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Merith 2021-10-13 19:31:43 +00:00
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@ -16,56 +16,60 @@ This mod includes textures that are more in-line with the style of Mojang's new
<img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16" height="16"/> [3prm3/cc-pack](https://github.com/3prm3/cc-pack/) <img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16" height="16"/> [3prm3/cc-pack](https://github.com/3prm3/cc-pack/)
We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here! We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here!
# Conflicts # Does this work with shaders/sodium?
Currently Iris and Canvas Shaders are Incompatible with this mod, * [ YES ] Sodium
- Iris has transparent monitors, and when a computer displays something on the monitor, the face becomes black. * [ YES ] Optifine
- Canvas... uhm... * Works with VBO Rendering (automatically set)
- Computer Terminals are 100% unusable and scuffed * No issues
<img src="https://user-images.githubusercontent.com/16393543/120464345-ab619b00-c351-11eb-9dfb-e68ddc93de5e.png"> * [ EHH ] Iris Shaders
- Monitors break with either rendering option. * "Works" with TBO Rendering (Default)
- TBO * Crashes with VBO Rendering
- Just crashes on world load. * <details>
- VBO <summary>Shaders are broken</summary>
<img src="https://user-images.githubusercontent.com/16393543/120475933-d999a780-c35e-11eb-9d94-ef4e5988ad5f.png">
* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
- ![](https://user-images.githubusercontent.com/10422110/136869483-91824c5f-841f-4316-bfb1-2412477a29ee.png)
- ![](https://user-images.githubusercontent.com/10422110/136869535-a16581a3-5e0a-4632-923f-c8de8cc8a6ea.png)
</details>
* [ YES ] Canvas
* Works with TBO Rendering (Default)
* Scuffed with VBO Rendering
* <details>
<summary>VBO is broken</summary>
Monitors are just... scuffed beyond beleif
- ![](https://i.imgur.com/JVNZ2Pn.png)
- ![](https://i.imgur.com/SXXpr54.png)
* The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to `black/white` not colored.
* Turtle Texture for some reason?
- ![](https://i.imgur.com/OEmZXsx.png)
</details>
## Contributing ## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules; Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
1) Any updates that port commits from CC: T, ***MUST*** follow the format defined in [patchwork.md](patchwork.md) otherwise they will not be accepted, 1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected.
* Commit Message must be the same as it is in CC: T , 2) You cannot intentionally implement bugs and security vulnerabilities.
* patchwork.md must be updated in the following format. 3) Unless the code is taken directly from CC:Tweaked, `lua` code is offlimits from alteration.
> Comments, optional but useful if you had to do something differently than in CC: T outside of [Fabric](https://fabricmc.net/)/[Forge](https://mcforge.readthedocs.io/en/1.16.x/) differences.
>
> \`\`\`
>
>commitID
>
> commit title
>
> commit desc
>
> \`\`\`
2) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings,
3) You cannot intentionally implement bugs and security vulnerabilities.
4) Unless the commit is a ["patchwork"](https://github.com/Merith-TK/cc-restitched/blob/fabric/patchwork.md) compliant commit, (IE: taken from CC: T), the lua code is off limits.
## Bleeding Edge Builds ## Bleeding Edge Builds
Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at Github Actions. Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at Github Actions.
## Community ## Community
If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe). If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
## Known Issues ## Known Bugs/Issues
Main Known issue Main Known issue
* Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R. * Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R.
* This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods, * This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
* [Fixed (d10f297c): please report if bug persists]</br> ~~Storage Peripherals throw a java "StackOverflowError" when using `pushItems()`,~~ * Occasionally a computer will say "File not found" when running a built in program, this is normal just hold `crtl+r` to reboot it.
* ~~Work around, you are probably using `pushItems(chest, 1)` or similar. please use `pushItems(chest, 1, nil, 1)`.~~ * We do not know what causes it directly, however it happens when the world is `/reload`ed, and currently running programs are not affected so nothing *should break*
* Computers will not run built in commands, saying "File not found".
* This is a know bug, dont know what causes it, but just restart the computer (`ctrl+r` for one second) and it will work again.
* Occurs when server runs `/reload` or a datapack is updated.
## Perpherals ## Perpherals
Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods! Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an [issue here](https://github.com/Merith-TK/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know so we can add it to the list! If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an [issue here](https://github.com/Merith-TK/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know so we can add it to the list!
* ![icon](https://raw.githubusercontent.com/Toad-Dev/cc-peripheral-test/master/src/main/resources/assets/cc_test/textures/block/test_peripheral.png) [CC Peripheral Test](https://github.com/Toad-Dev/cc-peripheral-test) * ![icon](https://raw.githubusercontent.com/Toad-Dev/cc-peripheral-test/master/src/main/resources/assets/cc_test/textures/block/test_peripheral.png) [CC Peripheral Test [1.16.5]](https://github.com/Toad-Dev/cc-peripheral-test)
* This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade! * This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!