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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-22 17:37:38 +00:00

Merge branch 'mc-1.19.x' into mc-1.20.x

This commit is contained in:
Jonathan Coates
2023-06-20 08:59:06 +01:00
65 changed files with 1040 additions and 267 deletions

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@@ -25,9 +25,11 @@ public class TurtleScreen extends AbstractComputerScreen<TurtleMenu> {
private static final ResourceLocation BACKGROUND_NORMAL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/turtle_normal.png");
private static final ResourceLocation BACKGROUND_ADVANCED = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/turtle_advanced.png");
private static final int TEX_WIDTH = 254;
private static final int TEX_WIDTH = 278;
private static final int TEX_HEIGHT = 217;
private static final int FULL_TEX_SIZE = 512;
public TurtleScreen(TurtleMenu container, Inventory player, Component title) {
super(container, player, title, BORDER);
@@ -44,15 +46,16 @@ public class TurtleScreen extends AbstractComputerScreen<TurtleMenu> {
protected void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
var advanced = family == ComputerFamily.ADVANCED;
var texture = advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL;
graphics.blit(texture, leftPos + AbstractComputerMenu.SIDEBAR_WIDTH, topPos, 0, 0, TEX_WIDTH, TEX_HEIGHT);
graphics.blit(texture, leftPos + AbstractComputerMenu.SIDEBAR_WIDTH, topPos, 0, 0, 0, TEX_WIDTH, TEX_HEIGHT, FULL_TEX_SIZE, FULL_TEX_SIZE);
// Render selected slot
var slot = getMenu().getSelectedSlot();
if (slot >= 0) {
var slotX = slot % 4;
var slotY = slot / 4;
graphics.blit(texture,
leftPos + TURTLE_START_X - 2 + slotX * 18, topPos + PLAYER_START_Y - 2 + slotY * 18,
0, 217, 24, 24
leftPos + TURTLE_START_X - 2 + slotX * 18, topPos + PLAYER_START_Y - 2 + slotY * 18, 0,
0, 217, 24, 24, FULL_TEX_SIZE, FULL_TEX_SIZE
);
}

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@@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.client.model.turtle;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.blaze3d.vertex.VertexFormatElement;
import com.mojang.math.Transformation;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.core.Direction;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
/**
* Applies a {@link Transformation} (or rather a {@link Matrix4f}) to a list of {@link BakedQuad}s.
* <p>
* This does a little bit of magic compared with other system (i.e. Forge's {@code QuadTransformers}), as it needs to
* handle flipping models upside down.
* <p>
* This is typically used with a {@link BakedModel} subclass - see the loader-specific projects.
*/
public final class ModelTransformer {
public static final int[] ORDER = new int[]{ 3, 2, 1, 0 };
public static final int STRIDE = DefaultVertexFormat.BLOCK.getIntegerSize();
private static final int POS_OFFSET = findOffset(DefaultVertexFormat.BLOCK, DefaultVertexFormat.ELEMENT_POSITION);
private final Matrix4f transformation;
private final boolean invert;
private @Nullable TransformedQuads cache;
public ModelTransformer(Transformation transformation) {
this.transformation = transformation.getMatrix();
invert = transformation.getMatrix().determinant() < 0;
}
public List<BakedQuad> transform(List<BakedQuad> quads) {
if (quads.isEmpty()) return List.of();
// We do some basic caching here to avoid recomputing every frame. Most turtle models don't have culled faces,
// so it's not worth being smarter here.
var cache = this.cache;
if (cache != null && quads.equals(cache.original())) return cache.transformed();
List<BakedQuad> transformed = new ArrayList<>(quads.size());
for (var quad : quads) transformed.add(transformQuad(quad));
this.cache = new TransformedQuads(quads, transformed);
return transformed;
}
private BakedQuad transformQuad(BakedQuad quad) {
var inputData = quad.getVertices();
var outputData = new int[inputData.length];
for (var i = 0; i < 4; i++) {
var inStart = STRIDE * i;
// Reverse the order of the quads if we're inverting
var outStart = STRIDE * (invert ? ORDER[i] : i);
System.arraycopy(inputData, inStart, outputData, outStart, STRIDE);
// Apply the matrix to our position
var inPosStart = inStart + POS_OFFSET;
var outPosStart = outStart + POS_OFFSET;
var x = Float.intBitsToFloat(inputData[inPosStart]);
var y = Float.intBitsToFloat(inputData[inPosStart + 1]);
var z = Float.intBitsToFloat(inputData[inPosStart + 2]);
// Transform the position
var pos = new Vector4f(x, y, z, 1);
transformation.transformProject(pos);
outputData[outPosStart] = Float.floatToRawIntBits(pos.x());
outputData[outPosStart + 1] = Float.floatToRawIntBits(pos.y());
outputData[outPosStart + 2] = Float.floatToRawIntBits(pos.z());
}
var direction = Direction.rotate(transformation, quad.getDirection());
return new BakedQuad(outputData, quad.getTintIndex(), direction, quad.getSprite(), quad.isShade());
}
private record TransformedQuads(List<BakedQuad> original, List<BakedQuad> transformed) {
}
private static int findOffset(VertexFormat format, VertexFormatElement element) {
var offset = 0;
for (var other : format.getElements()) {
if (other == element) return offset / Integer.BYTES;
offset += element.getByteSize();
}
throw new IllegalArgumentException("Cannot find " + element + " in " + format);
}
}

