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Split CC:T into common and forge projects
After several weeks of carefully arranging ribbons, we pull the string and end up with, ... a bit of a messy bow. There were still some things I'd missed. - Split the mod into a common (vanilla-only) project and Forge-specific project. This gives us room to add Fabric support later on. - Split the project into main/client source sets. This is not currently statically checked: we'll do that soon. - Rename block/item/tile entities to use suffixes rather than prefixes.
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@@ -7,6 +7,9 @@ fun DependencyHandler.annotationProcessorEverywhere(dep: Any) {
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add("compileOnly", dep)
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add("annotationProcessor", dep)
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add("clientCompileOnly", dep)
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add("clientAnnotationProcessor", dep)
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add("testCompileOnly", dep)
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add("testAnnotationProcessor", dep)
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}
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