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Fix packet ID conflict

Merge gone wrong I suspect. I should probably add a check for this.

Fixes #1130. Slightly embarassing that this has been around for 7
months.
This commit is contained in:
Jonathan Coates 2022-07-07 21:45:05 +01:00
parent d2f94f2653
commit f25a73b8f2
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@ -61,7 +61,7 @@ public final class NetworkHandler
registerMainThread( 18, NetworkDirection.PLAY_TO_CLIENT, SpeakerPlayClientMessage.class, SpeakerPlayClientMessage::new );
registerMainThread( 19, NetworkDirection.PLAY_TO_CLIENT, SpeakerStopClientMessage.class, SpeakerStopClientMessage::new );
registerMainThread( 20, NetworkDirection.PLAY_TO_CLIENT, UploadResultMessage.class, UploadResultMessage::new );
registerMainThread( 20, NetworkDirection.PLAY_TO_CLIENT, UpgradesLoadedMessage.class, UpgradesLoadedMessage::new );
registerMainThread( 21, NetworkDirection.PLAY_TO_CLIENT, UpgradesLoadedMessage.class, UpgradesLoadedMessage::new );
}
public static void sendToPlayer( Player player, NetworkMessage packet )