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@@ -10,6 +10,7 @@ import com.mojang.math.Axis;
import com.mojang.math.Transformation;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.client.model.turtle.ModelTransformer;
import dan200.computercraft.client.platform.ClientPlatformHelper;
import dan200.computercraft.client.turtle.TurtleUpgradeModellers;
import dan200.computercraft.shared.computer.core.ComputerFamily;
@@ -30,6 +31,7 @@ import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.RandomSource;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import org.joml.Vector4f;
import javax.annotation.Nullable;
import java.util.List;
@@ -146,16 +148,30 @@ public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBloc
renderModel(transform, renderer, lightmapCoord, overlayLight, ClientPlatformHelper.get().getModel(modelManager, modelLocation), tints);
}
/**
* Render a block model.
*
* @param transform The current matrix stack.
* @param renderer The buffer to write to.
* @param lightmapCoord The current lightmap coordinate.
* @param overlayLight The overlay light.
* @param model The model to render.
* @param tints Tints for the quads, as an array of RGB values.
* @see net.minecraft.client.renderer.block.ModelBlockRenderer#renderModel
*/
private void renderModel(PoseStack transform, VertexConsumer renderer, int lightmapCoord, int overlayLight, BakedModel model, @Nullable int[] tints) {
random.setSeed(0);
renderQuads(transform, renderer, lightmapCoord, overlayLight, model.getQuads(null, null, random), tints);
for (var facing : DirectionUtil.FACINGS) {
random.setSeed(42);
renderQuads(transform, renderer, lightmapCoord, overlayLight, model.getQuads(null, facing, random), tints);
}
random.setSeed(42);
renderQuads(transform, renderer, lightmapCoord, overlayLight, model.getQuads(null, null, random), tints);
}
private static void renderQuads(PoseStack transform, VertexConsumer buffer, int lightmapCoord, int overlayLight, List<BakedQuad> quads, @Nullable int[] tints) {
var matrix = transform.last();
var inverted = matrix.pose().determinant() < 0;
for (var bakedquad : quads) {
var tint = -1;
@@ -167,7 +183,50 @@ public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBloc
var r = (float) (tint >> 16 & 255) / 255.0F;
var g = (float) (tint >> 8 & 255) / 255.0F;
var b = (float) (tint & 255) / 255.0F;
buffer.putBulkData(matrix, bakedquad, r, g, b, lightmapCoord, overlayLight);
if (inverted) {
putBulkQuadInvert(buffer, matrix, bakedquad, r, g, b, lightmapCoord, overlayLight);
} else {
buffer.putBulkData(matrix, bakedquad, r, g, b, lightmapCoord, overlayLight);
}
}
}
/**
* A version of {@link VertexConsumer#putBulkData(PoseStack.Pose, BakedQuad, float, float, float, int, int)} for
* when the matrix is inverted.
*
* @param buffer The buffer to draw to.
* @param pose The current matrix stack.
* @param quad The quad to draw.
* @param red The red tint of this quad.
* @param green The green tint of this quad.
* @param blue The blue tint of this quad.
* @param lightmapCoord The lightmap coordinate
* @param overlayLight The overlay light.
*/
private static void putBulkQuadInvert(VertexConsumer buffer, PoseStack.Pose pose, BakedQuad quad, float red, float green, float blue, int lightmapCoord, int overlayLight) {
var matrix = pose.pose();
// It's a little dubious to transform using this matrix rather than the normal matrix. This mirrors the logic in
// Direction.rotate (so not out of nowhere!), but is a little suspicious.
var dirNormal = quad.getDirection().getNormal();
var normal = matrix.transform(new Vector4f(dirNormal.getX(), dirNormal.getY(), dirNormal.getZ(), 0.0f)).normalize();
var vertices = quad.getVertices();
for (var vertex : ModelTransformer.ORDER) {
var i = vertex * ModelTransformer.STRIDE;
var x = Float.intBitsToFloat(vertices[i]);
var y = Float.intBitsToFloat(vertices[i + 1]);
var z = Float.intBitsToFloat(vertices[i + 2]);
var transformed = matrix.transform(new Vector4f(x, y, z, 1));
var u = Float.intBitsToFloat(vertices[i + 4]);
var v = Float.intBitsToFloat(vertices[i + 5]);
buffer.vertex(
transformed.x(), transformed.y(), transformed.z(),
red, green, blue, 1.0F, u, v, overlayLight, lightmapCoord,
normal.x(), normal.y(), normal.z()
);
}
}

