not be created for some reason. | ||||
|      * | ||||
|      * <p> | ||||
|      * eg: if createUniqueNumberedSaveDir( world, "computer/disk" ) was called returns 42, then "computer/disk/42" is now | ||||
|      * available for writing. | ||||
|      * @see #createSaveDirMount(World, String, long) | ||||
| @@ -77,7 +77,7 @@ public final class ComputerCraftAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Creates a file system mount that maps to a subfolder of the save directory for a given world, and returns it. | ||||
|      * | ||||
|      * <p> | ||||
|      * Use in conjunction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a folder from the | ||||
|      * users save directory onto a computers file system. | ||||
|      * | ||||
| @@ -101,10 +101,10 @@ public final class ComputerCraftAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Creates a file system mount to a resource folder, and returns it. | ||||
|      * | ||||
|      * <p> | ||||
|      * Use in conjunction with {@link IComputerAccess#mount} or {@link IComputerAccess#mountWritable} to mount a | ||||
|      * resource folder onto a computer's file system. | ||||
|      * | ||||
|      * <p> | ||||
|      * The files in this mount will be a combination of files in all mod jar, and data packs that contain | ||||
|      * resources with the same domain and path. For instance, ComputerCraft's resources are stored in | ||||
|      * "/data/computercraft/lua/rom". We construct a mount for that with | ||||
|   | ||||
| @@ -21,7 +21,7 @@ public interface IUpgradeBase | ||||
|     /** | ||||
|      * Gets a unique identifier representing this type of turtle upgrade. eg: "computercraft:wireless_modem" | ||||
|      * or "my_mod:my_upgrade". | ||||
|      * | ||||
|      * <p> | ||||
|      * You should use a unique resource domain to ensure this upgrade is uniquely identified. | ||||
|      * The upgrade will fail registration if an already used ID is specified. | ||||
|      * | ||||
| @@ -32,7 +32,7 @@ public interface IUpgradeBase | ||||
| 
 | ||||
|     /** | ||||
|      * Return an unlocalised string to describe this type of computer in item names. | ||||
|      * | ||||
|      * <p> | ||||
|      * Examples of built-in adjectives are "Wireless", "Mining" and "Crafty". | ||||
|      * | ||||
|      * @return The localisation key for this upgrade's adjective. | ||||
| @@ -44,7 +44,7 @@ public interface IUpgradeBase | ||||
|      * Return an item stack representing the type of item that a computer must be crafted | ||||
|      * with to create a version which holds this upgrade. This item stack is also used | ||||
|      * to determine the upgrade given by {@code turtle.equipLeft()} or {@code pocket.equipBack()} | ||||
|      * | ||||
|      * <p> | ||||
|      * This should be constant over a session (or at least a datapack reload). It is recommended | ||||
|      * that you cache the stack too, in order to prevent constructing it every time the method | ||||
|      * is called. | ||||
| @@ -56,11 +56,11 @@ public interface IUpgradeBase | ||||
| 
 | ||||
|     /** | ||||
|      * Determine if an item is suitable for being used for this upgrade. | ||||
|      * | ||||
|      * <p> | ||||
|      * When un-equipping an upgrade, we return {@link #getCraftingItem()} rather than | ||||
|      * the original stack. In order to prevent people losing items with enchantments (or | ||||
|      * repairing items with non-0 damage), we impose additional checks on the item. | ||||
|      * | ||||
|      * <p> | ||||
|      * The default check requires that any non-capability NBT is exactly the same as the | ||||
|      * crafting item, but this may be relaxed for your upgrade. | ||||
|      * | ||||
|   | ||||
| @@ -49,7 +49,7 @@ public abstract class BasicItemDetailProvider<T> implements IDetailProvider<Item | ||||
|     /** | ||||
|      * Provide additional details for the given {@link Item} and {@link ItemStack}. This method is called by | ||||
|      * {@code turtle.getItemDetail()}. New properties should be added to the given {@link Map}, {@code data}. | ||||
|      * | ||||
|      * <p> | ||||
|      * This method is always called on the server thread, so it is safe to interact with the world here, but you should | ||||
|      * take care to avoid long blocking operations as this will stall the server and other computers. | ||||
|      * | ||||
|   | ||||
| @@ -12,7 +12,7 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * An {@link IOException} which occurred on a specific file. | ||||
|  * | ||||
|  * <p> | ||||
|  * This may be thrown from a {@link IMount} or {@link IWritableMount} to give more information about a failure. | ||||
|  */ | ||||
| public class FileOperationException extends IOException | ||||
|   | ||||
| @@ -9,7 +9,7 @@ import java.io.IOException; | ||||
| 
 | ||||
| /** | ||||
|  * Provides a mount of the entire computer's file system. | ||||
|  * | ||||
|  * <p> | ||||
|  * This exists for use by various APIs - one should not attempt to mount it. | ||||
|  */ | ||||
| public interface IFileSystem extends IWritableMount | ||||
|   | ||||
| @@ -18,7 +18,7 @@ import java.util.List; | ||||
| /** | ||||
|  * Represents a read only part of a virtual filesystem that can be mounted onto a computer using | ||||
|  * {@link IComputerAccess#mount(String, IMount)}. | ||||
|  * | ||||
|  * <p> | ||||
|  * Ready made implementations of this interface can be created using | ||||
|  * {@link ComputerCraftAPI#createSaveDirMount(World, String, long)} or | ||||
|  * {@link ComputerCraftAPI#createResourceMount(String, String)}, or you're free to implement it yourselves! | ||||
|   | ||||
| @@ -18,7 +18,7 @@ import java.util.OptionalLong; | ||||
| /** | ||||
|  * Represents a part of a virtual filesystem that can be mounted onto a computer using {@link IComputerAccess#mount(String, IMount)} | ||||
|  * or {@link IComputerAccess#mountWritable(String, IWritableMount)}, that can also be written to. | ||||
|  * | ||||
|  * <p> | ||||
|  * Ready made implementations of this interface can be created using | ||||
|  * {@link ComputerCraftAPI#createSaveDirMount(World, String, long)}, or you're free to implement it yourselves! | ||||
|  * | ||||
|   | ||||
| @@ -17,17 +17,17 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * A generic source of {@link LuaMethod} functions. | ||||
|  * | ||||
|  * <p> | ||||
|  * Unlike normal objects ({@link IDynamicLuaObject} or {@link IPeripheral}), methods do not target this object but | ||||
|  * instead are defined as {@code static} and accept their target as the first parameter. This allows you to inject | ||||
|  * methods onto objects you do not own, as well as declaring methods for a specific "trait" (for instance, a | ||||
|  * {@link Capability}). | ||||
|  * | ||||
|  * <p> | ||||
|  * Currently the "generic peripheral" system is incompatible with normal peripherals. Normal {@link IPeripheralProvider} | ||||
|  * or {@link IPeripheral} implementations take priority. Tile entities which use this system are given a peripheral name | ||||
|  * determined by their id, rather than any peripheral provider. This will hopefully change in the future, once a suitable | ||||
|  * design has been established. | ||||
|  * | ||||
|  * <p> | ||||
|  * For example, the main CC: Tweaked mod defines a generic source for inventories, which works on {@link IItemHandler}s: | ||||
|  * | ||||
|  * <pre>{@code | ||||
| @@ -49,7 +49,7 @@ public interface GenericSource | ||||
| { | ||||
|     /** | ||||
|      * A unique identifier for this generic source. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is currently unused, but may be used in the future to allow disabling specific sources. It is recommended | ||||
|      * to return an identifier using your mod's ID. | ||||
|      * | ||||
|   | ||||
| @@ -185,7 +185,7 @@ public interface IArguments | ||||
| 
 | ||||
|     /** | ||||
|      * Get an argument as a table in an unsafe manner. | ||||
|      * | ||||
|      * <p> | ||||
|      * Classes implementing this interface may choose to implement a more optimised version which does not copy the | ||||
|      * table, instead returning a wrapper version, making it more efficient. However, the caller must guarantee that | ||||
|      * they do not access the table the computer thread (and so should not be used with main-thread functions) or once | ||||
| @@ -334,7 +334,7 @@ public interface IArguments | ||||
| 
 | ||||
|     /** | ||||
|      * Get an argument as a table in an unsafe manner. | ||||
|      * | ||||
|      * <p> | ||||
|      * Classes implementing this interface may choose to implement a more optimised version which does not copy the | ||||
|      * table, instead returning a wrapper version, making it more efficient. However, the caller must guarantee that | ||||
|      * they do not access off the computer thread (and so should not be used with main-thread functions) or once the | ||||
| @@ -446,7 +446,7 @@ public interface IArguments | ||||
| 
 | ||||
|     /** | ||||
|      * This is called when the current function finishes, before any main thread tasks have run. | ||||
|      * | ||||
|      * <p> | ||||
|      * Called when the current function returns, and so some values are no longer guaranteed to be safe to access. | ||||
|      * | ||||
|      * @deprecated This method was an internal implementation detail and is no longer used. | ||||
|   | ||||
| @@ -11,7 +11,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * An interface for representing custom objects returned by peripherals or other Lua objects. | ||||
|  * | ||||
|  * <p> | ||||
|  * Generally, one does not need to implement this type - it is sufficient to return an object with some methods | ||||
|  * annotated with {@link LuaFunction}. {@link IDynamicLuaObject} is useful when you wish your available methods to | ||||
|  * change at runtime. | ||||
|   | ||||
| @@ -10,7 +10,7 @@ import dan200.computercraft.api.ComputerCraftAPI; | ||||
| /** | ||||
|  * Represents a Lua object which is stored as a global variable on computer startup. This must either provide | ||||
|  * {@link LuaFunction} annotated functions or implement {@link IDynamicLuaObject}. | ||||
|  * | ||||
|  * <p> | ||||
|  * Before implementing this interface, consider alternative methods of providing methods. It is generally preferred | ||||
|  * to use peripherals to provide functionality to users. | ||||
|  * | ||||
| @@ -28,7 +28,7 @@ public interface ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Called when the computer is turned on. | ||||
|      * | ||||
|      * <p> | ||||
|      * One should only interact with the file system. | ||||
|      */ | ||||
|     default void startup() | ||||
| @@ -44,7 +44,7 @@ public interface ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Called when the computer is turned off or unloaded. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should reset the state of the object, disposing any remaining file handles, or other resources. | ||||
|      */ | ||||
|     default void shutdown() | ||||
|   | ||||
| @@ -17,7 +17,7 @@ public interface ILuaContext | ||||
|      * Queue a task to be executed on the main server thread at the beginning of next tick, but do not wait for it to | ||||
|      * complete. This should be used when you need to interact with the world in a thread-safe manner but do not care | ||||
|      * about the result or you wish to run asynchronously. | ||||
|      * | ||||
|      * <p> | ||||
|      * When the task has finished, it will enqueue a {@code task_completed} event, which takes the task id, a success | ||||
|      * value and the return values, or an error message if it failed. | ||||
|      * | ||||
| @@ -31,7 +31,7 @@ public interface ILuaContext | ||||
|     /** | ||||
|      * Queue a task to be executed on the main server thread at the beginning of next tick, waiting for it to complete. | ||||
|      * This should be used when you need to interact with the world in a thread-safe manner. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note that the return values of your task are handled as events, meaning more complex objects such as maps or | ||||
|      * {@link IDynamicLuaObject} will not preserve their identities. | ||||
|      * | ||||
|   | ||||
| @@ -14,7 +14,7 @@ import java.util.Optional; | ||||
| 
 | ||||
| /** | ||||
|  * Used to mark a Java function which is callable from Lua. | ||||
|  * | ||||
|  * <p> | ||||
|  * Methods annotated with {@link LuaFunction} must be public final instance methods. They can have any number of | ||||
|  * parameters, but they must be of the following types: | ||||
|  * | ||||
| @@ -24,12 +24,12 @@ import java.util.Optional; | ||||
|  *   <li> | ||||
|  *     Alternatively, one may specify the desired arguments as normal parameters and the argument parsing code will | ||||
|  *     be generated automatically. | ||||
|  * | ||||
|  * <p> | ||||
|  *     Each parameter must be one of the given types supported by {@link IArguments} (for instance, {@link int} or | ||||
|  *     {@link Map}). Optional values are supported by accepting a parameter of type {@link Optional}. | ||||
|  *   </li> | ||||
|  * </ul> | ||||
|  * | ||||
|  * <p> | ||||
|  * This function may return {@link MethodResult}. However, if you simply return a value (rather than having to yield), | ||||
|  * you may return {@code void}, a single value (either an object or a primitive like {@code int}) or array of objects. | ||||
