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README.md
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README.md
@ -16,56 +16,60 @@ This mod includes textures that are more in-line with the style of Mojang's new
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<img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16" height="16"/> [3prm3/cc-pack](https://github.com/3prm3/cc-pack/)
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<img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16" height="16"/> [3prm3/cc-pack](https://github.com/3prm3/cc-pack/)
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We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here!
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We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here!
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# Conflicts
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# Does this work with shaders/sodium?
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Currently Iris and Canvas Shaders are Incompatible with this mod,
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* [ YES ] Sodium
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- Iris has transparent monitors, and when a computer displays something on the monitor, the face becomes black.
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* [ YES ] Optifine
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- Canvas... uhm...
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* Works with VBO Rendering (automatically set)
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- Computer Terminals are 100% unusable and scuffed
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* No issues
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<img src="https://user-images.githubusercontent.com/16393543/120464345-ab619b00-c351-11eb-9dfb-e68ddc93de5e.png">
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* [ EHH ] Iris Shaders
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- Monitors break with either rendering option.
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* "Works" with TBO Rendering (Default)
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- TBO
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* Crashes with VBO Rendering
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- Just crashes on world load.
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* <details>
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- VBO
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<summary>Shaders are broken</summary>
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<img src="https://user-images.githubusercontent.com/16393543/120475933-d999a780-c35e-11eb-9d94-ef4e5988ad5f.png">
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* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
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* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
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- 
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- 
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</details>
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* [ YES ] Canvas
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* Works with TBO Rendering (Default)
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* Scuffed with VBO Rendering
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* <details>
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<summary>VBO is broken</summary>
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Monitors are just... scuffed beyond beleif
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- 
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- 
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* The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to `black/white` not colored.
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* Turtle Texture for some reason?
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- 
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</details>
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## Contributing
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## Contributing
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Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
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Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
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1) Any updates that port commits from CC: T, ***MUST*** follow the format defined in [patchwork.md](patchwork.md) otherwise they will not be accepted,
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1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected.
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* Commit Message must be the same as it is in CC: T ,
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2) You cannot intentionally implement bugs and security vulnerabilities.
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* patchwork.md must be updated in the following format.
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3) Unless the code is taken directly from CC:Tweaked, `lua` code is offlimits from alteration.
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> Comments, optional but useful if you had to do something differently than in CC: T outside of [Fabric](https://fabricmc.net/)/[Forge](https://mcforge.readthedocs.io/en/1.16.x/) differences.
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>
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> \`\`\`
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>
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>commitID
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>
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> commit title
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>
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> commit desc
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>
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> \`\`\`
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2) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings,
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3) You cannot intentionally implement bugs and security vulnerabilities.
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4) Unless the commit is a ["patchwork"](https://github.com/Merith-TK/cc-restitched/blob/fabric/patchwork.md) compliant commit, (IE: taken from CC: T), the lua code is off limits.
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## Bleeding Edge Builds
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## Bleeding Edge Builds
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Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at Github Actions.
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Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at Github Actions.
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## Community
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## Community
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If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
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If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
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## Known Issues
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## Known Bugs/Issues
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Main Known issue
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Main Known issue
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* Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R.
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* Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R.
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* This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
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* This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
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* [Fixed (d10f297c): please report if bug persists]</br> ~~Storage Peripherals throw a java "StackOverflowError" when using `pushItems()`,~~
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* Occasionally a computer will say "File not found" when running a built in program, this is normal just hold `crtl+r` to reboot it.
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* ~~Work around, you are probably using `pushItems(chest, 1)` or similar. please use `pushItems(chest, 1, nil, 1)`.~~
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* We do not know what causes it directly, however it happens when the world is `/reload`ed, and currently running programs are not affected so nothing *should break*
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* Computers will not run built in commands, saying "File not found".
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* This is a know bug, dont know what causes it, but just restart the computer (`ctrl+r` for one second) and it will work again.
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* Occurs when server runs `/reload` or a datapack is updated.
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## Perpherals
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## Perpherals
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Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
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Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
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If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an [issue here](https://github.com/Merith-TK/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know so we can add it to the list!
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If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an [issue here](https://github.com/Merith-TK/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know so we can add it to the list!
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*  [CC Peripheral Test](https://github.com/Toad-Dev/cc-peripheral-test)
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*  [CC Peripheral Test [1.16.5]](https://github.com/Toad-Dev/cc-peripheral-test)
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* This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!
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* This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!
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