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@@ -0,0 +1,34 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.data.client;
import dan200.computercraft.data.DataProviders;
import dan200.computercraft.shared.turtle.inventory.UpgradeSlot;
import net.minecraft.client.renderer.texture.atlas.SpriteSources;
import net.minecraft.client.renderer.texture.atlas.sources.SingleFile;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.PackType;
import java.util.List;
import java.util.Optional;
/**
* A version of {@link DataProviders} which relies on client-side classes.
* <p>
* This is called from {@link DataProviders#add(DataProviders.GeneratorSink)}.
*/
public final class ClientDataProviders {
private ClientDataProviders() {
}
public static void add(DataProviders.GeneratorSink generator) {
generator.addFromCodec("Block atlases", PackType.CLIENT_RESOURCES, "atlases", SpriteSources.FILE_CODEC, out -> {
out.accept(new ResourceLocation("blocks"), List.of(
new SingleFile(UpgradeSlot.LEFT_UPGRADE, Optional.empty()),
new SingleFile(UpgradeSlot.RIGHT_UPGRADE, Optional.empty())
));
});
}
}

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@@ -37,6 +37,14 @@ import static net.minecraft.data.models.model.ModelLocationUtils.getModelLocatio
import static net.minecraft.data.models.model.TextureMapping.getBlockTexture;
class BlockModelProvider {
private static final TextureSlot CURSOR = TextureSlot.create("cursor");
private static final ModelTemplate COMPUTER_ON = new ModelTemplate(
Optional.of(new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/computer_on")),
Optional.empty(),
TextureSlot.FRONT, TextureSlot.SIDE, TextureSlot.TOP, CURSOR
);
private static final ModelTemplate MONITOR_BASE = new ModelTemplate(
Optional.of(new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/monitor_base")),
Optional.empty(),
@@ -142,11 +150,18 @@ class BlockModelProvider {
private static void registerComputer(BlockModelGenerators generators, ComputerBlock<?> block) {
generators.blockStateOutput.accept(MultiVariantGenerator.multiVariant(block)
.with(createHorizontalFacingDispatch())
.with(createModelDispatch(ComputerBlock.STATE, state -> ModelTemplates.CUBE_ORIENTABLE.createWithSuffix(
block, "_" + state.getSerializedName(),
TextureMapping.orientableCube(block).put(TextureSlot.FRONT, getBlockTexture(block, "_front" + state.getTexture())),
generators.modelOutput
)))
.with(createModelDispatch(ComputerBlock.STATE, state -> switch (state) {
case OFF -> ModelTemplates.CUBE_ORIENTABLE.createWithSuffix(
block, "_" + state.getSerializedName(),
TextureMapping.orientableCube(block),
generators.modelOutput
);
case ON, BLINKING -> COMPUTER_ON.createWithSuffix(
block, "_" + state.getSerializedName(),
TextureMapping.orientableCube(block).put(CURSOR, new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/computer" + state.getTexture())),
generators.modelOutput
);
}))
);
generators.delegateItemModel(block, getModelLocation(block, "_blinking"));
}