|  * These will be treated the same as {@link MethodResult#of()}, {@link MethodResult#of(Object)} and | ||||
| @@ -58,7 +58,7 @@ public @interface LuaFunction | ||||
| 
 | ||||
|     /** | ||||
|      * Allow using "unsafe" arguments, such {@link IArguments#getTableUnsafe(int)}. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is incompatible with {@link #mainThread()}. | ||||
|      * | ||||
|      * @return Whether this function supports unsafe arguments. | ||||
|   | ||||
| @@ -16,7 +16,7 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * The result of invoking a Lua method. | ||||
|  * | ||||
|  * <p> | ||||
|  * Method results either return a value immediately ({@link #of(Object...)} or yield control to the parent coroutine. | ||||
|  * When the current coroutine is resumed, we invoke the provided {@link ILuaCallback#resume(Object[])} callback. | ||||
|  */ | ||||
| @@ -55,11 +55,11 @@ public final class MethodResult | ||||
| 
 | ||||
|     /** | ||||
|      * Return a single value immediately. | ||||
|      * | ||||
|      * <p> | ||||
|      * Integers, doubles, floats, strings, booleans, {@link Map}, {@link Collection}s, arrays and {@code null} will be | ||||
|      * converted to their corresponding Lua type. {@code byte[]} and {@link ByteBuffer} will be treated as binary | ||||
|      * strings. {@link ILuaFunction} will be treated as a function. | ||||
|      * | ||||
|      * <p> | ||||
|      * In order to provide a custom object with methods, one may return a {@link IDynamicLuaObject}, or an arbitrary | ||||
|      * class with {@link LuaFunction} annotations. Anything else will be converted to {@code nil}. | ||||
|      * | ||||
|   | ||||
| @@ -16,7 +16,7 @@ import javax.annotation.Nullable; | ||||
| 
 | ||||
| /** | ||||
|  * Represents an item that can be placed in a disk drive and used by a Computer. | ||||
|  * | ||||
|  * <p> | ||||
|  * Implement this interface on your {@link Item} class to allow it to be used in the drive. Alternatively, register | ||||
|  * a {@link IMediaProvider}. | ||||
|  */ | ||||
|   | ||||
| @@ -33,7 +33,7 @@ public interface IPacketReceiver | ||||
| 
 | ||||
|     /** | ||||
|      * Get the maximum distance this receiver can send and receive messages. | ||||
|      * | ||||
|      * <p> | ||||
|      * When determining whether a receiver can receive a message, the largest distance of the packet and receiver is | ||||
|      * used - ensuring it is within range. If the packet or receiver is inter-dimensional, then the packet will always | ||||
|      * be received. | ||||
| @@ -47,7 +47,7 @@ public interface IPacketReceiver | ||||
| 
 | ||||
|     /** | ||||
|      * Determine whether this receiver can receive packets from other dimensions. | ||||
|      * | ||||
|      * <p> | ||||
|      * A device will receive an inter-dimensional packet if either it or the sending device is inter-dimensional. | ||||
|      * | ||||
|      * @return Whether this receiver receives packets from other dimensions. | ||||
|   | ||||
| @@ -11,11 +11,11 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * An object which may be part of a wired network. | ||||
|  * | ||||
|  * <p> | ||||
|  * Elements should construct a node using {@link ComputerCraftAPI#createWiredNodeForElement(IWiredElement)}. This acts | ||||
|  * as a proxy for all network objects. Whilst the node may change networks, an element's node should remain constant | ||||
|  * for its lifespan. | ||||
|  * | ||||
|  * <p> | ||||
|  * Elements are generally tied to a block or tile entity in world. In such as case, one should provide the | ||||
|  * {@link IWiredElement} capability for the appropriate sides. | ||||
|  */ | ||||
|   | ||||
| @@ -13,12 +13,12 @@ import java.util.Map; | ||||
| /** | ||||
|  * A wired network is composed of one of more {@link IWiredNode}s, a set of connections between them, and a series | ||||
|  * of peripherals. | ||||
|  * | ||||
|  * <p> | ||||
|  * Networks from a connected graph. This means there is some path between all nodes on the network. Further more, if | ||||
|  * there is some path between two nodes then they must be on the same network. {@link IWiredNetwork} will automatically | ||||
|  * handle the merging and splitting of networks (and thus changing of available nodes and peripherals) as connections | ||||
|  * change. | ||||
|  * | ||||
|  * <p> | ||||
|  * This does mean one can not rely on the network remaining consistent between subsequent operations. Consequently, | ||||
|  * it is generally preferred to use the methods provided by {@link IWiredNode}. | ||||
|  * | ||||
| @@ -28,7 +28,7 @@ public interface IWiredNetwork | ||||
| { | ||||
|     /** | ||||
|      * Create a connection between two nodes. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. | ||||
|      * | ||||
|      * @param left  The first node to connect | ||||
| @@ -43,7 +43,7 @@ public interface IWiredNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Destroy a connection between this node and another. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. | ||||
|      * | ||||
|      * @param left  The first node in the connection. | ||||
| @@ -58,7 +58,7 @@ public interface IWiredNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Sever all connections this node has, removing it from this network. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. You should only call this on nodes | ||||
|      * that your network element owns. | ||||
|      * | ||||
| @@ -72,7 +72,7 @@ public interface IWiredNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Update the peripherals a node provides. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. You should only call this on nodes | ||||
|      * that your network element owns. | ||||
|      * | ||||
|   | ||||
| @@ -13,14 +13,14 @@ import java.util.Map; | ||||
| 
 | ||||
| /** | ||||
|  * Wired nodes act as a layer between {@link IWiredElement}s and {@link IWiredNetwork}s. | ||||
|  * | ||||
|  * <p> | ||||
|  * Firstly, a node acts as a packet network, capable of sending and receiving modem messages to connected nodes. These | ||||
|  * methods may be safely used on any thread. | ||||
|  * | ||||
|  * <p> | ||||
|  * When sending a packet, the system will attempt to find the shortest path between the two nodes based on their | ||||
|  * element's position. Note that packet senders and receivers can have different locations from their associated | ||||
|  * element: the distance between the two will be added to the total packet's distance. | ||||
|  * | ||||
|  * <p> | ||||
|  * Wired nodes also provide several convenience methods for interacting with a wired network. These should only ever | ||||
|  * be used on the main server thread. | ||||
|  */ | ||||
| @@ -37,7 +37,7 @@ public interface IWiredNode extends IPacketNetwork | ||||
|     /** | ||||
|      * The network this node is currently connected to. Note that this may change | ||||
|      * after any network operation, so it should not be cached. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. | ||||
|      * | ||||
|      * @return This node's network. | ||||
| @@ -47,7 +47,7 @@ public interface IWiredNode extends IPacketNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Create a connection from this node to another. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. | ||||
|      * | ||||
|      * @param node The other node to connect to. | ||||
| @@ -62,7 +62,7 @@ public interface IWiredNode extends IPacketNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Destroy a connection between this node and another. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. | ||||
|      * | ||||
|      * @param node The other node to disconnect from. | ||||
| @@ -78,7 +78,7 @@ public interface IWiredNode extends IPacketNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Sever all connections this node has, removing it from this network. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. You should only call this on nodes | ||||
|      * that your network element owns. | ||||
|      * | ||||
| @@ -94,7 +94,7 @@ public interface IWiredNode extends IPacketNetwork | ||||
| 
 | ||||
|     /** | ||||
|      * Mark this node's peripherals as having changed. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be used on the server thread. You should only call this on nodes | ||||
|      * that your network element owns. | ||||
|      * | ||||
|   | ||||
| @@ -11,7 +11,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * An object on a {@link IWiredNetwork} capable of sending packets. | ||||
|  * | ||||
|  * <p> | ||||
|  * Unlike a regular {@link IPacketSender}, this must be associated with the node you are attempting to | ||||
|  * to send the packet from. | ||||
|  */ | ||||
| @@ -19,7 +19,7 @@ public interface IWiredSender extends IPacketSender | ||||
| { | ||||
|     /** | ||||
|      * The node in the network representing this object. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should be used as a proxy for the main network. One should send packets | ||||
|      * and register receivers through this object. | ||||
|      * | ||||
|   | ||||
| @@ -13,7 +13,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * A {@link GenericSource} which provides methods for a peripheral. | ||||
|  * | ||||
|  * <p> | ||||
|  * Unlike a {@link GenericSource}, all methods <strong>should</strong> target the same type, for instance a | ||||
|  * {@link TileEntity} subclass or a capability interface. This is not currently enforced. | ||||
|  */ | ||||
| @@ -21,13 +21,13 @@ public interface GenericPeripheral extends GenericSource | ||||
| { | ||||
|     /** | ||||
|      * Get the type of the exposed peripheral. | ||||
|      * | ||||
|      * <p> | ||||
|      * Unlike normal {@link IPeripheral}s, {@link GenericPeripheral} do not have to have a type. By default, the | ||||
|      * resulting peripheral uses the resource name of the wrapped {@link TileEntity} (for instance {@code minecraft:chest}). | ||||
|      * | ||||
|      * <p> | ||||
|      * However, in some cases it may be more appropriate to specify a more readable name. Overriding this method allows | ||||
|      * you to do so. | ||||
|      * | ||||
|      * <p> | ||||
|      * When multiple {@link GenericPeripheral}s return a non-empty peripheral type for a single tile entity, the | ||||
|      * lexicographically smallest will be chosen. In order to avoid this conflict, this method should only be | ||||
|      * implemented when your peripheral targets a single tile entity <strong>AND</strong> it's likely that you're the | ||||
|   | ||||
| @@ -105,11 +105,11 @@ public interface IComputerAccess | ||||
|     /** | ||||
|      * Unmounts a directory previously mounted onto the computers file system by {@link #mount(String, IMount)} | ||||
|      * or {@link #mountWritable(String, IWritableMount)}. | ||||
|      * | ||||
|      * <p> | ||||
|      * When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be | ||||
|      * able to access it. All directories mounted by a mount or mountWritable are automatically unmounted when the | ||||
|      * peripheral is attached if they have not been explicitly unmounted. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note that you cannot unmount another peripheral's mounts. | ||||
|      * | ||||
|      * @param location The desired location in the computers file system of the directory to unmount. | ||||
| @@ -124,7 +124,7 @@ public interface IComputerAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Returns the numerical ID of this computer. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is the same number obtained by calling {@code os.getComputerID()} or running the "id" program from lua, | ||||
|      * and is guaranteed unique. This number will be positive. | ||||
|      * | ||||
| @@ -145,7 +145,7 @@ public interface IComputerAccess | ||||
|      * @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will | ||||
|      *                  be supplied as extra return values to os.pullEvent(). Objects in the array will be converted | ||||
|      *                  to lua data types in the same fashion as the return values of IPeripheral.callMethod(). | ||||
|      * | ||||
|      *                  <p> | ||||
|      *                  You may supply {@code null} to indicate that no arguments are to be supplied. | ||||
|      * @throws NotAttachedException If the peripheral has been detached. | ||||
|      * @see MethodResult#pullEvent(String, ILuaCallback) | ||||
| @@ -167,7 +167,7 @@ public interface IComputerAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Get a set of peripherals that this computer access can "see", along with their attachment name. | ||||
|      * | ||||
|      * <p> | ||||
|      * This may include other peripherals on the wired network or peripherals on other sides of the computer. | ||||
|      * | ||||
|      * @return All reachable peripherals | ||||
| @@ -191,12 +191,12 @@ public interface IComputerAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Get a {@link IWorkMonitor} for tasks your peripheral might execute on the main (server) thread. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should be used to ensure your peripheral integrates with ComputerCraft's monitoring and limiting of how much | ||||
