1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-30 13:13:00 +00:00

attempt to use mojmap

currently does not compile
This commit is contained in:
Merith
2021-11-26 20:54:21 +00:00
parent bae502e8ea
commit dbbbe96df2
287 changed files with 4731 additions and 4820 deletions

View File

@@ -7,39 +7,38 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import javax.annotation.Nonnull;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;
public class GuiDiskDrive extends HandledScreen<ContainerDiskDrive>
public class GuiDiskDrive extends AbstractContainerScreen<ContainerDiskDrive>
{
private static final Identifier BACKGROUND = new Identifier( "computercraft", "textures/gui/disk_drive.png" );
private static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/disk_drive.png" );
public GuiDiskDrive( ContainerDiskDrive container, PlayerInventory player, Text title )
public GuiDiskDrive( ContainerDiskDrive container, Inventory player, Component title )
{
super( container, player, title );
}
@Override
public void render( @Nonnull MatrixStack transform, int mouseX, int mouseY, float partialTicks )
public void render( @Nonnull PoseStack transform, int mouseX, int mouseY, float partialTicks )
{
renderBackground( transform );
super.render( transform, mouseX, mouseY, partialTicks );
drawMouseoverTooltip( transform, mouseX, mouseY );
renderTooltip( transform, mouseX, mouseY );
}
@Override
protected void drawBackground( @Nonnull MatrixStack transform, float partialTicks, int mouseX, int mouseY )
protected void renderBg( @Nonnull PoseStack transform, float partialTicks, int mouseX, int mouseY )
{
RenderSystem.setShader( GameRenderer::getPositionTexShader );
RenderSystem.setShaderColor( 1.0F, 1.0F, 1.0F, 1.0F );
RenderSystem.setShaderTexture( 0, BACKGROUND );
drawTexture( transform, x, y, 0, 0, backgroundWidth, backgroundHeight );
blit( transform, leftPos, topPos, 0, 0, imageWidth, imageHeight );
}
}