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@@ -4,16 +4,20 @@
package dan200.computercraft.data;
import com.mojang.serialization.Codec;
import net.minecraft.data.DataProvider;
import net.minecraft.data.PackOutput;
import net.minecraft.data.loot.LootTableProvider.SubProviderEntry;
import net.minecraft.data.models.BlockModelGenerators;
import net.minecraft.data.models.ItemModelGenerators;
import net.minecraft.data.tags.TagsProvider;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.PackType;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import java.util.List;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
/**
@@ -37,11 +41,22 @@ public final class DataProviders {
generator.models(BlockModelProvider::addBlockModels, ItemModelProvider::addItemModels);
generator.add(out -> new LanguageProvider(out, turtleUpgrades, pocketUpgrades));
// Unfortunately we rely on some client-side classes in this code. We just load in the client side data provider
// and invoke that.
try {
Class.forName("dan200.computercraft.data.client.ClientDataProviders")
.getMethod("add", GeneratorSink.class).invoke(null, generator);
} catch (ReflectiveOperationException e) {
throw new RuntimeException(e);
}
}
interface GeneratorSink {
public interface GeneratorSink {
<T extends DataProvider> T add(DataProvider.Factory<T> factory);
<T> void addFromCodec(String name, PackType type, String directory, Codec<T> codec, Consumer<BiConsumer<ResourceLocation, T>> output);
void lootTable(List<SubProviderEntry> tables);
TagsProvider<Block> blockTags(Consumer<TagProvider.TagConsumer<Block>> tags);

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@@ -7,7 +7,6 @@ package dan200.computercraft.shared.container;
import net.minecraft.core.NonNullList;
import net.minecraft.world.Container;
import net.minecraft.world.ContainerHelper;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
/**
@@ -16,24 +15,6 @@ import net.minecraft.world.item.ItemStack;
public interface BasicContainer extends Container {
NonNullList<ItemStack> getContents();
@Override
default int getMaxStackSize() {
return 64;
}
@Override
default void startOpen(Player player) {
}
@Override
default void stopOpen(Player player) {
}
@Override
default boolean canPlaceItem(int slot, ItemStack stack) {
return true;
}
@Override
default int getContainerSize() {
return getContents().size();

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@@ -190,7 +190,7 @@ public abstract class SpeakerPeripheral implements IPeripheral {
* The speaker supports [all of Minecraft's noteblock instruments](https://minecraft.fandom.com/wiki/Note_Block#Instruments).
* These are:
* <p>
* {@code "harp"}, {@code "basedrum"}, {@code "snare"}, {@code "hat"}, {@code "bass"}, @code "flute"},
* {@code "harp"}, {@code "basedrum"}, {@code "snare"}, {@code "hat"}, {@code "bass"}, {@code "flute"},
* {@code "bell"}, {@code "guitar"}, {@code "chime"}, {@code "xylophone"}, {@code "iron_xylophone"},
* {@code "cow_bell"}, {@code "didgeridoo"}, {@code "bit"}, {@code "banjo"} and {@code "pling"}.
*