|      * server time each computer consumes. You should not need to use this if you use | ||||
|      * {@link ILuaContext#issueMainThreadTask(ILuaTask)} - this is intended for mods with their own system for running | ||||
|      * work on the main thread. | ||||
|      * | ||||
|      * <p> | ||||
|      * Please note that the returned implementation is <em>not</em> thread-safe, and should only be used from the main | ||||
|      * thread. | ||||
|      * | ||||
|   | ||||
| @@ -11,7 +11,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * A peripheral whose methods are not known at runtime. | ||||
|  * | ||||
|  * <p> | ||||
|  * This behaves similarly to {@link IDynamicLuaObject}, though also accepting the current {@link IComputerAccess}. | ||||
|  * Generally one may use {@link LuaFunction} instead of implementing this interface. | ||||
|  */ | ||||
| @@ -30,7 +30,7 @@ public interface IDynamicPeripheral extends IPeripheral | ||||
|     /** | ||||
|      * This is called when a lua program on an attached computer calls {@code peripheral.call()} with | ||||
|      * one of the methods exposed by {@link #getMethodNames()}. | ||||
|      * | ||||
|      * <p> | ||||
|      * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe when interacting | ||||
|      * with Minecraft objects. | ||||
|      * | ||||
|   | ||||
| @@ -15,10 +15,10 @@ import java.util.Set; | ||||
| 
 | ||||
| /** | ||||
|  * The interface that defines a peripheral. | ||||
|  * | ||||
|  * <p> | ||||
|  * In order to expose a peripheral for your block or tile entity, you may either attach a {@link Capability}, or | ||||
|  * register a {@link IPeripheralProvider}. This <em>cannot</em> be implemented {@link IPeripheral} directly on the tile. | ||||
|  * | ||||
|  * <p> | ||||
|  * Peripherals should provide a series of methods to the user, either using {@link LuaFunction} or by implementing | ||||
|  * {@link IDynamicPeripheral}. | ||||
|  */ | ||||
| @@ -47,15 +47,15 @@ public interface IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Is called when when a computer is attaching to the peripheral. | ||||
|      * | ||||
|      * <p> | ||||
|      * This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a | ||||
|      * peripheral, when a turtle travels into a square next to a peripheral, or when a wired modem adjacent to this | ||||
|      * peripheral is does any of the above. | ||||
|      * | ||||
|      * <p> | ||||
|      * Between calls to attach and {@link #detach}, the attached computer can make method calls on the peripheral using | ||||
|      * {@code peripheral.call()}. This method can be used to keep track of which computers are attached to the | ||||
|      * peripheral, or to take action when attachment occurs. | ||||
|      * | ||||
|      * <p> | ||||
|      * Be aware that will be called from both the server thread and ComputerCraft Lua thread, and so must be thread-safe | ||||
|      * and reentrant. | ||||
|      * | ||||
| @@ -69,14 +69,14 @@ public interface IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Called when a computer is detaching from the peripheral. | ||||
|      * | ||||
|      * <p> | ||||
|      * This will occur when a computer shuts down, when the peripheral is removed while attached to computers, when a | ||||
|      * turtle moves away from a block attached to a peripheral, or when a wired modem adjacent to this peripheral is | ||||
|      * detached. | ||||
|      * | ||||
|      * <p> | ||||
|      * This method can be used to keep track of which computers are attached to the peripheral, or to take action when | ||||
|      * detachment occurs. | ||||
|      * | ||||
|      * <p> | ||||
|      * Be aware that this will be called from both the server and ComputerCraft Lua thread, and must be thread-safe | ||||
|      * and reentrant. | ||||
|      * | ||||
| @@ -102,7 +102,7 @@ public interface IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Determine whether this peripheral is equivalent to another one. | ||||
|      * | ||||
|      * <p> | ||||
|      * The minimal example should at least check whether they are the same object. However, you may wish to check if | ||||
|      * they point to the same block or tile entity. | ||||
|      * | ||||
|   | ||||
| @@ -15,7 +15,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * This interface is used to create peripheral implementations for blocks. | ||||
|  * | ||||
|  * <p> | ||||
|  * If you have a {@link TileEntity} which acts as a peripheral, you may alternatively expose the {@link IPeripheral} | ||||
|  * capability. | ||||
|  * | ||||
|   | ||||
| @@ -12,14 +12,14 @@ import java.util.concurrent.TimeUnit; | ||||
| /** | ||||
|  * Monitors "work" associated with a computer, keeping track of how much a computer has done, and ensuring every | ||||
|  * computer receives a fair share of any processing time. | ||||
|  * | ||||
|  * <p> | ||||
|  * This is primarily intended for work done by peripherals on the main thread (such as on a tile entity's tick), but | ||||
|  * could be used for other purposes (such as complex computations done on another thread). | ||||
|  * | ||||
|  * <p> | ||||
|  * Before running a task, one should call {@link #canWork()} to determine if the computer is currently allowed to | ||||
|  * execute work. If that returns true, you should execute the task and use {@link #trackWork(long, TimeUnit)} to inform | ||||
|  * the monitor how long that task took. | ||||
|  * | ||||
|  * <p> | ||||
|  * Alternatively, use {@link #runWork(Runnable)} to run and keep track of work. | ||||
|  * | ||||
|  * @see IComputerAccess#getMainThreadMonitor() | ||||
| @@ -35,7 +35,7 @@ public interface IWorkMonitor | ||||
| 
 | ||||
|     /** | ||||
|      * If the owning computer is currently allowed to execute work, and has ample time to do so. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is effectively a more restrictive form of {@link #canWork()}. One should use that in order to determine if | ||||
|      * you may do an initial piece of work, and shouldWork to determine if any additional task may be performed. | ||||
|      * | ||||
|   | ||||
| @@ -16,7 +16,7 @@ import java.util.Set; | ||||
| 
 | ||||
| /** | ||||
|  * The type of a {@link GenericPeripheral}. | ||||
|  * | ||||
|  * <p> | ||||
|  * When determining the final type of the resulting peripheral, the union of all types is taken, with the | ||||
|  * lexicographically smallest non-empty name being chosen. | ||||
|  */ | ||||
|   | ||||
| @@ -17,7 +17,7 @@ import java.util.function.Supplier; | ||||
| 
 | ||||
| /** | ||||
|  * A base class for {@link IPocketUpgrade}s. | ||||
|  * | ||||
|  * <p> | ||||
|  * One does not have to use this, but it does provide a convenient template. | ||||
|  */ | ||||
| public abstract class AbstractPocketUpgrade implements IPocketUpgrade | ||||
|   | ||||
| @@ -21,7 +21,7 @@ public interface IPocketAccess | ||||
| { | ||||
|     /** | ||||
|      * Gets the entity holding this item. | ||||
|      * | ||||
|      * <p> | ||||
|      * This must be called on the server thread. | ||||
|      * | ||||
|      * @return The holding entity, or {@code null} if none exists. | ||||
| @@ -67,7 +67,7 @@ public interface IPocketAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Get the upgrade-specific NBT. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is persisted between computer reboots and chunk loads. | ||||
|      * | ||||
|      * @return The upgrade's NBT. | ||||
|   | ||||
| @@ -22,7 +22,7 @@ public interface IPocketUpgrade extends IUpgradeBase | ||||
| { | ||||
|     /** | ||||
|      * Creates a peripheral for the pocket computer. | ||||
|      * | ||||
|      * <p> | ||||
|      * The peripheral created will be stored for the lifetime of the upgrade, will be passed an argument to | ||||
|      * {@link #update(IPocketAccess, IPeripheral)} and will be attached, detached and have methods called in the same | ||||
|      * manner as an ordinary peripheral. | ||||
|   | ||||
| @@ -17,7 +17,7 @@ import java.util.function.Supplier; | ||||
| 
 | ||||
| /** | ||||
|  * A base class for {@link ITurtleUpgrade}s. | ||||
|  * | ||||
|  * <p> | ||||
|  * One does not have to use this, but it does provide a convenient template. | ||||
|  */ | ||||
| public abstract class AbstractTurtleUpgrade implements ITurtleUpgrade | ||||
| @@ -100,7 +100,7 @@ public abstract class AbstractTurtleUpgrade implements ITurtleUpgrade | ||||
| 
 | ||||
|     /** | ||||
|      * A supplier which converts an item into an item stack. | ||||
|      * | ||||
|      * <p> | ||||
|      * Constructing item stacks is somewhat expensive due to attaching capabilities. We cache it if given a consistent item. | ||||
|      */ | ||||
|     private static final class CachedStack implements NonNullSupplier<ItemStack> | ||||
|   | ||||
| @@ -22,7 +22,7 @@ import javax.annotation.Nullable; | ||||
| 
 | ||||
| /** | ||||
|  * The interface passed to turtle by turtles, providing methods that they can call. | ||||
|  * | ||||
|  * <p> | ||||
|  * This should not be implemented by your classes. Do not interact with turtles except via this interface and | ||||
|  * {@link ITurtleUpgrade}. | ||||
|  */ | ||||
| @@ -46,7 +46,7 @@ public interface ITurtleAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Attempt to move this turtle to a new position. | ||||
|      * | ||||
|      * <p> | ||||
|      * This will preserve the turtle's internal state, such as it's inventory, computer and upgrades. It should | ||||
|      * be used before playing a movement animation using {@link #playAnimation(TurtleAnimation)}. | ||||
|      * | ||||
| @@ -144,7 +144,7 @@ public interface ITurtleAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Get the inventory of this turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note: this inventory should only be accessed and modified on the server thread. | ||||
|      * | ||||
|      * @return This turtle's inventory | ||||
| @@ -155,7 +155,7 @@ public interface ITurtleAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Get the inventory of this turtle as an {@link IItemHandlerModifiable}. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note: this inventory should only be accessed and modified on the server thread. | ||||
|      * | ||||
|      * @return This turtle's inventory | ||||
| @@ -278,7 +278,7 @@ public interface ITurtleAccess | ||||
| 
 | ||||
|     /** | ||||
|      * Get an upgrade-specific NBT compound, which can be used to store arbitrary data. | ||||
|      * | ||||
|      * <p> | ||||
|      * This will be persisted across turtle restarts and chunk loads, as well as being synced to the client. You must | ||||
|      * call {@link #updateUpgradeNBTData(TurtleSide)} after modifying it. | ||||
|      * | ||||
|   | ||||
| @@ -17,7 +17,7 @@ public interface ITurtleCommand | ||||
| { | ||||
|     /** | ||||
|      * Will be called by the turtle on the main thread when it is time to execute the custom command. | ||||
|      * | ||||
|      * <p> | ||||
|      * The handler should either perform the work of the command, and return success, or return | ||||
|      * failure with an error message to indicate the command cannot be executed at this time. | ||||
|      * | ||||
|   | ||||
| @@ -41,7 +41,7 @@ public interface ITurtleUpgrade extends IUpgradeBase | ||||
| 
 | ||||
|     /** | ||||
|      * Will only be called for peripheral upgrades. Creates a peripheral for a turtle being placed using this upgrade. | ||||
|      * | ||||
|      * <p> | ||||
|      * The peripheral created will be stored for the lifetime of the upgrade and will be passed as an argument to | ||||
|      * {@link #update(ITurtleAccess, TurtleSide)}. It will be attached, detached and have methods called in the same | ||||
|      * manner as a Computer peripheral. | ||||
| @@ -60,7 +60,7 @@ public interface ITurtleUpgrade extends IUpgradeBase | ||||
|     /** | ||||
|      * Will only be called for Tool turtle. Called when turtle.dig() or turtle.attack() is called | ||||
|      * by the turtle, and the tool is required to do some work. | ||||
|      * | ||||
|      * <p> | ||||
|      * Conforming implementations should fire {@link BlockEvent.BreakEvent} and {@link TurtleBlockEvent.Dig} for | ||||
|      * digging, {@link AttackEntityEvent} and {@link TurtleAttackEvent} for attacking. | ||||
|      * | ||||
| @@ -83,7 +83,7 @@ public interface ITurtleUpgrade extends IUpgradeBase | ||||
| 
 | ||||
|     /** | ||||
|      * Called to obtain the model to be used when rendering a turtle peripheral. | ||||
|      * | ||||
|      * <p> | ||||
|      * This can be obtained from {@link net.minecraft.client.renderer.ItemModelMesher#getItemModel(ItemStack)}, | ||||
|      * {@link net.minecraft.client.renderer.model.ModelManager#getModel(ModelResourceLocation)} or any other | ||||
|      * source. | ||||
|   | ||||
| @@ -7,7 +7,7 @@ package dan200.computercraft.api.turtle; | ||||
| 
 | ||||
| /** | ||||
|  * An animation a turtle will play between executing commands. | ||||
|  * | ||||
|  * <p> | ||||
|  * Each animation takes 8 ticks to complete unless otherwise specified. | ||||
|  * | ||||
|  * @see ITurtleAccess#playAnimation(TurtleAnimation) | ||||
|   | ||||
| @@ -37,7 +37,7 @@ public class TurtleActionEvent extends TurtleEvent | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the cancellation state of this action. | ||||
|      * | ||||
|      * <p> | ||||
