Remove a couple of todos
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737b3cb576
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@ -47,7 +47,6 @@ public static void setupClient( FMLClientSetupEvent event )
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ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.MONITOR_ADVANCED.get(), TileEntityMonitorRenderer::new );
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ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.MONITOR_ADVANCED.get(), TileEntityMonitorRenderer::new );
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ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.TURTLE_NORMAL.get(), TileEntityTurtleRenderer::new );
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ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.TURTLE_NORMAL.get(), TileEntityTurtleRenderer::new );
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ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.TURTLE_ADVANCED.get(), TileEntityTurtleRenderer::new );
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ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.TURTLE_ADVANCED.get(), TileEntityTurtleRenderer::new );
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// TODO: ClientRegistry.bindTileEntityRenderer( TileCable.FACTORY, x -> new TileEntityCableRenderer() );
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RenderingRegistry.registerEntityRenderingHandler( Registry.ModEntities.TURTLE_PLAYER.get(), TurtlePlayerRenderer::new );
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RenderingRegistry.registerEntityRenderingHandler( Registry.ModEntities.TURTLE_PLAYER.get(), TurtlePlayerRenderer::new );
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}
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}
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@ -50,7 +50,6 @@ static void setupUniform( Matrix4f transform, int width, int height, Palette pal
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RenderSystem.glUniform1i( uniformWidth, width );
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RenderSystem.glUniform1i( uniformWidth, width );
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RenderSystem.glUniform1i( uniformHeight, height );
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RenderSystem.glUniform1i( uniformHeight, height );
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// TODO: Cache this? Maybe??
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PALETTE_BUFFER.rewind();
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PALETTE_BUFFER.rewind();
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for( int i = 0; i < 16; i++ )
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for( int i = 0; i < 16; i++ )
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{
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{
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