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@@ -4,6 +4,7 @@
package dan200.computercraft.shared.turtle.inventory;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.ModRegistry;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.computer.core.ServerComputer;
@@ -29,12 +30,13 @@ public final class TurtleMenu extends AbstractComputerMenu {
public static final int PLAYER_START_Y = 134;
public static final int TURTLE_START_X = SIDEBAR_WIDTH + 175;
public static final int PLAYER_START_X = SIDEBAR_WIDTH + BORDER;
public static final int UPGRADE_START_X = SIDEBAR_WIDTH + 254;
private final ContainerData data;
private TurtleMenu(
int id, Predicate<Player> canUse, ComputerFamily family, @Nullable ServerComputer computer, @Nullable ComputerContainerData menuData,
Inventory playerInventory, Container inventory, ContainerData data
Inventory playerInventory, Container inventory, Container turtleUpgrades, ContainerData data
) {
super(ModRegistry.Menus.TURTLE.get(), id, canUse, family, computer, menuData);
this.data = data;
@@ -58,19 +60,24 @@ public final class TurtleMenu extends AbstractComputerMenu {
for (var x = 0; x < 9; x++) {
addSlot(new Slot(playerInventory, x, PLAYER_START_X + x * 18, PLAYER_START_Y + 3 * 18 + 5));
}
// Turtle upgrades
addSlot(new UpgradeSlot(turtleUpgrades, TurtleSide.LEFT, 0, UPGRADE_START_X, PLAYER_START_Y + 1));
addSlot(new UpgradeSlot(turtleUpgrades, TurtleSide.RIGHT, 1, UPGRADE_START_X, PLAYER_START_Y + 1 + 18));
}
public static TurtleMenu ofBrain(int id, Inventory player, TurtleBrain turtle) {
return new TurtleMenu(
// Laziness in turtle.getOwner() is important here!
id, p -> turtle.getOwner().stillValid(p), turtle.getFamily(), turtle.getOwner().createServerComputer(), null,
player, turtle.getInventory(), (SingleContainerData) turtle::getSelectedSlot
player, turtle.getInventory(), new UpgradeContainer(turtle), (SingleContainerData) turtle::getSelectedSlot
);
}
public static TurtleMenu ofMenuData(int id, Inventory player, ComputerContainerData data) {
return new TurtleMenu(
id, x -> true, data.family(), null, data, player, new SimpleContainer(TurtleBlockEntity.INVENTORY_SIZE), new SimpleContainerData(1)
id, x -> true, data.family(), null, data,
player, new SimpleContainer(TurtleBlockEntity.INVENTORY_SIZE), new SimpleContainer(2), new SimpleContainerData(1)
);
}

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@@ -0,0 +1,108 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.turtle.inventory;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.impl.TurtleUpgrades;
import net.minecraft.core.NonNullList;
import net.minecraft.world.Container;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import java.util.Arrays;
import java.util.List;
/**
* A fake {@link Container} which exposes the {@linkplain ITurtleAccess#getUpgrade(TurtleSide) upgrades} a turtle has.
*
* @see TurtleMenu
* @see UpgradeSlot
*/
class UpgradeContainer implements Container {
private static final int SIZE = 2;
private final ITurtleAccess turtle;
private final List<ITurtleUpgrade> lastUpgrade = Arrays.asList(null, null);
private final NonNullList<ItemStack> lastStack = NonNullList.withSize(2, ItemStack.EMPTY);
UpgradeContainer(ITurtleAccess turtle) {
this.turtle = turtle;
}
private TurtleSide getSide(int slot) {
return switch (slot) {
case 0 -> TurtleSide.LEFT;
case 1 -> TurtleSide.RIGHT;
default -> throw new IllegalArgumentException("Invalid slot " + slot);
};
}
@Override
public ItemStack getItem(int slot) {
var upgrade = turtle.getUpgrade(getSide(slot));
// We don't want to return getCraftingItem directly here, as consumers may mutate the stack (they shouldn't!,
// but if they do it's a pain to track down). To avoid recreating the stack each tick, we maintain a simple
// cache.
if (upgrade == lastUpgrade.get(slot)) return lastStack.get(slot);
var stack = upgrade == null ? ItemStack.EMPTY : upgrade.getCraftingItem().copy();
lastUpgrade.set(slot, upgrade);
lastStack.set(slot, stack);
return stack;
}
@Override
public void setItem(int slot, ItemStack itemStack) {
turtle.setUpgrade(getSide(slot), TurtleUpgrades.instance().get(itemStack));
}
@Override
public int getContainerSize() {
return SIZE;
}
@Override
public int getMaxStackSize() {
return 1;
}
@Override
public boolean isEmpty() {
for (var i = 0; i < SIZE; i++) {
if (!getItem(i).isEmpty()) return false;
}
return true;
}
@Override
public ItemStack removeItem(int slot, int count) {
return count <= 0 ? ItemStack.EMPTY : removeItemNoUpdate(slot);
}
@Override
public ItemStack removeItemNoUpdate(int slot) {
var current = getItem(slot);
setItem(slot, ItemStack.EMPTY);
return current;
}
@Override
public void setChanged() {
}
@Override
public boolean stillValid(Player player) {
return true;
}
@Override
public void clearContent() {
for (var i = 0; i < SIZE; i++) setItem(i, ItemStack.EMPTY);
}
}