|      * If {@code cancel} is {@code true}, this action will not be carried out. | ||||
|      * | ||||
|      * @param cancel The new canceled value. | ||||
| @@ -53,7 +53,7 @@ public class TurtleActionEvent extends TurtleEvent | ||||
| 
 | ||||
|     /** | ||||
|      * Set the cancellation state of this action, setting a failure message if required. | ||||
|      * | ||||
|      * <p> | ||||
|      * If {@code cancel} is {@code true}, this action will not be carried out. | ||||
|      * | ||||
|      * @param cancel         The new canceled value. | ||||
|   | ||||
| @@ -19,10 +19,10 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * Fired when a turtle attempts to attack an entity. | ||||
|  * | ||||
|  * <p> | ||||
|  * This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)}, | ||||
|  * as the base {@code turtle.attack()} command does not fire it. | ||||
|  * | ||||
|  * <p> | ||||
|  * Note that such commands should also fire {@link AttackEntityEvent}, so you do not need to listen to both. | ||||
|  * | ||||
|  * @see TurtleAction#ATTACK | ||||
|   | ||||
| @@ -24,13 +24,13 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * A general event for when a turtle interacts with a block or region. | ||||
|  * | ||||
|  * <p> | ||||
|  * You should generally listen to one of the sub-events instead, cancelling them where | ||||
|  * appropriate. | ||||
|  * | ||||
|  * <p> | ||||
|  * Note that you are not guaranteed to receive this event, if it has been cancelled by other | ||||
|  * mechanisms, such as block protection systems. | ||||
|  * | ||||
|  * <p> | ||||
|  * Be aware that some events (such as {@link TurtleInventoryEvent}) do not necessarily interact | ||||
|  * with a block, simply objects within that block space. | ||||
|  */ | ||||
| @@ -72,10 +72,10 @@ public abstract class TurtleBlockEvent extends TurtlePlayerEvent | ||||
| 
 | ||||
|     /** | ||||
|      * Fired when a turtle attempts to dig a block. | ||||
|      * | ||||
|      * <p> | ||||
|      * This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)}, | ||||
|      * as the base {@code turtle.dig()} command does not fire it. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note that such commands should also fire {@link BlockEvent.BreakEvent}, so you do not need to listen to both. | ||||
|      * | ||||
|      * @see TurtleAction#DIG | ||||
| @@ -176,7 +176,7 @@ public abstract class TurtleBlockEvent extends TurtlePlayerEvent | ||||
| 
 | ||||
|     /** | ||||
|      * Fired when a turtle gathers data on a block in world. | ||||
|      * | ||||
|      * <p> | ||||
|      * You may prevent blocks being inspected, or add additional information to the result. | ||||
|      * | ||||
|      * @see TurtleAction#INSPECT | ||||
|   | ||||
| @@ -14,7 +14,7 @@ import java.util.Objects; | ||||
| /** | ||||
|  * A base class for all events concerning a turtle. This will only ever constructed and fired on the server side, | ||||
|  * so sever specific methods on {@link ITurtleAccess} are safe to use. | ||||
|  * | ||||
|  * <p> | ||||
|  * You should generally not need to subscribe to this event, preferring one of the more specific classes. | ||||
|  * | ||||
|  * @see TurtleActionEvent | ||||
|   | ||||
| @@ -15,7 +15,7 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * Fired when a turtle gathers data on an item in its inventory. | ||||
|  * | ||||
|  * <p> | ||||
|  * You may prevent items being inspected, or add additional information to the result. Be aware that this may be fired | ||||
|  * on the computer thread, and so any operations on it must be thread safe. | ||||
|  * | ||||
|   | ||||
| @@ -13,7 +13,7 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * An action done by a turtle which is normally done by a player. | ||||
|  * | ||||
|  * <p> | ||||
|  * {@link #getPlayer()} may be used to modify the player's attributes or perform permission checks. | ||||
|  */ | ||||
| public abstract class TurtlePlayerEvent extends TurtleActionEvent | ||||
| @@ -30,7 +30,7 @@ public abstract class TurtlePlayerEvent extends TurtleActionEvent | ||||
| 
 | ||||
|     /** | ||||
|      * A fake player, representing this turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * This may be used for triggering permission checks. | ||||
|      * | ||||
|      * @return A {@link FakePlayer} representing this turtle. | ||||
|   | ||||
| @@ -14,7 +14,7 @@ import java.util.Objects; | ||||
| 
 | ||||
| /** | ||||
|  * Fired when a turtle attempts to refuel from an item. | ||||
|  * | ||||
|  * <p> | ||||
|  * One may use {@link #setCanceled(boolean, String)} to prevent refueling from this specific item. Additionally, you | ||||
|  * may use {@link #setHandler(Handler)} to register a custom fuel provider. | ||||
|  */ | ||||
| @@ -33,7 +33,7 @@ public class TurtleRefuelEvent extends TurtleActionEvent | ||||
| 
 | ||||
|     /** | ||||
|      * Get the stack we are attempting to refuel from. | ||||
|      * | ||||
|      * <p> | ||||
|      * Do not modify the returned stack - all modifications should be done within the {@link Handler}. | ||||
|      * | ||||
|      * @return The stack to refuel from. | ||||
| @@ -57,7 +57,7 @@ public class TurtleRefuelEvent extends TurtleActionEvent | ||||
| 
 | ||||
|     /** | ||||
|      * Set the refuel handler for this stack. | ||||
|      * | ||||
|      * <p> | ||||
|      * You should call this if you can actually refuel from this item, and ideally only if there are no existing | ||||
|      * handlers. | ||||
|      * | ||||
|   | ||||
| @@ -31,7 +31,7 @@ public class RenderTypes | ||||
|     /** | ||||
|      * Renders a fullbright terminal which also writes to the depth layer. This is used when z-fighting isn't an issue - | ||||
|      * for instance rendering an empty terminal or inside a GUI. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is identical to <em>vanilla's</em> {@link RenderType#text}. Forge overrides one with a definition which sets | ||||
|      * sortOnUpload to true, which is entirely broken! | ||||
|      */ | ||||
|   | ||||
| @@ -24,14 +24,14 @@ import static org.lwjgl.system.MemoryUtil.memPutFloat; | ||||
| /** | ||||
|  * An optimised copy of {@link FixedWidthFontRenderer} emitter emits directly to a {@link ByteBuffer} rather than | ||||
|  * emitting to {@link IVertexBuilder}. This allows us to emit vertices very quickly, when using the VBO renderer. | ||||
|  * | ||||
|  * <p> | ||||
|  * There are some limitations here: | ||||
|  * <ul> | ||||
|  *   <li>No transformation matrix (not needed for VBOs).</li> | ||||
|  *   <li>Only works with {@link DefaultVertexFormats#POSITION_COLOR_TEX}.</li> | ||||
|  *   <li>The buffer <strong>MUST</strong> be allocated with {@link DirectBuffers}, and not through any other means.</li> | ||||
|  * </ul> | ||||
|  * | ||||
|  * <p> | ||||
|  * Note this is almost an exact copy of {@link FixedWidthFontRenderer}. While the code duplication is unfortunate, | ||||
|  * it is measurably faster than introducing polymorphism into {@link FixedWidthFontRenderer}. | ||||
|  * | ||||
|   | ||||
| @@ -21,7 +21,7 @@ import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMA | ||||
| 
 | ||||
| /** | ||||
|  * Handles rendering fixed width text and computer terminals. | ||||
|  * | ||||
|  * <p> | ||||
|  * This class has several modes of usage: | ||||
|  * <ul> | ||||
|  * <li>{@link #drawString}: Drawing basic text without a terminal (such as for printouts). Unlike the other methods, | ||||
|   | ||||
| @@ -43,20 +43,20 @@ import java.util.function.Function; | ||||
|  * <li>**File and directory manipulation:** For instance, moving or copying files. See {@link #makeDir}, {@link #move}, | ||||
|  * {@link #copy} and {@link #delete}.</li> | ||||
|  * </ul> | ||||
|  * | ||||
|  * <p> | ||||
|  * :::note | ||||
|  * All functions in the API work on absolute paths, and do not take the @{shell.dir|current directory} into account. | ||||
|  * You can use @{shell.resolve} to convert a relative path into an absolute one. | ||||
|  * ::: | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Mounts | ||||
|  * While a computer can only have one hard drive and filesystem, other filesystems may be "mounted" inside it. For | ||||
|  * instance, the {@link dan200.computercraft.shared.peripheral.diskdrive.DiskDrivePeripheral drive peripheral} mounts | ||||
|  * its disk's contents at {@code "disk/"}, {@code "disk1/"}, etc... | ||||
|  * | ||||
|  * <p> | ||||
|  * You can see which mount a path belongs to with the {@link #getDrive} function. This returns {@code "hdd"} for the | ||||
|  * computer's main filesystem ({@code "/"}), {@code "rom"} for the rom ({@code "rom/"}). | ||||
|  * | ||||
|  * <p> | ||||
|  * Most filesystems have a limited capacity, operations which would cause that capacity to be reached (such as writing | ||||
|  * an incredibly large file) will fail. You can see a mount's capacity with {@link #getCapacity} and the remaining | ||||
|  * space with {@link #getFreeSpace}. | ||||
| @@ -287,7 +287,7 @@ public class FSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Moves a file or directory from one path to another. | ||||
|      * | ||||
|      * <p> | ||||
|      * Any parent directories are created as needed. | ||||
|      * | ||||
|      * @param path The current file or directory to move from. | ||||
| @@ -310,7 +310,7 @@ public class FSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Copies a file or directory to a new path. | ||||
|      * | ||||
|      * <p> | ||||
|      * Any parent directories are created as needed. | ||||
|      * | ||||
|      * @param path The file or directory to copy. | ||||
| @@ -333,7 +333,7 @@ public class FSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Deletes a file or directory. | ||||
|      * | ||||
|      * <p> | ||||
|      * If the path points to a directory, all of the enclosed files and | ||||
|      * subdirectories are also deleted. | ||||
|      * | ||||
| @@ -358,14 +358,14 @@ public class FSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Opens a file for reading or writing at a path. | ||||
|      * | ||||
|      * <p> | ||||
|      * The {@code mode} string can be any of the following: | ||||
|      * <ul> | ||||
|      * <li><strong>"r"</strong>: Read mode</li> | ||||
|      * <li><strong>"w"</strong>: Write mode</li> | ||||
|      * <li><strong>"a"</strong>: Append mode</li> | ||||
|      * </ul> | ||||
|      * | ||||
|      * <p> | ||||
|      * The mode may also have a "b" at the end, which opens the file in "binary | ||||
|      * mode". This allows you to read binary files, as well as seek within a file. | ||||
|      * | ||||
| @@ -516,7 +516,7 @@ public class FSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Searches for files matching a string with wildcards. | ||||
|      * | ||||
|      * <p> | ||||
|      * This string is formatted like a normal path string, but can include any | ||||
|      * number of wildcards ({@code *}) to look for files matching anything. | ||||
|      * For example, <code>rom/*/command*</code> will look for any path starting with | ||||
| @@ -568,10 +568,10 @@ public class FSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Get attributes about a specific file or folder. | ||||
|      * | ||||
|      * <p> | ||||
|      * The returned attributes table contains information about the size of the file, whether it is a directory, | ||||
|      * when it was created and last modified, and whether it is read only. | ||||
|      * | ||||
|      * <p> | ||||
|      * The creation and modification times are given as the number of milliseconds since the UNIX epoch. This may be | ||||
|      * given to {@link OSAPI#date} in order to convert it to more usable form. | ||||
|      * | ||||
|   | ||||
| @@ -173,7 +173,7 @@ public class OSAPI implements ILuaAPI | ||||
|      * Starts a timer that will run for the specified number of seconds. Once | ||||
|      * the timer fires, a {@code timer} event will be added to the queue with | ||||
|      * the ID returned from this function as the first parameter. | ||||
|      * | ||||
|      * <p> | ||||
|      * As with @{os.sleep|sleep}, {@code timer} will automatically be rounded up | ||||
|      * to the nearest multiple of 0.05 seconds, as it waits for a fixed amount | ||||
|      * of world ticks. | ||||
| @@ -315,13 +315,13 @@ public class OSAPI implements ILuaAPI | ||||
|     /** | ||||
|      * Returns the current time depending on the string passed in. This will | ||||
|      * always be in the range [0.0, 24.0). | ||||
|      * | ||||
|      * <p> | ||||
|      * * If called with {@code ingame}, the current world time will be returned. | ||||
|      * This is the default if nothing is passed. | ||||
|      * * If called with {@code utc}, returns the hour of the day in UTC time. | ||||
|      * * If called with {@code local}, returns the hour of the day in the | ||||
|      * timezone the server is located in. | ||||
|      * | ||||
|      * <p> | ||||
|      * This function can also be called with a table returned from {@link #date}, | ||||
|      * which will convert the date fields into a UNIX timestamp (number of | ||||
|      * seconds since 1 January 1970). | ||||
| @@ -363,7 +363,7 @@ public class OSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Returns the day depending on the locale specified. | ||||
|      * | ||||
|      * <p> | ||||
