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							| @@ -16,56 +16,60 @@ This mod includes textures that are more in-line with the style of Mojang's new | ||||
| <img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16"  height="16"/> [3prm3/cc-pack](https://github.com/3prm3/cc-pack/) | ||||
| We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here! | ||||
|  | ||||
| # Conflicts | ||||
| Currently Iris and Canvas Shaders are Incompatible with this mod, | ||||
|  - Iris has transparent monitors, and when a computer displays something on the monitor, the face becomes black. | ||||
|  - Canvas... uhm... | ||||
| 	- Computer Terminals are 100% unusable and scuffed | ||||
| 		<img src="https://user-images.githubusercontent.com/16393543/120464345-ab619b00-c351-11eb-9dfb-e68ddc93de5e.png"> | ||||
| 	- Monitors break with either rendering option. | ||||
| 		- TBO | ||||
| 			- Just crashes on world load. | ||||
| 		- VBO | ||||
| 			<img src="https://user-images.githubusercontent.com/16393543/120475933-d999a780-c35e-11eb-9d94-ef4e5988ad5f.png"> | ||||
| # Does this work with shaders/sodium? | ||||
| * [ YES ] Sodium  | ||||
| * [ YES ] Optifine | ||||
| 	* Works with VBO Rendering (automatically set) | ||||
| 	* No issues | ||||
| * [ EHH ] Iris Shaders | ||||
| 	* "Works" with TBO Rendering (Default) | ||||
| 	* Crashes with VBO Rendering | ||||
| 	* <details> | ||||
| 		<summary>Shaders are broken</summary> | ||||
|  | ||||
| 		* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing. | ||||
| 		* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture | ||||
| 			-  | ||||
| 			-  | ||||
| 		</details> | ||||
| * [ YES ] Canvas  | ||||
| 	* Works with TBO Rendering (Default) | ||||
| 	* Scuffed with VBO Rendering | ||||
| 	* <details> | ||||
| 		<summary>VBO is broken</summary> | ||||
|  | ||||
|   		Monitors are just... scuffed beyond beleif | ||||
| 		-  | ||||
| 		-  | ||||
| 			* The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to `black/white` not colored. | ||||
| 		* Turtle Texture for some reason? | ||||
| 			-  | ||||
| 		</details> | ||||
| 		 | ||||
|  | ||||
| ## Contributing | ||||
| Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules; | ||||
| 1) Any updates that port commits from CC: T, ***MUST*** follow the format defined in [patchwork.md](patchwork.md) otherwise they will not be accepted, | ||||
| 	* Commit Message must be the same as it is in CC: T , | ||||
| 	* patchwork.md must be updated in the following format. | ||||
| 	> Comments, optional but useful if you had to do something 	differently than in CC: T outside of [Fabric](https://fabricmc.net/)/[Forge](https://mcforge.readthedocs.io/en/1.16.x/) differences. | ||||
| 	> | ||||
| 	> \`\`\` | ||||
| 	> | ||||
| 	>commitID | ||||
| 	> | ||||
| 	> commit title | ||||
| 	> | ||||
| 	> commit desc | ||||
| 	> | ||||
| 	> \`\`\` | ||||
| 2) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, | ||||
| 3) You cannot intentionally implement bugs and security vulnerabilities. | ||||
| 4) Unless the commit is a ["patchwork"](https://github.com/Merith-TK/cc-restitched/blob/fabric/patchwork.md) compliant commit, (IE: taken from CC: T), the lua code is off limits. | ||||
| 1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected. | ||||
| 2) You cannot intentionally implement bugs and security vulnerabilities. | ||||
| 3) Unless the code is taken directly from CC:Tweaked, `lua` code is offlimits from alteration. | ||||
|  | ||||
| ## Bleeding Edge Builds | ||||
| Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at Github Actions. | ||||
|  | ||||
| ## Community | ||||
| If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe). | ||||
|  | ||||
| ## Known Issues | ||||
| ## Known Bugs/Issues | ||||
| Main Known issue | ||||
| * Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R. | ||||
| 	* This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods, | ||||
| * [Fixed (d10f297c): please report if bug persists]</br> ~~Storage Peripherals throw a java "StackOverflowError" when using `pushItems()`,~~ | ||||
|     * ~~Work around, you are probably using `pushItems(chest, 1)` or similar. please use `pushItems(chest, 1, nil, 1)`.~~ | ||||
| * Computers will not run built in commands, saying "File not found". | ||||
|     * This is a know bug, dont know what causes it, but just restart the computer (`ctrl+r` for one second) and it will work again. | ||||
|     * Occurs when server runs `/reload` or a datapack is updated. | ||||
| * Occasionally a computer will say "File not found" when running a built in program, this is normal just hold `crtl+r` to reboot it.  | ||||
| 	* We do not know what causes it directly, however it happens when the world is `/reload`ed, and currently running programs are not affected so nothing *should break* | ||||
|  | ||||
| ## Perpherals | ||||
| Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods! | ||||
|  | ||||
| If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an [issue here](https://github.com/Merith-TK/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know so we can add it to the list! | ||||
|  | ||||
| *  [CC Peripheral Test](https://github.com/Toad-Dev/cc-peripheral-test) | ||||
| *  [CC Peripheral Test [1.16.5]](https://github.com/Toad-Dev/cc-peripheral-test) | ||||
| 	* This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade! | ||||
|   | ||||
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