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@@ -0,0 +1,50 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.turtle.inventory;
import com.mojang.datafixers.util.Pair;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.impl.TurtleUpgrades;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.Container;
import net.minecraft.world.inventory.InventoryMenu;
import net.minecraft.world.inventory.Slot;
import net.minecraft.world.item.ItemStack;
import javax.annotation.Nullable;
/**
* A slot in the turtle UI which holds the turtle's current upgrade.
*
* @see TurtleMenu
*/
public class UpgradeSlot extends Slot {
public static final ResourceLocation LEFT_UPGRADE = new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/turtle_upgrade_left");
public static final ResourceLocation RIGHT_UPGRADE = new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/turtle_upgrade_right");
private final TurtleSide side;
public UpgradeSlot(Container container, TurtleSide side, int slot, int xPos, int yPos) {
super(container, slot, xPos, yPos);
this.side = side;
}
@Override
public boolean mayPlace(ItemStack stack) {
return TurtleUpgrades.instance().get(stack) != null;
}
@Override
public int getMaxStackSize() {
return 1;
}
@Nullable
@Override
public Pair<ResourceLocation, ResourceLocation> getNoItemIcon() {
return Pair.of(InventoryMenu.BLOCK_ATLAS, side == TurtleSide.LEFT ? LEFT_UPGRADE : RIGHT_UPGRADE);
}
}