|      * * If called with {@code ingame}, returns the number of days since the | ||||
|      * world was created. This is the default. | ||||
|      * * If called with {@code utc}, returns the number of days since 1 January | ||||
| @@ -395,7 +395,7 @@ public class OSAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Returns the number of milliseconds since an epoch depending on the locale. | ||||
|      * | ||||
|      * <p> | ||||
|      * * If called with {@code ingame}, returns the number of milliseconds since the | ||||
|      * world was created. This is the default. | ||||
|      * * If called with {@code utc}, returns the number of milliseconds since 1 | ||||
| @@ -446,12 +446,12 @@ public class OSAPI implements ILuaAPI | ||||
|     /** | ||||
|      * Returns a date string (or table) using a specified format string and | ||||
|      * optional time to format. | ||||
|      * | ||||
|      * <p> | ||||
|      * The format string takes the same formats as C's {@code strftime} function | ||||
|      * (http://www.cplusplus.com/reference/ctime/strftime/). In extension, it | ||||
|      * can be prefixed with an exclamation mark ({@code !}) to use UTC time | ||||
|      * instead of the server's local timezone. | ||||
|      * | ||||
|      * <p> | ||||
|      * If the format is exactly {@code *t} (optionally prefixed with {@code !}), a | ||||
|      * table will be returned instead. This table has fields for the year, month, | ||||
|      * day, hour, minute, second, day of the week, day of the year, and whether | ||||
|   | ||||
| @@ -12,7 +12,7 @@ import dan200.computercraft.core.computer.ComputerSide; | ||||
| 
 | ||||
| /** | ||||
|  * Get and set redstone signals adjacent to this computer. | ||||
|  * | ||||
|  * <p> | ||||
|  * The {@link RedstoneAPI} library exposes three "types" of redstone control: | ||||
|  * - Binary input/output ({@link #setOutput}/{@link #getInput}): These simply check if a redstone wire has any input or | ||||
|  * output. A signal strength of 1 and 15 are treated the same. | ||||
| @@ -21,10 +21,10 @@ import dan200.computercraft.core.computer.ComputerSide; | ||||
|  * - Bundled cables ({@link #setBundledOutput}/{@link #getBundledInput}): These interact with "bundled" cables, such | ||||
|  * as those from Project:Red. These allow you to send 16 separate on/off signals. Each channel corresponds to a | ||||
|  * colour, with the first being @{colors.white} and the last @{colors.black}. | ||||
|  * | ||||
|  * <p> | ||||
|  * Whenever a redstone input changes, a @{event!redstone} event will be fired. This may be used instead of repeativly | ||||
|  * polling. | ||||
|  * | ||||
|  * <p> | ||||
|  * This module may also be referred to as {@code rs}. For example, one may call {@code rs.getSides()} instead of | ||||
|  * {@link #getSides}. | ||||
|  * | ||||
| @@ -47,7 +47,7 @@ import dan200.computercraft.core.computer.ComputerSide; | ||||
|  *   os.pullEvent("redstone") -- Wait for a change to inputs. | ||||
|  * end | ||||
|  * }</pre> | ||||
|  * | ||||
|  * <p> | ||||
|  * [comparator]: https://minecraft.gamepedia.com/Redstone_Comparator#Subtract_signal_strength "Redstone Comparator on | ||||
|  * the Minecraft wiki." | ||||
|  * @cc.module redstone | ||||
|   | ||||
| @@ -39,7 +39,7 @@ public abstract class TermMethods | ||||
| 
 | ||||
|     /** | ||||
|      * Write {@code text} at the current cursor position, moving the cursor to the end of the text. | ||||
|      * | ||||
|      * <p> | ||||
|      * Unlike functions like {@code write} and {@code print}, this does not wrap the text - it simply copies the | ||||
|      * text to the current terminal line. | ||||
|      * | ||||
| @@ -61,7 +61,7 @@ public abstract class TermMethods | ||||
| 
 | ||||
|     /** | ||||
|      * Move all positions up (or down) by {@code y} pixels. | ||||
|      * | ||||
|      * <p> | ||||
|      * Every pixel in the terminal will be replaced by the line {@code y} pixels below it. If {@code y} is negative, it | ||||
|      * will copy pixels from above instead. | ||||
|      * | ||||
| @@ -245,7 +245,7 @@ public abstract class TermMethods | ||||
| 
 | ||||
|     /** | ||||
|      * Determine if this terminal supports colour. | ||||
|      * | ||||
|      * <p> | ||||
|      * Terminals which do not support colour will still allow writing coloured text/backgrounds, but it will be | ||||
|      * displayed in greyscale. | ||||
|      * | ||||
| @@ -261,10 +261,10 @@ public abstract class TermMethods | ||||
| 
 | ||||
|     /** | ||||
|      * Writes {@code text} to the terminal with the specific foreground and background characters. | ||||
|      * | ||||
|      * <p> | ||||
|      * As with {@link #write(IArguments)}, the text will be written at the current cursor location, with the cursor | ||||
|      * moving to the end of the text. | ||||
|      * | ||||
|      * <p> | ||||
|      * {@code textColour} and {@code backgroundColour} must both be strings the same length as {@code text}. All | ||||
|      * characters represent a single hexadecimal digit, which is converted to one of CC's colours. For instance, | ||||
|      * {@code "a"} corresponds to purple. | ||||
| @@ -299,7 +299,7 @@ public abstract class TermMethods | ||||
| 
 | ||||
|     /** | ||||
|      * Set the palette for a specific colour. | ||||
|      * | ||||
|      * <p> | ||||
|      * ComputerCraft's palette system allows you to change how a specific colour should be displayed. For instance, you | ||||
|      * can make @{colors.red} <em>more red</em> by setting its palette to #FF0000. This does now allow you to draw more | ||||
|      * colours - you are still limited to 16 on the screen at one time - but you can change <em>which</em> colours are | ||||
|   | ||||
| @@ -249,11 +249,11 @@ public class BinaryReadableHandle extends HandleGeneric | ||||
|         /** | ||||
|          * Seek to a new position within the file, changing where bytes are written to. The new position is an offset | ||||
|          * given by {@code offset}, relative to a start position determined by {@code whence}: | ||||
|          * | ||||
|          * <p> | ||||
|          * - {@code "set"}: {@code offset} is relative to the beginning of the file. | ||||
|          * - {@code "cur"}: Relative to the current position. This is the default. | ||||
|          * - {@code "end"}: Relative to the end of the file. | ||||
|          * | ||||
|          * <p> | ||||
|          * In case of success, {@code seek} returns the new file position from the beginning of the file. | ||||
|          * | ||||
|          * @param whence Where the offset is relative to. | ||||
|   | ||||
| @@ -117,11 +117,11 @@ public class BinaryWritableHandle extends HandleGeneric | ||||
|         /** | ||||
|          * Seek to a new position within the file, changing where bytes are written to. The new position is an offset | ||||
|          * given by {@code offset}, relative to a start position determined by {@code whence}: | ||||
|          * | ||||
|          * <p> | ||||
|          * - {@code "set"}: {@code offset} is relative to the beginning of the file. | ||||
|          * - {@code "cur"}: Relative to the current position. This is the default. | ||||
|          * - {@code "end"}: Relative to the end of the file. | ||||
|          * | ||||
|          * <p> | ||||
|          * In case of success, {@code seek} returns the new file position from the beginning of the file. | ||||
|          * | ||||
|          * @param whence Where the offset is relative to. | ||||
|   | ||||
| @@ -39,7 +39,7 @@ public abstract class HandleGeneric | ||||
| 
 | ||||
|     /** | ||||
|      * Close this file, freeing any resources it uses. | ||||
|      * | ||||
|      * <p> | ||||
|      * Once a file is closed it may no longer be read or written to. | ||||
|      * | ||||
|      * @throws LuaException If the file has already been closed. | ||||
|   | ||||
| @@ -13,7 +13,7 @@ import java.util.concurrent.Future; | ||||
| 
 | ||||
| /** | ||||
|  * Checks a URL using {@link NetworkUtils#getAddress(String, int, boolean)}} | ||||
|  * | ||||
|  * <p> | ||||
|  * This requires a DNS lookup, and so needs to occur off-thread. | ||||
|  */ | ||||
| public class CheckUrl extends Resource<CheckUrl> | ||||
|   | ||||
| @@ -126,7 +126,7 @@ public final class NetworkUtils | ||||
| 
 | ||||
|     /** | ||||
|      * Create a {@link InetSocketAddress} from a {@link java.net.URI}. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note, this may require a DNS lookup, and so should not be executed on the main CC thread. | ||||
|      * | ||||
|      * @param uri The URI to fetch. | ||||
| @@ -141,7 +141,7 @@ public final class NetworkUtils | ||||
| 
 | ||||
|     /** | ||||
|      * Create a {@link InetSocketAddress} from the resolved {@code host} and port. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note, this may require a DNS lookup, and so should not be executed on the main CC thread. | ||||
|      * | ||||
|      * @param host The host to resolve. | ||||
|   | ||||
| @@ -68,7 +68,7 @@ public abstract class Resource<T extends Resource<T>> implements Closeable | ||||
| 
 | ||||
|     /** | ||||
|      * Clean up any pending resources | ||||
|      * | ||||
|      * <p> | ||||
|      * Note, this may be called multiple times, and so should be thread-safe and | ||||
|      * avoid any major side effects. | ||||
|      */ | ||||
|   | ||||
| @@ -9,7 +9,7 @@ import java.util.function.BiConsumer; | ||||
| 
 | ||||
| /** | ||||
|  * A Lua object which exposes additional methods. | ||||
|  * | ||||
|  * <p> | ||||
|  * This can be used to merge multiple objects together into one. Ideally this'd be part of the API, but I'm not entirely | ||||
|  * happy with the interface - something I'd like to think about first. | ||||
|  */ | ||||
|   | ||||
| @@ -22,7 +22,7 @@ import java.util.Iterator; | ||||
| 
 | ||||
| /** | ||||
|  * Represents the "environment" that a {@link Computer} exists in. | ||||
|  * | ||||
|  * <p> | ||||
|  * This handles storing and updating of peripherals and redstone. | ||||
|  * | ||||
|  * <h1>Redstone</h1> | ||||
|   | ||||
| @@ -12,18 +12,18 @@ import java.util.concurrent.TimeUnit; | ||||
| 
 | ||||
| /** | ||||
|  * Used to measure how long a computer has executed for, and thus the relevant timeout states. | ||||
|  * | ||||
|  * <p> | ||||
|  * Timeouts are mostly used for execution of Lua code: we should ideally never have a state where constructing the APIs | ||||
|  * or machines themselves takes more than a fraction of a second. | ||||
|  * | ||||
|  * <p> | ||||
|  * When a computer runs, it is allowed to run for 7 seconds ({@link #TIMEOUT}). After that point, the "soft abort" flag | ||||
|  * is set ({@link #isSoftAborted()}). Here, the Lua machine will attempt to abort the program in some safe manner | ||||
|  * (namely, throwing a "Too long without yielding" error). | ||||
|  * | ||||
|  * <p> | ||||
|  * Now, if a computer still does not stop after that period, they're behaving really badly. 1.5 seconds after a soft | ||||
|  * abort ({@link #ABORT_TIMEOUT}), we trigger a hard abort (note, this is done from the computer thread manager). This | ||||
|  * will destroy the entire Lua runtime and shut the computer down. | ||||
|  * | ||||
|  * <p> | ||||
|  * The Lua runtime is also allowed to pause execution if there are other computers contesting for work. All computers | ||||
|  * are allowed to run for {@link ComputerThread#scaledPeriod()} nanoseconds (see {@link #currentDeadline}). After that | ||||
|  * period, if any computers are waiting to be executed then we'll set the paused flag to true ({@link #isPaused()}. | ||||
| @@ -104,7 +104,7 @@ public final class TimeoutState | ||||
| 
 | ||||
|     /** | ||||
|      * Whether we should pause execution of this machine. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is determined by whether we've consumed our time slice, and if there are other computers waiting to perform | ||||
|      * work. | ||||
|      * | ||||
|   | ||||
| @@ -11,7 +11,7 @@ import java.nio.channels.Channel; | ||||
| 
 | ||||
| /** | ||||
|  * Wraps some closeable object such as a buffered writer, and the underlying stream. | ||||
|  * | ||||
|  * <p> | ||||
|  * When flushing a buffer before closing, some implementations will not close the buffer if an exception is thrown | ||||
|  * this causes us to release the channel, but not actually close it. This wrapper will attempt to close the wrapper (and | ||||
|  * so hopefully flush the channel), and then close the underlying channel. | ||||
|   | ||||
| @@ -31,7 +31,7 @@ public class FileSystem | ||||
| { | ||||
|     /** | ||||
|      * Maximum depth that {@link #copyRecursive(String, MountWrapper, String, MountWrapper, int)} will descend into. | ||||
|      * | ||||
|      * <p> | ||||
|      * This is a pretty arbitrary value, though hopefully it is large enough that it'll never be normally hit. This | ||||
|      * exists to prevent it overflowing if it ever gets into an infinite loop. | ||||
|      */ | ||||
|   | ||||
| @@ -15,12 +15,12 @@ import java.lang.ref.WeakReference; | ||||
| 
 | ||||
| /** | ||||
|  * An alternative closeable implementation that will free up resources in the filesystem. | ||||
|  * | ||||
|  * <p> | ||||
|  * The {@link FileSystem} maps weak references of this to its underlying object. If the wrapper has been disposed of | ||||
