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Split up turtle textures (#1813)
Turtles currently read their textures from a single 128x128 sprite sheet. Most of this texture is unused which means we end up wasting a lot of the block texture atlas[^1]. This change splits up the turtle textures into individual 32x32 textures[^2], one for each side, and then an additional backpack texture. I'm very sorry to any resource pack artists out there. The tools/update-resources.py script will update existing packs, but does not (currently) handle non-standard resolutions. [^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145 [^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16, but have some detail in places.
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@@ -98,7 +98,6 @@ abstract class MergeTrees : DefaultTask() {
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}
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val sharedFiles = files.entries.asSequence().filter { (_, v) -> v.found == sources.size }.map { (k, _) -> k }.toList()
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println(sharedFiles)
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// Copy shared files to the common directory
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fsOperations.sync {
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