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@@ -115,5 +115,67 @@
"upgrade.minecraft.diamond_pickaxe.adjective": "Добывающая",
"upgrade.minecraft.diamond_shovel.adjective": "Копающая",
"upgrade.minecraft.diamond_sword.adjective": "Боевая",
"gui.computercraft.pocket_computer_overlay": "Карманный компьютер открыт. Чтобы закрыть, нажми ESC."
"gui.computercraft.pocket_computer_overlay": "Карманный компьютер открыт. Чтобы закрыть, нажми ESC.",
"gui.computercraft.config.command_require_creative.tooltip": "Требовать творческий режим и права оператора для взаимодействия с\nкомандными компьютерами. Это поведение по умолчанию для Командных блоков ванильной игры.",
"gui.computercraft.config.default_computer_settings.tooltip": "Разделенный запятыми список системных настроек по умолчанию на новых компьютерах.\nНапример: \"shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false\"\nотключит всё автодополнение.",
"gui.computercraft.config.execution.computer_threads.tooltip": "Устанавливает количество потоков, на которых работают компьютеры. Большее число\nозначает, что больше компьютеров сможет работать одновременно, но может привести к лагу.\nОбратите внимание, что некоторые моды могут не работать с более чем одним потоком. Используйте с осторожностью.\nОграничение: > 1",
"gui.computercraft.config.execution.max_main_computer_time.tooltip": "Идеальный максимум времени, которое отведено компьютеру на выполнение задач, в миллисекундах.\nМы вполне возможно выйдем за этот лимит, так как невозможно предсказать сколько\nвремени будет затрачено на выполнение задач, это лишь верхний лимит среднего значения времени.\nОграничение: > 1",
"gui.computercraft.config.execution.max_main_global_time.tooltip": "Максимум времени, которое может быть потрачено на выполнение задач за один тик, в \nмиллисекундах. \nМы вполне возможно выйдем за этот лимит, так как невозможно предсказать сколько\nвремени будет затрачено на выполнение задач, это лишь верхний лимит среднего значения времени.\nОграничение: > 1",
"gui.computercraft.config.http.bandwidth.global_download": "Глобальный лимит на скачивание",
"gui.computercraft.config.http.bandwidth.global_download.tooltip": "Количество байтов, которое можно скачать за секунду. Все компьютеры делят эту пропускную способность. (байты в секунду)\nОграничение: > 1",
"gui.computercraft.config.http.bandwidth.global_upload.tooltip": "Количество байтов, которое можно загрузить за секунду. Все компьютеры делят эту пропускную способность. (байты в секунду)\nОграничение: > 1",
"tracking_field.computercraft.http_requests.name": "HTTP запросы",
"tracking_field.computercraft.turtle_ops.name": "Операции Черепашек",
"gui.computercraft.config.http.enabled.tooltip": "Включить API \"http\" на Компьютерах. Это также отключает программы \"pastebin\" и \"wget\", \nкоторые нужны многим пользователям. Рекомендуется оставить это включенным и использовать \nконфиг \"rules\" для более тонкой настройки.",
"gui.computercraft.config.http.max_websockets.tooltip": "Количество одновременно открытых веб-сокетов, которые может иметь компьютер. Установите на 0 для неограниченных веб-сокетов.\nОграничение: > 1",
"gui.computercraft.config.term_sizes": "Размер терминала",
"gui.computercraft.config.term_sizes.computer.height": "Высота терминала",
"gui.computercraft.config.term_sizes.monitor.height": "Максимальная высота монитора",
"gui.computercraft.config.term_sizes.monitor.width.tooltip": "Ограничение: 1 ~ 32",
"gui.computercraft.config.turtle.advanced_fuel_limit": "Лимит топлива Продвинутых Черепашек",
"gui.computercraft.config.turtle.need_fuel.tooltip": "Устанавливает, нуждаются ли Черепашки в топливе для передвижения.",
"gui.computercraft.terminal": "Компьютерный терминал",
"tracking_field.computercraft.computer_tasks.name": "Задачи",
"tracking_field.computercraft.server_tasks.name": "Серверные задачи",
"gui.computercraft.upload.no_response": "Перенос файлов",
"tracking_field.computercraft.avg": "%s (среднее)",
"gui.computercraft.config.command_require_creative": "Для использования командных компьютеров нужен творческий режим",
"gui.computercraft.config.computer_space_limit": "Лимит места на компьютерах (в байтах)",
"gui.computercraft.config.computer_space_limit.tooltip": "Лимит места на дисках компьютеров и черепашек, в байтах.",
"gui.computercraft.config.default_computer_settings": "Настройки Компьютера по умолчанию",
"gui.computercraft.config.disable_lua51_features": "Отключить функции Lua 5.1",