|  * (say, the Lua object referencing it has gone), then the wrapped object will be closed by the filesystem. | ||||
|  * | ||||
|  * <p> | ||||
|  * Closing this will stop the filesystem tracking it, reducing the current descriptor count. | ||||
|  * | ||||
|  * <p> | ||||
|  * In an ideal world, we'd just wrap the closeable. However, as we do some {@code instanceof} checks | ||||
|  * on the stream, it's not really possible as it'd require numerous instances. | ||||
|  * | ||||
|   | ||||
| @@ -10,7 +10,7 @@ import java.io.IOException; | ||||
| 
 | ||||
| /** | ||||
|  * A {@link Closeable} which knows when it has been closed. | ||||
|  * | ||||
|  * <p> | ||||
|  * This is a quick (though racey) way of providing more friendly (and more similar to Lua) | ||||
|  * error messages to the user. | ||||
|  */ | ||||
|   | ||||
| @@ -17,7 +17,7 @@ import org.squiddev.cobalt.function.VarArgFunction; | ||||
| 
 | ||||
| /** | ||||
|  * An "optimised" version of {@link ResultInterpreterFunction} which is guaranteed to never yield. | ||||
|  * | ||||
|  * <p> | ||||
|  * As we never yield, we do not need to push a function to the stack, which removes a small amount of overhead. | ||||
|  */ | ||||
| class BasicFunction extends VarArgFunction | ||||
|   | ||||
| @@ -15,11 +15,11 @@ import java.io.InputStream; | ||||
| /** | ||||
|  * Represents a machine which will execute Lua code. Technically this API is flexible enough to support many languages, | ||||
|  * but you'd need a way to provide alternative ROMs, BIOSes, etc... | ||||
|  * | ||||
|  * <p> | ||||
|  * There should only be one concrete implementation at any one time, which is currently {@link CobaltLuaMachine}. If | ||||
|  * external mod authors are interested in registering their own machines, we can look into how we can provide some | ||||
|  * mechanism for registering these. | ||||
|  * | ||||
|  * <p> | ||||
|  * This should provide implementations of {@link dan200.computercraft.api.lua.ILuaContext}, and the ability to convert | ||||
|  * {@link IDynamicLuaObject}s into something the VM understands, as well as handling method calls. | ||||
|  */ | ||||
| @@ -28,7 +28,7 @@ public interface ILuaMachine | ||||
|     /** | ||||
|      * Inject an API into the global environment of this machine. This should construct an object, as it would for any | ||||
|      * {@link IDynamicLuaObject} and set it to all names in {@link ILuaAPI#getNames()}. | ||||
|      * | ||||
|      * <p> | ||||
|      * Called before {@link #loadBios(InputStream)}. | ||||
|      * | ||||
|      * @param api The API to register. | ||||
| @@ -38,7 +38,7 @@ public interface ILuaMachine | ||||
|     /** | ||||
|      * Create a function from the provided program, and set it up to run when {@link #handleEvent(String, Object[])} is | ||||
|      * called. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should destroy the machine if it failed to load the bios. | ||||
|      * | ||||
|      * @param bios The stream containing the boot program. | ||||
| @@ -48,7 +48,7 @@ public interface ILuaMachine | ||||
| 
 | ||||
|     /** | ||||
|      * Resume the machine, either starting or resuming the coroutine. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should destroy the machine if it failed to execute successfully. | ||||
|      * | ||||
|      * @param eventName The name of the event. This is {@code null} when first starting the machine. Note, this may | ||||
|   | ||||
| @@ -13,7 +13,7 @@ import java.io.InputStream; | ||||
| 
 | ||||
| /** | ||||
|  * The result of executing an action on a machine. | ||||
|  * | ||||
|  * <p> | ||||
|  * Errors should halt the machine and display the error to the user. | ||||
|  * | ||||
|  * @see ILuaMachine#loadBios(InputStream) | ||||
|   | ||||
| @@ -33,7 +33,7 @@ import java.util.Set; | ||||
| 
 | ||||
| /** | ||||
|  * Miscellaneous hooks which are present on the client and server. | ||||
|  * | ||||
|  * <p> | ||||
|  * These should possibly be refactored into separate classes at some point, but are fine here for now. | ||||
|  * | ||||
|  * @see dan200.computercraft.client.ClientHooks For client-specific ones. | ||||
|   | ||||
| @@ -19,7 +19,7 @@ import java.io.File; | ||||
| 
 | ||||
| /** | ||||
|  * Basic client-side commands. | ||||
|  * | ||||
|  * <p> | ||||
|  * Simply hooks into client chat messages and intercepts matching strings. | ||||
|  */ | ||||
| @Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT ) | ||||
|   | ||||
| @@ -30,10 +30,10 @@ import java.util.function.BiConsumer; | ||||
| 
 | ||||
| /** | ||||
|  * Reads one argument multiple times. | ||||
|  * | ||||
|  * <p> | ||||
|  * Note that this must be the last element in an argument chain: in order to improve the quality of error messages, | ||||
|  * we will always try to consume another argument while there is input remaining. | ||||
|  * | ||||
|  * <p> | ||||
|  * One problem with how parsers function, is that they must consume some input: and thus we | ||||
|  * | ||||
|  * @param <T> The type of each value returned | ||||
|   | ||||
| @@ -59,7 +59,7 @@ public class TableBuilder | ||||
| 
 | ||||
|     /** | ||||
|      * Get the unique identifier for this table type. | ||||
|      * | ||||
|      * <p> | ||||
|      * When showing a table within Minecraft, previous instances of this table with | ||||
|      * the same ID will be removed from chat. | ||||
|      * | ||||
| @@ -72,7 +72,7 @@ public class TableBuilder | ||||
| 
 | ||||
|     /** | ||||
|      * Get the number of columns for this table. | ||||
|      * | ||||
|      * <p> | ||||
|      * This will be the same as {@link #getHeaders()}'s length if it is is non-{@code null}, | ||||
|      * otherwise the length of the first column. | ||||
|      * | ||||
|   | ||||
| @@ -110,11 +110,11 @@ public class CommandAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Asynchronously execute a command. | ||||
|      * | ||||
|      * <p> | ||||
|      * Unlike {@link #exec}, this will immediately return, instead of waiting for the | ||||
|      * command to execute. This allows you to run multiple commands at the same | ||||
|      * time. | ||||
|      * | ||||
|      * <p> | ||||
|      * When this command has finished executing, it will queue a `task_complete` | ||||
|      * event containing the result of executing this command (what {@link #exec} would | ||||
|      * return). | ||||
| @@ -184,10 +184,10 @@ public class CommandAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Get information about a range of blocks. | ||||
|      * | ||||
|      * <p> | ||||
|      * This returns the same information as @{getBlockInfo}, just for multiple | ||||
|      * blocks at once. | ||||
|      * | ||||
|      * <p> | ||||
|      * Blocks are traversed by ascending y level, followed by z and x - the returned | ||||
|      * table may be indexed using `x + z*width + y*depth*depth`. | ||||
|      * | ||||
| @@ -245,7 +245,7 @@ public class CommandAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Get some basic information about a block. | ||||
|      * | ||||
|      * <p> | ||||
|      * The returned table contains the current name, metadata and block state (as | ||||
|      * with @{turtle.inspect}). If there is a tile entity for that block, its NBT | ||||
|      * will also be returned. | ||||
|   | ||||
| @@ -14,7 +14,7 @@ import javax.annotation.Nullable; | ||||
| 
 | ||||
| /** | ||||
|  * A computer or turtle wrapped as a peripheral. | ||||
|  * | ||||
|  * <p> | ||||
|  * This allows for basic interaction with adjacent computers. Computers wrapped as peripherals will have the type | ||||
|  * {@code computer} while turtles will be {@code turtle}. | ||||
|  * | ||||
|   | ||||
| @@ -279,7 +279,7 @@ public abstract class TileComputerBase extends TileGeneric implements IComputerT | ||||
| 
 | ||||
|     /** | ||||
|      * Update all redstone and peripherals. | ||||
|      * | ||||
|      * <p> | ||||
|      * This should only be really be called when the computer is being ticked (though there are some cases where it | ||||
|      * won't be), as peripheral scanning requires adjacent tiles to be in a "correct" state - which may not be the case | ||||
|      * if they're still updating! | ||||
|   | ||||
| @@ -19,7 +19,7 @@ import java.util.function.Predicate; | ||||
| 
 | ||||
| /** | ||||
|  * A computer menu which does not have any visible inventory. | ||||
|  * | ||||
|  * <p> | ||||
|  * This adds invisible versions of the player's hotbars slots, to ensure they're synced to the client when changed. | ||||
|  */ | ||||
| public class ComputerMenuWithoutInventory extends ContainerComputerBase | ||||
|   | ||||
| @@ -20,7 +20,7 @@ public interface NetworkMessage | ||||
| { | ||||
|     /** | ||||
|      * Write this packet to a buffer. | ||||
|      * | ||||
|      * <p> | ||||
|      * This may be called on any thread, so this should be a pure operation. | ||||
|      * | ||||
|      * @param buf The buffer to write data to. | ||||
|   | ||||
| @@ -19,7 +19,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * Starts or stops a record on the client, depending on if {@link #soundEvent} is {@code null}. | ||||
|  * | ||||
|  * <p> | ||||
|  * Used by disk drives to play record items. | ||||
|  * | ||||
|  * @see dan200.computercraft.shared.peripheral.diskdrive.TileDiskDrive | ||||
|   | ||||
| @@ -19,7 +19,7 @@ import java.util.UUID; | ||||
| 
 | ||||
| /** | ||||
|  * Starts a sound on the client. | ||||
|  * | ||||
|  * <p> | ||||
|  * Used by speakers to play sounds. | ||||
|  * | ||||
|  * @see dan200.computercraft.shared.peripheral.speaker.TileSpeaker | ||||
|   | ||||
| @@ -18,7 +18,7 @@ import java.util.UUID; | ||||
| 
 | ||||
| /** | ||||
|  * Starts a sound on the client. | ||||
|  * | ||||
|  * <p> | ||||
|  * Used by speakers to play sounds. | ||||
|  * | ||||
|  * @see dan200.computercraft.shared.peripheral.speaker.TileSpeaker | ||||
|   | ||||
| @@ -19,7 +19,7 @@ import java.util.UUID; | ||||
| 
 | ||||
| /** | ||||
|  * Starts a sound on the client. | ||||
|  * | ||||
|  * <p> | ||||
|  * Used by speakers to play sounds. | ||||
|  * | ||||
|  * @see dan200.computercraft.shared.peripheral.speaker.TileSpeaker | ||||
|   | ||||
| @@ -17,7 +17,7 @@ import java.util.UUID; | ||||
| 
 | ||||
| /** | ||||
|  * Stops a sound on the client | ||||
|  * | ||||
|  * <p> | ||||
|  * Called when a speaker is broken. | ||||
|  * | ||||
|  * @see dan200.computercraft.shared.peripheral.speaker.TileSpeaker | ||||
|   | ||||
| @@ -28,10 +28,10 @@ import static dan200.computercraft.shared.Capabilities.CAPABILITY_PERIPHERAL; | ||||
| 
 | ||||
| /** | ||||
|  * This peripheral allows you to interact with command blocks. | ||||
|  * | ||||
|  * <p> | ||||
|  * Command blocks are only wrapped as peripherals if the {@code enable_command_block} option is true within the | ||||
|  * config. | ||||
|  * | ||||
|  * <p> | ||||
|  * This API is <em>not</em> the same as the {@link CommandAPI} API, which is exposed on command computers. | ||||
|  * | ||||
|  * @cc.module command | ||||
|   | ||||
| @@ -22,14 +22,14 @@ import java.util.Optional; | ||||
| /** | ||||
|  * Disk drives are a peripheral which allow you to read and write to floppy disks and other "mountable media" (such as | ||||
|  * computers or turtles). They also allow you to {@link #playAudio play records}. | ||||
|  * | ||||
|  * <p> | ||||
|  * When a disk drive attaches some mount (such as a floppy disk or computer), it attaches a folder called {@code disk}, | ||||
|  * {@code disk2}, etc... to the root directory of the computer. This folder can be used to interact with the files on | ||||
|  * that disk. | ||||
|  * | ||||
|  * <p> | ||||
|  * When a disk is inserted, a {@code disk} event is fired, with the side peripheral is on. Likewise, when the disk is | ||||
|  * detached, a {@code disk_eject} event is fired. | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Recipe | ||||
|  * <div class="recipe-container"> | ||||
|  *     <mc-recipe recipe="computercraft:disk_drive"></mc-recipe> | ||||
| @@ -80,9 +80,9 @@ public class DiskDrivePeripheral implements IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Sets or clears the label for a disk. | ||||
|      * | ||||
|      * <p> | ||||
|      * If no label or {@code nil} is passed, the label will be cleared. | ||||
|      * | ||||
|      * <p> | ||||
|      * If the inserted disk's label can't be changed (for example, a record), | ||||
|      * an error will be thrown. | ||||
|      * | ||||
|   | ||||
| @@ -15,7 +15,7 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * A few helpers for working with arguments. | ||||
|  * | ||||
|  * <p> | ||||
|  * This should really be moved into the public API. However, until I have settled on a suitable format, we'll keep it | ||||
|  * where it is used. | ||||
|  */ | ||||
|   | ||||
| @@ -16,9 +16,9 @@ import javax.annotation.Nonnull; | ||||
| 
 | ||||
| /** | ||||
|  * Methods for interacting with blocks using Forge's energy storage system. | ||||
|  * | ||||
|  * <p> | ||||
|  * This works with energy storage blocks, as well as generators and machines which consume energy. | ||||
|  * | ||||
|  * <p> | ||||
|  * :::note | ||||
|  * Due to limitations with Forge's energy API, it is not possible to measure throughput (i.e. RF | ||||
|  * used/generated per tick). | ||||
|   | ||||
| @@ -54,10 +54,10 @@ public class FluidMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Get all "tanks" in this fluid storage. | ||||