"gui.computercraft.config.disable_lua51_features.tooltip": "Поставьте, чтобы отключить функции из Lua 5.1, которые будут убраны в будущих\nобновлениях. Полезно для того, чтобы улучшить совместимость вперед ваших программ.",
"gui.computercraft.config.execution": "Выполнение",
"gui.computercraft.config.execution.computer_threads": "Потоки компьютера",
"gui.computercraft.config.execution.max_main_global_time": "Глобальный лимит времени на тик сервера",
"gui.computercraft.config.execution.tooltip": "Контролирует поведение выполнения задач компьютеров. Эта настройка преднезначается для \nтонкой настройки серверов, и в основном не должна быть изменена.",
"gui.computercraft.config.floppy_space_limit": "Лимит места на дискетах (байты)",
"gui.computercraft.config.floppy_space_limit.tooltip": "Лимит места для хранения информации на дискетах, в байтах.",
"gui.computercraft.config.http": "HTTP",
"gui.computercraft.config.http.bandwidth": "Пропускная способность",
"gui.computercraft.config.http.bandwidth.global_upload": "Глобальный лимит загрузки",
"gui.computercraft.config.http.bandwidth.tooltip": "Ограничивает пропускную способность, используемую компьютерами.",
"gui.computercraft.config.http.enabled": "Включить HTTP API",
"gui.computercraft.config.http.max_requests": "Максимум одновременных запросов",
"gui.computercraft.config.http.max_requests.tooltip": "Количество http-запросов, которые компьютер может сделать одновременно. Дополнительные запросы \nбудут поставлены в очередь, и отправлены когда существующие запросы будут выполнены. Установите на 0 для \nнеограниченных запросов.\nОграничение: > 0",
"gui.computercraft.config.http.max_websockets": "Максимум одновременных веб-сокетов",
"gui.computercraft.config.term_sizes.computer": "Компьютер",
"gui.computercraft.config.term_sizes.computer.height.tooltip": "Ограничение: 1 ~ 255",
"gui.computercraft.config.term_sizes.computer.tooltip": "Размер терминала на компьютерах.",
"gui.computercraft.config.term_sizes.computer.width": "Ширина терминала",
"gui.computercraft.config.term_sizes.computer.width.tooltip": "Ограничение: 1 ~ 255",
"gui.computercraft.config.term_sizes.monitor": "Монитор",
"gui.computercraft.config.term_sizes.monitor.height.tooltip": "Ограничение: 1 ~ 32",
"gui.computercraft.config.term_sizes.monitor.tooltip": "Максимальный размер мониторов (в блоках).",
"gui.computercraft.config.term_sizes.monitor.width": "Максимальная ширина мониторов",
"gui.computercraft.config.term_sizes.pocket_computer.height": "Высота терминала",
"gui.computercraft.config.term_sizes.pocket_computer.height.tooltip": "Ограничение: 1 ~ 255",
"gui.computercraft.config.term_sizes.pocket_computer.width": "Ширина терминала",
"gui.computercraft.config.term_sizes.pocket_computer.width.tooltip": "Ограничение: 1 ~ 255",
"gui.computercraft.config.turtle": "Черепашки",
"gui.computercraft.config.turtle.advanced_fuel_limit.tooltip": "Лимит топлива для Продвинутых Черепашек.\nОграничение: > 0",
"gui.computercraft.config.turtle.need_fuel": "Включить механику топлива",
"gui.computercraft.config.turtle.normal_fuel_limit": "Лимит топлива Черепашек",
"gui.computercraft.config.turtle.normal_fuel_limit.tooltip": "Лимит топлива для Черепашек.\nОграничение: > 0",
"gui.computercraft.config.turtle.tooltip": "Разные настройки, связанные с черепашками."
}

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{
"parent": "minecraft:block/block",
"render_type": "cutout",
"textures": {
"particle": "#front"
},
"display": {
"firstperson_righthand": {
"rotation": [ 0, 135, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 0.40, 0.40, 0.40 ]
}
},
"elements": [
{
"from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "texture": "#top", "cullface": "down" },
"up": { "texture": "#top", "cullface": "up" },
"north": { "texture": "#front", "cullface": "north" },
"south": { "texture": "#side", "cullface": "south" },
"west": { "texture": "#side", "cullface": "west" },
"east": { "texture": "#side", "cullface": "east" }
}
},
{
"from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"north": {
"texture": "#cursor",
"cullface": "north",
"forge_data": {"block_light": 15, "sky_light": 15}
}
}
}
]
}

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SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0

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{
"animation": {
"frametime": 8,
"frames": [ 0, 1 ]
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SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
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