|      * | ||||
|      * <p> | ||||
|      * Each tank either contains some amount of fluid or is empty. Tanks with fluids inside will return some basic | ||||
|      * information about the fluid, including its name and amount. | ||||
|      * | ||||
|      * <p> | ||||
|      * The returned table is sparse, and so empty tanks will be `nil` - it is recommended to loop over using `pairs` | ||||
|      * rather than `ipairs`. | ||||
|      * | ||||
| @@ -81,7 +81,7 @@ public class FluidMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Move a fluid from one fluid container to another connected one. | ||||
|      * | ||||
|      * <p> | ||||
|      * This allows you to pull fluid in the current fluid container to another container <em>on the same wired | ||||
|      * network</em>. Both containers must attached to wired modems which are connected via a cable. | ||||
|      * | ||||
| @@ -122,7 +122,7 @@ public class FluidMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Move a fluid from a connected fluid container into this oneone. | ||||
|      * | ||||
|      * <p> | ||||
|      * This allows you to pull fluid in the current fluid container from another container <em>on the same wired | ||||
|      * network</em>. Both containers must attached to wired modems which are connected via a cable. | ||||
|      * | ||||
|   | ||||
| @@ -67,12 +67,12 @@ public class InventoryMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * List all items in this inventory. This returns a table, with an entry for each slot. | ||||
|      * | ||||
|      * <p> | ||||
|      * Each item in the inventory is represented by a table containing some basic information, much like | ||||
|      * {@link dan200.computercraft.shared.turtle.apis.TurtleAPI#getItemDetail} includes. More information can be fetched | ||||
|      * with {@link #getItemDetail}. The table contains the item `name`, the `count` and an a (potentially nil) hash of | ||||
|      * the item's `nbt.` This NBT data doesn't contain anything useful, but allows you to distinguish identical items. | ||||
|      * | ||||
|      * <p> | ||||
|      * The returned table is sparse, and so empty slots will be `nil` - it is recommended to loop over using `pairs` | ||||
|      * rather than `ipairs`. | ||||
|      * | ||||
| @@ -104,13 +104,13 @@ public class InventoryMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Get detailed information about an item. | ||||
|      * | ||||
|      * <p> | ||||
|      * The returned information contains the same information as each item in | ||||
|      * {@link #list}, as well as additional details like the display name | ||||
|      * (`displayName`), item groups (`itemGroups`), which are the creative tabs | ||||
|      * an item will appear under, and item and item durability (`damage`, | ||||
|      * `maxDamage`, `durability`). | ||||
|      * | ||||
|      * <p> | ||||
|      * Some items include more information (such as enchantments) - it is | ||||
|      * recommended to print it out using @{textutils.serialize} or in the Lua | ||||
|      * REPL, to explore what is available. | ||||
| @@ -151,7 +151,7 @@ public class InventoryMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Get the maximum number of items which can be stored in this slot. | ||||
|      * | ||||
|      * <p> | ||||
|      * Typically this will be limited to 64 items. However, some inventories (such as barrels or caches) can store | ||||
|      * hundreds or thousands of items in one slot. | ||||
|      * | ||||
| @@ -178,7 +178,7 @@ public class InventoryMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Push items from one inventory to another connected one. | ||||
|      * | ||||
|      * <p> | ||||
|      * This allows you to push an item in an inventory to another inventory <em>on the same wired network</em>. Both | ||||
|      * inventories must attached to wired modems which are connected via a cable. | ||||
|      * | ||||
| @@ -225,7 +225,7 @@ public class InventoryMethods implements GenericPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Pull items from a connected inventory into this one. | ||||
|      * | ||||
|      * <p> | ||||
|      * This allows you to transfer items between inventories <em>on the same wired network</em>. Both this and the source | ||||
|      * inventory must attached to wired modems which are connected via a cable. | ||||
|      * | ||||
|   | ||||
| @@ -22,31 +22,31 @@ import java.util.Set; | ||||
| 
 | ||||
| /** | ||||
|  * Modems allow you to send messages between computers over long distances. | ||||
|  * | ||||
|  * <p> | ||||
|  * :::tip | ||||
|  * Modems provide a fairly basic set of methods, which makes them very flexible but often hard to work with. The | ||||
|  * {@literal @}{rednet} API is built on top of modems, and provides a more user-friendly interface. | ||||
|  * ::: | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Sending and receiving messages | ||||
|  * Modems operate on a series of channels, a bit like frequencies on a radio. Any modem can send a message on a | ||||
|  * particular channel, but only those which have {@link #open opened} the channel and are "listening in" can receive | ||||
|  * messages. | ||||
|  * | ||||
|  * <p> | ||||
|  * Channels are represented as an integer between 0 and 65535 inclusive. These channels don't have any defined meaning, | ||||
|  * though some APIs or programs will assign a meaning to them. For instance, the @{gps} module sends all its messages on | ||||
|  * channel 65534 (@{gps.CHANNEL_GPS}), while @{rednet} uses channels equal to the computer's ID. | ||||
|  * | ||||
|  * <p> | ||||
|  * - Sending messages is done with the {@link #transmit(int, int, Object)} message. | ||||
|  * - Receiving messages is done by listening to the @{modem_message} event. | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Types of modem | ||||
|  * CC: Tweaked comes with three kinds of modem, with different capabilities. | ||||
|  * | ||||
|  * <ul> | ||||
|  * <li><strong>Wireless modems:</strong> Wireless modems can send messages to any other wireless modem. They can be placed next to a | ||||
|  * computer, or equipped as a pocket computer or turtle upgrade. | ||||
|  * | ||||
|  * <p> | ||||
|  * Wireless modems have a limited range, only sending messages to modems within 64 blocks. This range increases | ||||
|  * linearly once the modem is above y=96, to a maximum of 384 at world height.</li> | ||||
|  * <li><strong>Ender modems:</strong> These are upgraded versions of normal wireless modems. They do not have a distance | ||||
| @@ -75,7 +75,7 @@ import java.util.Set; | ||||
|  * | ||||
|  * print("Received a reply: " .. tostring(message)) | ||||
|  * }</pre> | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Recipes | ||||
|  * <div class="recipe-container"> | ||||
|  *     <mc-recipe recipe="computercraft:wireless_modem_normal"></mc-recipe> | ||||
| @@ -216,7 +216,7 @@ public abstract class ModemPeripheral implements IPeripheral, IPacketSender, IPa | ||||
|     /** | ||||
|      * Sends a modem message on a certain channel. Modems listening on the channel will queue a {@code modem_message} | ||||
|      * event on adjacent computers. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * The channel does not need be open to send a message. | ||||
|      * ::: | ||||
| @@ -260,7 +260,7 @@ public abstract class ModemPeripheral implements IPeripheral, IPacketSender, IPa | ||||
| 
 | ||||
|     /** | ||||
|      * Determine if this is a wired or wireless modem. | ||||
|      * | ||||
|      * <p> | ||||
|      * Some methods (namely those dealing with wired networks and remote peripherals) are only available on wired | ||||
|      * modems. | ||||
|      * | ||||
|   | ||||
| @@ -24,7 +24,7 @@ import java.util.Map; | ||||
| 
 | ||||
| /** | ||||
|  * Represents a local peripheral exposed on the wired network. | ||||
|  * | ||||
|  * <p> | ||||
|  * This is responsible for getting the peripheral in world, tracking id and type and determining whether | ||||
|  * it has changed. | ||||
|  */ | ||||
|   | ||||
| @@ -76,10 +76,10 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
| 
 | ||||
|     /** | ||||
|      * List all remote peripherals on the wired network. | ||||
|      * | ||||
|      * <p> | ||||
|      * If this computer is attached to the network, it _will not_ be included in | ||||
|      * this list. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
| @@ -95,7 +95,7 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
| 
 | ||||
|     /** | ||||
|      * Determine if a peripheral is available on this wired network. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
| @@ -113,7 +113,7 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
| 
 | ||||
|     /** | ||||
|      * Get the type of a peripheral is available on this wired network. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
| @@ -134,7 +134,7 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
| 
 | ||||
|     /** | ||||
|      * Check a peripheral is of a particular type. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
| @@ -156,7 +156,7 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
| 
 | ||||
|     /** | ||||
|      * Get all available methods for the remote peripheral with the given name. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
| @@ -178,7 +178,7 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
| 
 | ||||
|     /** | ||||
|      * Call a method on a peripheral on this wired network. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
| @@ -209,7 +209,7 @@ public abstract class WiredModemPeripheral extends ModemPeripheral implements IW | ||||
|      * Returns the network name of the current computer, if the modem is on. This | ||||
|      * may be used by other computers on the network to wrap this computer as a | ||||
|      * peripheral. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * This function only appears on wired modems. Check {@link #isWireless} returns false before calling it. | ||||
|      * ::: | ||||
|   | ||||
| @@ -19,12 +19,12 @@ import javax.annotation.Nullable; | ||||
| /** | ||||
|  * Monitors are a block which act as a terminal, displaying information on one side. This allows them to be read and | ||||
|  * interacted with in-world without opening a GUI. | ||||
|  * | ||||
|  * <p> | ||||
|  * Monitors act as @{term.Redirect|terminal redirects} and so expose the same methods, as well as several additional | ||||
|  * ones, which are documented below. | ||||
|  * | ||||
|  * <p> | ||||
|  * Like computers, monitors come in both normal (no colour) and advanced (colour) varieties. | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Recipes | ||||
|  * <div class="recipe-container"> | ||||
|  *     <mc-recipe recipe="computercraft:monitor_normal"></mc-recipe> | ||||
|   | ||||
| @@ -17,7 +17,7 @@ import java.util.Optional; | ||||
| 
 | ||||
| /** | ||||
|  * The printer peripheral allows pages and books to be printed. | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Recipe | ||||
|  * <div class="recipe-container"> | ||||
|  *     <mc-recipe recipe="computercraft:printer"></mc-recipe> | ||||
|   | ||||
| @@ -35,12 +35,12 @@ import static dan200.computercraft.api.lua.LuaValues.checkFinite; | ||||
| 
 | ||||
| /** | ||||
|  * The speaker peirpheral allow your computer to play notes and other sounds. | ||||
|  * | ||||
|  * <p> | ||||
|  * The speaker can play three kinds of sound, in increasing orders of complexity: | ||||
|  * - {@link #playNote} allows you to play noteblock note. | ||||
|  * - {@link #playSound} plays any built-in Minecraft sound, such as block sounds or mob noises. | ||||
|  * - {@link #playAudio} can play arbitrary audio. | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Recipe | ||||
|  * <div class="recipe-container"> | ||||
|  *     <mc-recipe recipe="computercraft:speaker"></mc-recipe> | ||||
| @@ -193,21 +193,21 @@ public abstract class SpeakerPeripheral implements IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Plays a note block note through the speaker. | ||||
|      * | ||||
|      * <p> | ||||
|      * This takes the name of a note to play, as well as optionally the volume | ||||
|      * and pitch to play the note at. | ||||
|      * | ||||
|      * <p> | ||||
|      * The pitch argument uses semitones as the unit. This directly maps to the | ||||
|      * number of clicks on a note block. For reference, 0, 12, and 24 map to F#, | ||||
|      * and 6 and 18 map to C. | ||||
|      * | ||||
|      * <p> | ||||
|      * A maximum of 8 notes can be played in a single tick. If this limit is hit, this function will return | ||||
|      * {@literal false}. | ||||
|      * | ||||
|      * <p> | ||||
|      * ### Valid instruments | ||||
|      * The speaker supports [all of Minecraft's noteblock instruments](https://minecraft.fandom.com/wiki/Note_Block#Instruments). | ||||
|      * These are: | ||||
|      * | ||||
|      * <p> | ||||
|      * {@code "harp"}, {@code "basedrum"}, {@code "snare"}, {@code "hat"}, {@code "bass"}, @code "flute"}, | ||||
|      * {@code "bell"}, {@code "guitar"}, {@code "chime"}, {@code "xylophone"}, {@code "iron_xylophone"}, | ||||
|      * {@code "cow_bell"}, {@code "didgeridoo"}, {@code "bit"}, {@code "banjo"} and {@code "pling"}. | ||||
| @@ -248,10 +248,10 @@ public abstract class SpeakerPeripheral implements IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Plays a Minecraft sound through the speaker. | ||||
|      * | ||||
|      * <p> | ||||
|      * This takes the [name of a Minecraft sound](https://minecraft.fandom.com/wiki/Sounds.json), such as | ||||
|      * {@code "minecraft:block.note_block.harp"}, as well as an optional volume and pitch. | ||||
|      * | ||||
|      * <p> | ||||
|      * Only one sound can be played at once. This function will return {@literal false} if another sound was started | ||||
|      * this tick, or if some {@link #playAudio audio} is still playing. | ||||
|      * | ||||
| @@ -295,18 +295,18 @@ public abstract class SpeakerPeripheral implements IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Attempt to stream some audio data to the speaker. | ||||
|      * | ||||
|      * <p> | ||||
|      * This accepts a list of audio samples as amplitudes between -128 and 127. These are stored in an internal buffer | ||||
|      * and played back at 48kHz. If this buffer is full, this function will return {@literal false}. You should wait for | ||||
|      * a @{speaker_audio_empty} event before trying again. | ||||
|      * | ||||
|      * <p> | ||||
|      * :::note | ||||
|      * The speaker only buffers a single call to {@link #playAudio} at once. This means if you try to play a small | ||||
|      * number of samples, you'll have a lot of stutter. You should try to play as many samples in one call as possible | ||||
|      * (up to 128×1024), as this reduces the chances of audio stuttering or halting, especially when the server or | ||||
|      * computer is lagging. | ||||
|      * ::: | ||||
|      * | ||||
|      * <p> | ||||
|      * {@literal @}{speaker_audio} provides a more complete guide to using speakers | ||||
|      * | ||||
|      * @param context The Lua context. | ||||
| @@ -361,7 +361,7 @@ public abstract class SpeakerPeripheral implements IPeripheral | ||||
| 
 | ||||
|     /** | ||||
|      * Stop all audio being played by this speaker. | ||||
|      * | ||||
|      * <p> | ||||
|      * This clears any audio that {@link #playAudio} had queued and stops the latest sound played by {@link #playSound}. | ||||
|      * | ||||
|      * @cc.since 1.100 | ||||
|   | ||||
| @@ -21,7 +21,7 @@ import net.minecraftforge.items.wrapper.PlayerMainInvWrapper; | ||||
| 
 | ||||
| /** | ||||
|  * Control the current pocket computer, adding or removing upgrades. | ||||
|  * | ||||
|  * <p> | ||||
|  * This API is only available on pocket computers. As such, you may use its presence to determine what kind of computer | ||||
|  * you are using: | ||||
|  * | ||||
| @@ -52,7 +52,7 @@ public class PocketAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Search the player's inventory for another upgrade, replacing the existing one with that item if found. | ||||
|      * | ||||
|      * <p> | ||||
|      * This inventory search starts from the player's currently selected slot, allowing you to prioritise upgrades. | ||||
|      * | ||||
|      * @return The result of equipping. | ||||
|   | ||||
| @@ -139,7 +139,7 @@ public class PocketServerComputer extends ServerComputer implements IPocketAcces | ||||
| 
 | ||||
|     /** | ||||
|      * Set the upgrade for this pocket computer, also updating the item stack. | ||||
|      * | ||||
|      * <p> | ||||
|      * Note this method is not thread safe - it must be called from the server thread. | ||||
|      * | ||||
|      * @param upgrade The new upgrade to set it to, may be {@code null}. | ||||
|   | ||||
| @@ -28,47 +28,47 @@ import java.util.Optional; | ||||
| /** | ||||
|  * Turtles are a robotic device, which can break and place blocks, attack mobs, and move about the world. They have | ||||
|  * an internal inventory of 16 slots, allowing them to store blocks they have broken or would like to place. | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Movement | ||||
|  * Turtles are capable of moving through the world. As turtles are blocks themselves, they are confined to Minecraft's | ||||
|  * grid, moving a single block at a time. | ||||
|  * | ||||
|  * <p> | ||||
|  * {@literal @}{turtle.forward} and @{turtle.back} move the turtle in the direction it is facing, while @{turtle.up} and | ||||
|  * {@literal @}{turtle.down} move it up and down (as one might expect!). In order to move left or right, you first need | ||||
|  * to turn the turtle using @{turtle.turnLeft}/@{turtle.turnRight} and then move forward or backwards. | ||||
|  * | ||||
|  * <p> | ||||
|  * :::info | ||||
|  * The name "turtle" comes from [Turtle graphics], which originated from the Logo programming language. Here you'd move | ||||
|  * a turtle with various commands like "move 10" and "turn left", much like ComputerCraft's turtles! | ||||
|  * ::: | ||||
|  * | ||||
|  * <p> | ||||
|  * Moving a turtle (though not turning it) consumes *fuel*. If a turtle does not have any @{turtle.refuel|fuel}, it | ||||
|  * won't move, and the movement functions will return @{false}. If your turtle isn't going anywhere, the first thing to | ||||
|  * check is if you've fuelled your turtle. | ||||
|  * | ||||
|  * <p> | ||||
|  * :::tip Handling errors | ||||
|  * Many turtle functions can fail in various ways. For instance, a turtle cannot move forward if there's already a block | ||||
|  * there. Instead of erroring, functions which can fail either return @{true} if they succeed, or @{false} and some | ||||
|  * error message if they fail. | ||||
|  * | ||||
|  * <p> | ||||
|  * Unexpected failures can often lead to strange behaviour. It's often a good idea to check the return values of these | ||||
|  * functions, or wrap them in @{assert} (for instance, use `assert(turtle.forward())` rather than `turtle.forward()`), | ||||
|  * so the program doesn't misbehave. | ||||
|  * ::: | ||||
|  * | ||||
|  * <p> | ||||
|  * ## Turtle upgrades | ||||
|  * While a normal turtle can move about the world and place blocks, its functionality is limited. Thankfully, turtles | ||||
|  * can be upgraded with *tools* and @{peripheral|peripherals}. Turtles have two upgrade slots, one on the left and right | ||||
|  * sides. Upgrades can be equipped by crafting a turtle with the upgrade, or calling the @{turtle.equipLeft}/@{turtle.equipRight} | ||||
|  * functions. | ||||
|  * | ||||
|  * <p> | ||||
|  * Turtle tools allow you to break blocks (@{turtle.dig}) and attack entities (@{turtle.attack}). Some tools are more | ||||
|  * suitable to a task than others. For instance, a diamond pickaxe can break every block, while a sword does more | ||||
|  * damage. Other tools have more niche use-cases, for instance hoes can til dirt. | ||||
|  * | ||||
|  * <p> | ||||
|  * Peripherals (such as the @{modem|wireless modem} or @{speaker}) can also be equipped as upgrades. These are then | ||||
|  * accessible by accessing the `"left"` or `"right"` peripheral. | ||||
|  * | ||||
|  * <p> | ||||
|  * [Turtle Graphics]: https://en.wikipedia.org/wiki/Turtle_graphics "Turtle graphics" | ||||
|  * | ||||
|  * @cc.module turtle | ||||
| @@ -177,7 +177,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Attempt to break the block in front of the turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * This requires a turtle tool capable of breaking the block. Diamond pickaxes | ||||
|      * (mining turtles) can break any vanilla block, but other tools (such as axes) | ||||
|      * are more limited. | ||||
| @@ -229,7 +229,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Place a block or item into the world in front of the turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * "Placing" an item allows it to interact with blocks and entities in front of the turtle. For instance, buckets | ||||
|      * can pick up and place down fluids, and wheat can be used to breed cows. However, you cannot use {@link #place} to | ||||
|      * perform arbitrary block interactions, such as clicking buttons or flipping levers. | ||||
| @@ -337,7 +337,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Change the currently selected slot. | ||||
|      * | ||||
|      * <p> | ||||
|      * The selected slot is determines what slot actions like {@link #drop} or {@link #getItemCount} act on. | ||||
|      * | ||||
|      * @param slot The slot to select. | ||||
| @@ -373,7 +373,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Get the remaining number of items which may be stored in this stack. | ||||
|      * | ||||
|      * <p> | ||||
|      * For instance, if a slot contains 13 blocks of dirt, it has room for another 51. | ||||
|      * | ||||
|      * @param slot The slot we wish to check. Defaults to the {@link #select selected slot}. | ||||
| @@ -514,7 +514,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Suck an item from the inventory in front of the turtle, or from an item floating in the world. | ||||
|      * | ||||
|      * <p> | ||||
|      * This will pull items into the first acceptable slot, starting at the {@link #select currently selected} one. | ||||
|      * | ||||
|      * @param count The number of items to suck. If not given, up to a stack of items will be picked up. | ||||
| @@ -583,10 +583,10 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Refuel this turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * While most actions a turtle can perform (such as digging or placing blocks) are free, moving consumes fuel from | ||||
|      * the turtle's internal buffer. If a turtle has no fuel, it will not move. | ||||
|      * | ||||
|      * <p> | ||||
|      * {@link #refuel} refuels the turtle, consuming fuel items (such as coal or lava buckets) from the currently | ||||
|      * selected slot and converting them into energy. This finishes once the turtle is fully refuelled or all items have | ||||
|      * been consumed. | ||||
| @@ -675,7 +675,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Get the maximum amount of fuel this turtle can hold. | ||||
|      * | ||||
|      * <p> | ||||
|      * By default, normal turtles have a limit of 20,000 and advanced turtles of 100,000. | ||||
|      * | ||||
|      * @return The limit, or "unlimited". | ||||
| @@ -693,7 +693,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Equip (or unequip) an item on the left side of this turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * This finds the item in the currently selected slot and attempts to equip it to the left side of the turtle. The | ||||
|      * previous upgrade is removed and placed into the turtle's inventory. If there is no item in the slot, the previous | ||||
|      * upgrade is removed, but no new one is equipped. | ||||
| @@ -713,7 +713,7 @@ public class TurtleAPI implements ILuaAPI | ||||
| 
 | ||||
|     /** | ||||
|      * Equip (or unequip) an item on the right side of this turtle. | ||||
|      * | ||||
|      * <p> | ||||
|      * This finds the item in the currently selected slot and attempts to equip it to the right side of the turtle. The | ||||
|      * previous upgrade is removed and placed into the turtle's inventory. If there is no item in the slot, the previous | ||||
|      * upgrade is removed, but no new one is equipped. | ||||
|   | ||||
| @@ -15,7 +15,7 @@ import java.util.Set; | ||||
| 
 | ||||
| /** | ||||
|  * Provides a delegate over inventories. | ||||
|  * | ||||
|  * <p> | ||||
|  * This may be used both on {@link net.minecraft.tileentity.TileEntity}s to redirect the inventory to another tile, | ||||
|  * and by other interfaces to have inventories which change their backing store. | ||||
|  */ | ||||
|   | ||||
| @@ -44,7 +44,7 @@ public final class ThreadUtils | ||||
| 
 | ||||
|     /** | ||||
|      * Create a new {@link ThreadFactoryBuilder}, which constructs threads under a group of the given {@code name}. | ||||
|      * | ||||
|      * <p> | ||||
|      * Each thread will be of the format {@code ComputerCraft-<name>-<number>}, and belong to a group | ||||
|      * called {@code ComputerCraft-<name>} (which in turn will be a child group of the main {@code ComputerCraft} group. | ||||
|      * | ||||
| @@ -64,7 +64,7 @@ public final class ThreadUtils | ||||
| 
 | ||||
|     /** | ||||
|      * Create a new {@link ThreadFactory}, which constructs threads under a group of the given {@code name}. | ||||
|      * | ||||
|      * <p> | ||||
|      * Each thread will be of the format {@code ComputerCraft-<name>-<number>}, and belong to a group | ||||
|      * called {@code ComputerCraft-<name>} (which in turn will be a child group of the main {@code ComputerCraft} group. | ||||
|      * | ||||
|   | ||||
| @@ -19,7 +19,7 @@ import java.util.concurrent.ConcurrentLinkedDeque; | ||||
| 
 | ||||
| /** | ||||
|  * A thread-safe version of {@link ITickList#scheduleTick(BlockPos, Object, int)}. | ||||
|  * | ||||
|  * <p> | ||||
|  * We use this when modems and other peripherals change a block in a different thread. | ||||
|  */ | ||||
| @Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID ) | ||||
|   | ||||
| @@ -17,7 +17,7 @@ import net.minecraft.world.IWorld; | ||||
| 
 | ||||
| /** | ||||
|  * Represents a block which can be filled with water | ||||
|  * | ||||
|  * <p> | ||||
|  * I'm fairly sure this exists on 1.14, but it's a useful convenience wrapper to have on 1.13. | ||||
|  */ | ||||
| public final class WaterloggableHelpers | ||||
|   | ||||
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